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All that ever needs to be said about EVE-Online...
... is summed up in this article, recently featured in US PCGamer, but ran a few months before in UK PCGamer.
Scans [Note that the scans of the UK article are legal, under UK copyright laws. The US ones may be in a bit of a limbo, but it's the same article with a little cut from the end anyway.] Also note that this really happened, and despite the few tiny discrepancies that just simply happen in journalism, it's spot-on. I can assure this because while I may not have participated in the operation personally, I was present in the secure GHSC comms. channels when our CEO uttered the codeword "Nicole". So it's real, as opposed to the "Great Heist", a fabricated story originally posted on the SomethingAwful.com forums. The amount quoted in the article is also an underestimation. Sell value of BPO's increased the total earnings to 35-40 billion isk, with damages rising in 45-50 billion isk. When the original interview was conducted some of the items were still being sold. There is also a shadow value to the Imperial Apocalypse bought with loan money from UQS, as since we acquired the only other Imperial Apocalypse currently in existence (of the original four, two were destroyed), they have become completely unavailable to the community at large and are now priceless. According to CCP, there will never be another Imperial Apocalypse ship built. I decided to share this after seeing Brian's post on his recent addiction. Well Brian, EVE is not all cargo runs and agent missions. This is EVE, in all it's glory. - Raem Civrie Guiding Hand Social Club |
I'm going to pray you're not a spam bot, but with that name, I'm not putting much faith into it.
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If that's a spambot it's definitely the most detailed, topical spambot I've ever seen.
I imagine your actual spambot would trend along different lines. Really I'd have been surprised if the audience crossover wasn't enough that the newspost snared us at least one EVE addict. I think I'm going to have to file this EVE deal away along with the Sims as things I don't do out of the certain knowledge that they would become my life. |
Stories like this make it really hard for me to stick to my commitment of staying out of MMORPGs so I dont get fired again.
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8-bit.corp. It MUST be done.
I've started playing the trial, and after the 3 hour tutorial, I finally got a new ship. A friend of mine complained once "Eve has no content!" That's the beauty of it... the players MAKE the content. Though I do have to say, this game is GORGEOUS. Best graphics I've seen on any MMO, and it still runs baby-smooth. Oh, and skill-gaining while offline? Godlike. :thief: Think of the merchandising! |
I've been playing EVE on and off since retail. Any one has any questions or needs some help send me a message or convo in game and I'll give it a shot.
In game name is Kelewan (surprisingly) and no begging for Gil please ;) |
If they made an 8-Bit corp I'd have no choice but to join. Maybe we should petition Brian to found it.
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I'll go ahead and throw in my 2 copper, even though i think this thread is about to be slammed.
EVE Online is boring. Once you get past the graphics and freedom of movement, you realize how things work. 1 - Make money, by harvesting minerals in asteroids and selling them. Cargo ships have only one mining turret location, and the crafts with hardly any space in them have three or four. It gets to be a real pain, unless you want to get six or seven people to mine and jettison, then pick it up, and have one or two defending. Never happens, really. 2 - Combat is fun for a while, but it's REALLY, REALLY bad when you lose. Warp jammers are without a doubt one of the most BRUTAL things in that game. You just lose your ship. Only players can destroy your 'pod', which is basically an escape shuttle with warp drives. 3 - The game rewards the criminals. Being a pirate with a battlecruiser and walking around destroying the newbs is far, far too easy, and the cops can't do jack shit about it, because only about 1/4th of the galaxy is civilized and carries decent police forces. The game almost DEMANDS that you bring friends with you - everywhere. There is no way to 'safely solo' in this game, unless you've got nothing but a Badger (cargo shuttle) in the middle of policed areas with one miner turret. And that really, really doesn't require you to be at the keyboard. The game practically was made so you could set something up, then turn around and play something on your console for a while. Or, if you have a good computer, WoW. |
While the above criticisms are dead on, I like the game because it fits my schedule. Even if I only play for a few minutes to an hour every day, I still feel like I'm progressing due to the skill system. And since the content is player-derived, I feel fine playing at whatever pace I feel like at the moment.
Also, if I'm feeling particularly industrious, I can put the laptop on my desk while I work and do things in between making panels. The laptop component isn't necessary, but it feels safer having that constant window on the world rather than alt-tabbing between Photoshop and EVE. |
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