The Warring States of NPF

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Living Bobbeh 02-23-2006 11:33 AM

Why All > WoW
 
http://www.gamasutra.com/features/20...irlin_01.shtml

This is why World of Worldcraft is wrong, and stupid in so many ways. It does everything in the wrong way and why I will never pay out every month to play it.
This bloke speaks truth!

Grandmaster_Skweeb 02-23-2006 11:53 AM

Amazing that 'it is doing everything the wrong way' yet has become one of the quickest growing MMOs ever to date. Yes, absolutely amazing that it is entirely completely screwed up.

Seriously though, if you don't like the game don't bitch about it. I held the same mentality until I played it and actually found it to be quite fun. A few things that he conveniently didn't tell is that really the only times you need to team up is for Elite quests and Instances. The rest can be done solo.

His rant about guilds? Oh boo-hoo bitch bitch bitch. Big effin deal that you can't be in multiple guilds at the same time on the same character. At least it isn't as strict as Guildwars where every character you make is forced to be in one guild only. Being in one guild per character has been like that since the dawn of MMOs. The whiny [insert word] will just have to learn to deal with it.

PVP ranking? Entirely optional. A player can go through with a character from level 1 to 60 without even having to deal with pvp ranking. Who cares if it takes weeks and weeks to hit Stone Guard rank or Blood Guard. Theres no tangible benefit other than a few extra words on your name.

His rant on Time>skill? PEOPLE HAVE HAD THAT MENTALITY FOREVER!

Overall this guy is completely whiny, one-sided, and his arguments are flawed and generic. He can't have a cake and eat it all himself. THAT is something he needs to learn.

Overall: worst 'review' ever.

Lockeownzj00 02-23-2006 12:21 PM

Quote:

Amazing that 'it is doing everything the wrong way' yet has become one of the quickest growing MMOs ever to date. Yes, absolutely amazing that it is entirely completely screwed up.
The United States is about 80-90% Christian/Catholic. More than 87% of the world is religious. Bad movies are popular. Bad people are elected by popular vote. Quantity does not always equate to logic.

Quote:

Seriously though, if you don't like the game don't bitch about it.
Hmm, a publication about Game Design with some of the leading people in the industry contributing, writing an article on the flaws of the game, and why MMORPGs of today are still largely misguided.

Yeah, they're bitching.

The entire article is written with the purpose of trying to get the reader to realise that our entire focus exists in one way; we're used to it. The modern MMORPG is the Sony and Microsoft of the software world: it keeps improving, but it doesn't know why and it's not trying to truly innovate.

Chipper173 02-23-2006 12:56 PM

Heck, most of what I read was in every MMO out there. Time>skill? It's been like that since UO and EverQuest. And yeah, you gotta work for PvP rankings. Would you rather have everything delivered to you on a silver platter? It's more fun to work for a high ranking and the equipment that can come with it. And I don't really get his stance on Lord Kazzak. I know I wouldn't want other people barging in on my attempts to get fat loots. Also, why's he complaining on raids? It's fun to organize 40 of your homeboys to fight against some of the game's strongest monsters (I also feel that his complaints on guilds are ridiculous).

Mirai Gen 02-23-2006 03:20 PM

Quote:

Originally Posted by Chipper173
Also, why's he complaining on raids? It's fun to organize 40 of your homeboys to fight against some of the game's strongest monsters (I also feel that his complaints on guilds are ridiculous).

His theory is that the game is supposed to be based upon self-reliance and the ability to solo-shoot most of the rest of the game.

I think he's full of shit.

You really can't play an MMO like World of Warcraft and say, "Well I'm going to solo my way through the whole game!" It's simply ludicrous - If they don't put stuff in there that massive raids have to accomplish, the entire game would be too easy for the massive amounts of people who already want to group and destroy certain targets.

It really seems like this reviewer is getting his panties in a bunch because he's not in a high-level guild, and he sees bigger, tougher PCs with epic gear. He's really either just jealous or trying to shoot for a 'unique viewpoint'.

For example;
Quote:

Time > skill is so fundamentally bad, that I'm still going to go on about it even though I started a new number. The "honor system" in World of Warcraft is a disaster that needs to be exposed for health and safety reasons, if nothing else. This system allows players to work their way through the ranks, starting at rank 0 and maxing out at rank 14. Winning in pvp gives you honor points, and at the end of each week, your performance is compared to that of other players, and you gain or lose ranks. Now, losing also gives you points, but not as many. The system overwhelming rewards time spent playing, rather than skill.
I fail to see how losers who don't do anything but play games like this really are the fault of Blizzard. They crafted the system so it would reward those who invest alot of time into it; trying to rob them of that is ludicrous.

