The Warring States of NPF

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Fuzzydoom 09-08-2005 08:24 PM

Tale of the Tribe: sign up thread
 
For any information regarding the basis of this rp please see the interest thread.

Character sheet:

Name: (first only)
Age:
Age of appearance:(age you appear to be)
Generation: (first second third fourth... you get the picture, number is infinite)
Description: Describe your appearance
Personality: What kind of person are you.
Weapons: what weapons do you prefer
Place in tribe: Warrior, scholar, teacer etc etc...

Remember: these are not your final characters, your weapons may change, your appearance may change, your character has a magnitude of aliases, You'll gain new abilities, your personality might even change. only things that never changes are age of appearance and generation.

Rhiya Ravenwing 09-08-2005 11:13 PM

Hold on... they ARE apparent immortals right?

Name: Syren
Age: 19,422. Looks 21
Age of appearance: Age of Mythos.
Generation: 1st
Description: 6'5" tall, shapely and wiry woman with a bronze tan and waist-length hair of the darkest blue it's almost black. Her eyes are slanted, and, due to some accident in her era, her eyes are replaced with an eerie, ice-blue glow. The other distinguishing trait is her slender hands, which are tattooed with a wild pattern of water swirls that change colour and appear to move depending on her mood. She dresses in shades of blue.

Personality: Syren possesses an abundantly cool patience and detachment to her surroundings, reflecting her elemental tie with water. However, when she is angry, she is like a raging storm - hard to appease, and only the sturdiest rock can weather her anger. She has developed a calm humour, and tends to enjoy a verbal spate now and then.

Weapons: Storm Whip - an ancient artefact said to be able to create a violent, localized storm at the crack of the whip. Confirmed by Syren, since she was - as it goes - the creator of the artefact. It has been lost back in the Age of Magic, before, and Syren had been forced to track it down over 10 years and right the consequential havoc wreaked by the weapon. Although nobody else has full control over the power of the Storm Whip, Syren has full control, able to use it as both an unenchanted weapon and an enchanted one. However, due to many reasons, she prefers not to use the full power of the Storm Whip.

Sea Blades - a pair of curved hunting knives created from a rare metal only obtainable from the very depths of the oceans. The resultant blades are non-resistive to any sort of friction, sharp enough to cut through any unenchanted armour, and tough enough to withstand most strain.

Water Magic - due to an unfortunate incident in her early childhood, Syren has acquired an affinity towards water. She is capable of imbuing water-like qualities to everything she makes, and can draw, summon, and shape water to a phenomenal degree. Syren is also capable of breathing unassisted underwater, and has briefly terrorized the seas for 100 years of her lifetime - hence her name.

Brief historical importance:

Syren was born from an ordinary family, and didn't come across her powers until an unfortunate accident that almost killed her. She had fallen into a deep well at the age of 12, and had almost drowned until a water elemental saved her. Since then, she has displayed disturbing abilities whenever near water, and water seems to react with her presence in strange ways.
Younger sister to Fateclaw by 1 year, Syren left home and studied and trained her abilities separately. She has not heard from her brother until an encounter after 2,000 years. Though they have had nothing in common, their family bond was tight, though they now repelled each other due to their opposing elemental traits. They went their separate ways after Syren created her first artefact - the Storm Whip - and subsequently lost it.

For 1,000 years, she had lived in the waves of the seas due to some unforseen depression that led many sailors and ships to their watery graves. After the depression, she travelled the world, learning as much as she wished. She became familiar with many foreign dialects, and was responsible for creating a few more - less rarer - artefacts that are still revered now.

Seeking her fortune also led her to many dangers, and so she sought training under a bladesmaster for 60 years, before leaving and training vigorously for another 600 years, expanding and creating her own techniques.

She was made known and officially joined the Tribe at the age ot 17,903, and has been there ever since.

Place in tribe:
Combat teacher, and water maintenance worker.


((EDITED... though it's a bit changed))

Sprinkle_Death 09-09-2005 08:47 PM

Agh, Rhiya! I have simalar ideas as you. Seriously. I was going to have him caught in some flaming mishap giving him an affinity to fire and giving him the red eyes of a demon. I'll keep what I had for now; maybe we could roleplay as siblings or twins or something? The personalities are way different though. Let me know what you think.

