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-   -   Think of some gameplay gimmicks or tricks you'd like to see. (http://www.nuklearforums.com/showthread.php?t=1152)

Fabricated 01-04-2004 01:24 AM

Think of some gameplay gimmicks or tricks you'd like to see.
 
In any genre. Just something you'd like to see done in a game for the sake of originality, fun, or just surprising the hell out of the player.

Something I've always wanted to see in an RPG is the game culminating in a mono-a-mono swordfight. I'm not talking in the cheesy just-for-show asswhooping FF7 endgame, I mean a real swordfight.

Your 31337 supa ultimate equipment means nothing, your arsenal of magic is gone, no HP meters, no summons, no stats, no items, no saves. You beat the "final" nasty with your party in the traditional FF sense, and then it comes down to a Bushido Blade style duel between you and the villain. Don't even mention MGS2, because it was something of an action game to begin with. :P

Something like that would just be awesome beyond all belief, and a complete kick in the pants to people who play RPGs like DND munchkins, since it comes down to pure skill in the end.

Lost in Time 01-04-2004 01:28 AM

Do you mean like a turn based sword fight, or a X = horizontal slash like fight?

Forever Zero 01-04-2004 01:41 AM

If he means turn-based, look no further than the Suikoden series. Otherwise, I'm not sure if any RPGs have done that before.

Ironically, the gameplay gimmicks I could think of are mostly covered by Fable, like getting tattoos, how you act effects appearence, not getting proper healing causes scars, learnign weapons and all, ect. The only other gimmick I can think of would be make all of that a MMORPG without a montly fee (never going to happen...) and add in an element where you can take over towns and stuff an rule from a strategic perspective, slowly conquering a village and having a guard made of villagers with pitchforks, to being a major trade capital with a massive castle, advanced technological objects like airships and Magitek Armor (Yup, I'm a FFVI fan), and teh ability to lead you armies to war and conquer other cities and nations from a cross between Dynasty Warriors and a turn based battle system, ie normally it is DW and you fight in the trenches with your troops, but if you pause you can give new orders to your generals, prepare tricks, traps, and ploys, and other things of that nature.

I think the game would end up mixing Fable, Dynasty Warriors, Romance of the Three Kingdoms, Seven Kingdoms II (an oldy but a goody), Dungeon Keeper (If you wanted to be evil, you could build your own dungeon and hire/lure creatures in to join you, build traps, etc.), and Stronghold, and it needs multiplayer. It would be as complex as heck, but I would still love it...

Fabricated 01-04-2004 01:42 AM

Quote:

Originally Posted by alien_4_life
Do you mean like a turn based sword fight, or a X = horizontal slash like fight?

Something like the X=Horizontal Slash type fight. Basically, like Bushido Blade. Body specific damage, one hit to anything important and you're done. Parrying, stances, staredowns, etc. etc.

Bezo 01-04-2004 01:51 AM

I'd like to see an RPG where instead of a good night's sleep at the inn, there's a percentage chance (like 5% or 10%) that you'll have to fight a nightmare boss fight.

If you lose (which is likely), nothing happens; it was just a nightmare. But if you win, you get to keep the spoils. :D

Lost in Time 01-04-2004 01:59 AM

Yeah thats a nice idea.

Drat, can't think of anything right now.... *poot*
Ya know, it would be cool if you could have like a karoke RPG. (what i mean by that is like you could use your mic to have your a voice as the main characters voice.) it would be nice at first, but then it would get old. That'll be an optional idea. Woo post 300. Thats my idea of the day.

Deathosaurus Wrecks 01-04-2004 02:23 AM

something that i always wanted to see, but figured was impossible, was a 2nd person view game. 2nd person, of course, is where there is another character in the story that you see everything from. its hard enough to write, and i figured it wouldnt be any easier to do in a video game.

suprize surprize, theres a sequence in Jak II where you're being chased by a security tank, and you watch yourself run around from the tank's perspective as it tries to shoot you.

Bezo 01-04-2004 02:26 AM

Well, I've always thought it'd be cool to play an RPG where you are the villain. :D

Deathosaurus Wrecks 01-04-2004 02:30 AM

isnt that the idea behind that Dungeon Master (or was it Dungeon Keeper?) game? you're a evil lord of some kind and you design a death trap of a dungeon to kill off the heros with?

Dante 01-04-2004 02:40 AM

It's not an RPG, it's a strategy game.

But it would be sooo cool to be an RPG villain - your life becomes missions where you do short-term 3biL or do set-ups for long-term 3biL!

Would be cool, especially the succubus slave part.


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