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Final Fantasy Tactics versions of 8 bit theatre characters (help please)
Yeah, I realize that it's a VERY old game. But I just managed to find it again. My last copy was eaten by trolls when I was last moving. But it's been so long since I've played it, I never got around to doing an 8 Bit Theatre one.
And, of course, class changes are coming up too... So that makes it even more complicated. Still, I'll go with whatever ones have already been used. Then, I'll take a look at the LW after they have all class changed and see what (if any) changes are necessary. (BTW, I did search through the old topics, but I couldn't find one that had this in the subject title. And I'm sorry, but digging through 10 plus threads of varous sizes is just a bit too much of a pain for me. Hope you can understand.) So, what jobs (and subjobs, reaction skills, movement skills, etc.) would each character have? Fighter is easily a Knight. BM is a Black Mage (duh). Thief is a thief (again, duh). Now it gets tricky. Red Mage. Of course, with his latest change into some sort of mime, I might make him that, but what was he before that in FFT terms? Oracle? Certainly he could talk a lot. And let's throw in White Mage and BB, so that way I can at least have something to switch to in case I'm getting my butt kicked. BB is a monk of course. Oh, and, what should Ramza be? That's the one I'm not sure of. I'd rather he not be one of the LW (that way the sprites for each character match them in the comic. To some extent anyway.) I might just have him stay Squire. Wow, that's a lot of text. If you made it this far, thanks! The Wandering God |
BM
Class: Wizard* Action: Summoning Reaction: Counter Support: Magic AttackUP Movement: Move-MP Up Fighter ** Class: Knight Action: Charge Reaction: Blade Grasp Support: Two Swords Movement: Move-HP UP Thief*** Class: Thief Action: Battle Skill Reaction: Catch Support: Maintenance Movement: Move-Find Item Red Mage**** Class: Knight Action: Math Skill Reaction: Finger Guard Support: Gained Exp UP Movement: Move-Get Exp White Mage***** Class: Cleric Action: Chemist Reaction: Dragon Spirit Support: Magic DefenseUP Movement: Move-HP UP Black Belt****** Class: Monk Action: Jump Reaction: Hamedo Support: Two Swords Movement: Teleport *BM needs power. He should have a nigh unlimited supply of spells, and he went to summoning school. ** Blade Grasp makes him physically invincible. Give him a low faith (He doesn't need it) to make him the completely invincible fighter we know so well. Two Swords gives him two swords and charge is for his own chraging ability. He also recovers hit points. *** Shatter equipment or steal it. He can't be stolen from, will grab things out of the air thrown at him and he finds items on the ground. He's Theif. ****Has knight equipment, with all of the spells. He also will not be affected by logic or boring talks, and he is an experience munchkin. ***** Um... doesn't die... this is the hardest. ****** Spacially displaced. He also has a very deadly combo (bare hands + two swords) that's worthy of BB. He also counter and can jump attack. Tip: Make Ramza be Fighter, and keep the same arrangement. The only difference should be that Fighter is now a squire. Fighter really doesn't destroy things anyway. PS I loved this game. |
Well, now that gives me some ideas. And please don't be upset as I examine your choices. I just like talking about this sort of thing. Feel free to disagree.
I agree with the BM one. Of course, I'd mainly use his summons for Ifrit. Ifrit being the most "demonic" looking one. And, of course, he likes to burn things. Any particular reason why Counter for BM though? Again, I mostly agree with Fighter's as well. Charge is a good one to use as well. However, he'd need two swords as support. And if you need to ask why, I can't help you. Thief having Battle Skill? Why would I want to destroy stuff when I can steal it? I would give him Time Magic. That way, he could steal even faster ! His other's are right on the money though. I know why you gave RM Knight as primary, but I would still say Oracle. But with the Math Skill secondary. Reaction isn't too hot though. (I'm actually aiming for viable game characters. And there are only a very few enemies who use talk skills in the game.) His movement and support are right on and in character too. White Mage I agree completely. As for BB, why Teleport. I can see why for everything else (and I agree), but why Teleport? Again, though, thanks for the help. I appreciate it. The Wandering God |
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Remember though that each class gives a permanent passive bonus. I forget what most of them give due to not having played the game for a long time. I do know that the black mage class will beef up the mana pool a lot. (edit: I brushed up on a few things between the post and now)
Red mage will probably be the longest to build up due to his calculator secondary skill. For him to truly shine you need him to learn all the white magic, black magic, yin yang magic, etc. as well as all the calculator variables. I made an uber mage once. Made the hidden dungeon such a damned piece of cake. SO its best to learn the support skill 'Extra JP' very early on. For melee characters if you want to go all out ass kickery up their bravery as much as possible, this can be done through ramza's guts that increases bravery by five. For every five you gain temp you keep one permanently. Magic users is a give and take relationship with faith. Getting it nice and high will increase the damage they to do fellow magic users since they also have high faith. The downside is your magic users also take a big hit in return. Bravery and faith works like this: Brave determines how much damage will be given from certain physical attacks (Bare Hands, Katanas and Knight Swords), how often your Reaction skill will take action (generally, it works Brave% of the time, so the greater the better), and the chance of getting a rare item while using the Move Find Item ability (this time it works [100 - Brave]% of getting the rare item, so the lower the better). Faith determines how much damage will be given and taken from magical attacks. The higher the character's faith, the more damage they'll take from magic and the more damage they'll deal with magic...One thing to remember, though, is that if you take steps to increase your Faith too high (permanently over 94), your character will leave the party forever, and if their Brave is too low (permanently below 6), they will also leave the party forever. its a bit of a read, but the more you know the better it is to plan ahead. Skweeb's suggestion: when you aren't working on 8-bit style chars I highly suggest you look into the Mediator class. That character that gets the snipe skill makes a perfect mediator because of his snipe and the very useful situational skills of the mediator. Got an excess of enemies? cripple 'em and put 'em to sleep! Demoralize them to turn them into chickens, literally, run in and clean sweep with warrior class units. |
As a side note, you could just play FF Tactics: Advance, which already has a Fighter and a Red Mage class. Might make things easier on you.
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Alternatively, give him a Mediator prime, as that he DOES talk a lot, and he has been known to defeat enemies with nothing but his lip service before. Just give him equip sword as his support then. Also, Thief convinced Red Mage that he has issues with his father and is a cross dresser. He most certainly should not have finger guard. Quote:
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I just realized why Fighter HAS to be a Knight (or at least have Battle Skills).
Two words: Mind Break. Need I remind anyone that being around him actually makes you dumber. And I played FFTA, but I no longer have a GBA or a DS. The Wandering God |
Blech, FFTA was awful! The only redeeming quality of that game was the blue mage. Magic Hammer + Tetra Magic = owns your soul. You can literally fly through that game with an army of blue mages. The geomancer was borked totally...
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*Versatile as in all you will ever need. PS FFTA is a mockery of the glory of FFT. |
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