Name: Fateclaw (Fate)
Age: 19,421. Looks 21.
Age Of appearance: Age of Mythos
Generation: 1st

Description: Fate is six feet tall. His body is not incredibly buff, and at the same time he is not slim. Fate's muscles are defined to a small degree, but they are definately noticeable. He wears red boots that are bound to his legs with two black belts. His black pants are tucked into the boots, and they are loose around his body. To black belts make an X at his waist. He wears a tunic on his upper body, and on the outside it is a red, to the end of the sleeve, which is halfway down his upper arm. In the middle, a T is formed with ligter red fabric. Under the tunic, he wears a black long sleeve shirt. When traveling, he wears a black cloak with red lines. His eyes are thin, and they give off a blood red glow. His hair is short, and it flows around his face. (For those that read Inverloch, Fate's face looks like Varden's) He wears a rune-inscribed necklace.

Personality: Fateclaw's eyes are red because he was trapped in a building fire when he was young. He survived, but he came out with an affinity of fire. It is fitting for his careless and arrogant personality. When he is angry, his eyes glow more than they would when he is calm, and he gives off a firey aura. He is hard to talk to when he is angry, because of his flaming aura and of the sheer magnitude his temper can get too. However, the only time he gets mad enough to be unreasonable is when in battle. The necklace he wears controlls the magnitude of his aura, as it is always on, but as his mood elevates, the necklace can no longer controll it. Without the necklace, it would be unbearable to be around Fateclaw.

Weapons: Blaze Claws- As his name suggests, one of Fateclaw's weapons are claws. They are held with a clenched fist, and each claw has a set of three foot-long blades. The blades are lined with glowing red runes that infuse the claws with the element of fire. When he uses these claws, he enchants them with fire, and they will most likely light anything they strike. However, they are not as powerful as the Blaze Scimitars.

Blaze Scimitars- These are Fateclaw's twin scimitars. Each are about three feet in length, with a small, six inch handle. They are slightly curved swords that he acquired on his travels. They, like the Blaze Claws, are inscribed with fire runes. These, however, contain the ability to take on more fire, and when enchanted, grow up to twice their original length without gaining weight. The extra length is pure fire. If anyone besides Fateclaw touches these while un-enchanted, they will burn themselves to the highest degree. While enchanted, coming within one foot of them instantly sets fire to their clothing.

Fire Magic- His accident, happened to be of a magical cause, and it unwillingly gave Fateclaw the ability to control fire. He can conjure it, or control already existing fire. Fire does not harm him, so when he weilds the Blaze Scimitars while they are enchanted, the extra length of fire passes through him.

History: After Fate's fire accident, the only way he could figure out to cope was through using his newfound powers to cause havoc and widespread destruction. He spent years ravaging the landscape, turning some forests into barren deserts. It was only when he heard a kid scream inside a burning building that he learned the error of his ways. He saved the kid and became a hero in that village. Fate then continued to save people from certain firey doom for several thousand years.

One year, he was attacked by a group of bandits that had been trying to light fires across the land. They complained that he always stopped them and that they wouldn't have it. Fate was not used to fighting, but when the time came, he gave off an incredibly hot aura. It was so hot, that he could hardly be approached, but a few more tolerant bandits were able to land hits, but then get burned respectively. He either left the guards dead or severely burned. From then on, he knew what he wanted to do. Because of this encounter, he trained for thousands of years to make himself a better fighter.

He went back to the Tribe village and became a guardian. One day, he was relaxing in the woods, when he noticed that his sword was becoming red hot. There, he realized that he could make swords without a furnace. He forged his own hammer and anvil and began to make and sell swords. But, he had to wear special gloves to keep from melting the swords after he created them.

While he was making swords, he was studying runes. He learned how to inscribe runes on weapons, and his crafting became more valuable. Fate one day decided that it was time for him to make his own swords. He forged two scimitars. They were a design borrowed from a village that he had once saved from certain burning. He inscribed them with special runes that made them resistant to his touch, but still burning hot to others. He also made it so they were able to with stand great amounts of temperature so he could enchant them.

He still makes swords, and still is a guardian.

Place in Tribe:

Guardian, part-time blacksmith, and rune writer.

Rhiya Ravenwing 09-09-2005 11:18 PM

hah! too bad.

Maybe cousins or close relatives? Because according to our ages, our characters are actually 100+ years apart in age, AND Myth looks older than Fate even though she's younger :p

But i'd agree to siblings. It gives a nice twist.

Sprinkle_Death 09-09-2005 11:33 PM

Whoops. I was looking at it the wrong way (it's Friday and I've been through a tough week at school). I meant for him to be younger, but he turned out older. I'll change the age.

I like twists, so siblings it is.

EDIT: Or not, you've already changed Syren's age.

Rhiya Ravenwing 09-09-2005 11:36 PM

eek! no, I just changed my age..... keep yours, just make him look 21/22?

Sprinkle_Death 09-09-2005 11:44 PM

Done.

Tamaranis 09-10-2005 09:14 PM

Name: Ixin

Age: 25

Age of appearance: 16

Generation: Fifty-ninth.

Description: Ixin is short and skinny. He's been meaning to do some hard labour and put on some muscle, but hey, there's always tomorrow, right? He's got bright blond hair, the sort that would normally have darkened by his age were he mortal, and the facial hair thing hasn't really started happening yet.

Personality: Ixin is very immature for 25, because growing up immortal in the Tribe... what's the rush? He's still idealistic, and believes that good should fight evil (And that the Tribe is the very highest manifestation of good) that immortals and mortals are equals, and that the world is fair.

Ixin's aging process has already started slowing down and he's worried his apparent age may not go much beyond where it is. He's mentally not quite an adult, but he's afraid that physically he might never get there. He's somewhat sensitive about his youthful appearance.

Weapons: Ixin is a passable swordsman with straight blades, but he'd be only moderately skilled even by mortal standards. He can use a bow, too, but doesn't tend to hit anything more than thirty feet away.

He doesn't actually own any weapons.

Place in tribe: He doesn't really have one yet, he still lives with his parents and generally helps out with their carpentry duties. Ixin has considered following them in such endeavors, and hasn't really bothered learning another trade, because there's always time.

He'd like to be a hero and a champion but usually people don't start on that kind of stuff until they're at least a couple hundred years old.

History: He was born, he grew, Ixin's history is still very much in the making.

Fuzzydoom 09-10-2005 09:37 PM

These all seem to be alright but change the Age of Magic to the Age of Mythos. Magic doesn't truly come into play until the sorcerous age, but runes and things can be from the mythological age, as well as enchanted weaponry and the ability to create them, so your bios are okay.

Incendius 09-11-2005 07:38 AM

Name: Genzentaru
Age: 27256
Age of appearance: First age
Generation: Original
Description: Genzentaru is 6'2'' he weights 123 lbs, he has short white hair and a clean shaven face, his eyes are green. Normally Genzentaru wears blue robes with Natsudori strung across his back.
Personality: Genzentaru is solem, austere, majestic, grave, and stern. However he is not unkind.
Weapons:

Natsudori: Natsudori is Genzentaru's personal weapon. It is both an artifact and alive. Natsudori before activating it is a 3.5 foot long blade, its crossbar is two wings spread in flight. The hilt is 7 inches long and wrapped in blue cloth.

After activating it through an incantation Natsudori expands and melds into Genzentaru's back. Natsudori becomes two metalic wings with a seven foot wingspan. The wings are entirely flexible. They allow Genzentaru flight, they also can suround him protecting him from attack, and they can be used as weapons by slicing the opponent. Natsudori also has the ability to generate devastating gusts of wind to knock back opponents.

Natsudori itself matches Genzentaru's personality, it holds its own opinions and can refuse to do something or not, but for Genzentaru it usually never does. Once and a while Natsudori manifests itself to communicate with people other then its wielder. It appears as a fairly tall women normally and the rest of its physical traits change on its mood. When Natsudori manifests itself its form is insubstantial and cannot change the enviroment.

History: Genzentaru stayed in the tribe for most of his life, he studied under various teachers and learned the subtleties of being an Aristocrat while also learning the arts of combat.


Place in tribe: Aristocrat and guardian


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