Quote:

4. Group > Solo. I'm not done with this yet. As an introvert, I'm pretty outraged that this game is marginalizing my entire personality type. The developers repeatedly confirm that 40-man raids deserve the most powerful items. Many of the players are brainwashed by this poor assumption, often saying "It's an MMO, of course you have to group with 40 other people do accomplish anything." Ironically, World of Warcraft was originally founded on exactly the opposite idea. The game started off by saying that EverQuest had that philosophy, and that Warcraft will not. So much for that.
Sorry, but no. Go ahead and try to solo the main game of EverQuest, back during Shadows of Luclin and Ruins of Kunark, and see how far you get. Then try out solo-leveling in World of Warcraft. Anyone who has done both - *ahem* - would know exactly what Blizzard was saying when they made that statement.
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There is a very big demand for the ability to "be alone together" in a shared social environment that allows grouping and social interaction, but does not force it by making almost all end-game content in the form of 40-man raids.
This concept is so ludicrous I don't know what to say. End-game content is supposed to be epic triumphs, it's a collaboration of the most powerful warriors on the server. There is supposed to be things that, at higher level, you just can't do by yourself - that's why you have those other people. Saying that you want everything accessible simply based upon how well you do individually is just ridiculous.
Quote:

If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien.
I really don't know how to reply to some of this. Massive multiplayers can only go so far before skill becomes melded into one clump; Most of the time, at high levels, each class knows how to do their job, and they really can't get much better at it. So, the only way to separate each man and woman from each other is to show what equipment and stats they have, and talent trees. There really becomes a skill cap, where each person can't really do their job better.

People will continue to suck, sometimes, of course. But this guy is complaining about World of Warcraft not being skill-based, being almost entirely group and item-based. A good 90% of the known-goddamn-world enjoys World of Warcraft, and I think this guy is just whining because he doesn't like grouping.

If he wants skill based, why is he not playing Guild Wars?

misterchainsaw 02-23-2006 03:45 PM

Ok bob your arguements are ridiculous in real life time dose = money example person A works at Mcdonnalds and another works at (person B) Mcdonalds as well, well person A if he worked longer would make more money and it dosent matter if person B is the best dang burger flipper in world. Also MMORPGs have a ridiculous way of making you buy a game and then make you PAY to play it which is ridiculousx12.

Valor 02-23-2006 03:48 PM

http://video.google.com/videoplay?do...+made+for+porn

http://www.youtube.com/?v=WuWyZ9ps3f0

i don kno why i post it...it just fits :D

Krylo 02-23-2006 04:55 PM

Quote:

And yeah, you gotta work for PvP rankings. Would you rather have everything delivered to you on a silver platter?
I think the point he was making is that you get POSITIVE points for SUCKING. You should get negative points for losing and positive points for winning. That's how every other tournament ever devised works.

Not that I care. I refuse to add another bill to my monthly bill allowance just so I can feel obligated to play a game I don't have time for and won't enjoy (I fucking HATE the grind).

Just pointing out the actual intent of his PvP note. I can't really comment on the rest because I don't play.

Well, except for...
Quote:

Ok bob your arguements are ridiculous in real life time dose = money example person A works at Mcdonnalds and another works at (person B) Mcdonalds as well, well person A if he worked longer would make more money and it dosent matter if person B is the best dang burger flipper in world.
Because this deals with the real world.

Wrong.

Firstly, I happen to work in retail (not quite McDonald's/food service, but it's handled the same way).

There's a woman there who has been working for longer than the manager. As in she had been working there for a couple years when he got hired.

She has a bad attitude, she's kinda lazy (almost as bad as me), and she hates the customers.

He's got a good attitude, he bends over backwards for the customers, and he works, even though he doesn't have to as manager.

Who gets paid more? The manager, obviously, despite having put less time into it.

Another example, I, being a lazy prick, generally get about 25 cent raises on my reviews. Other employees get 30 or 40 cent raises. Ergo, the newbies will be making more than me in a few years (if I'm still there, which I won't be).

ALSO, you get promotions if you're a better worker, which mean raises and getting the company to pay for your insurance.

So no, in the real world, time does not = money.

That best damn burger flipper in the world would quickly end up the manager and lording over Mr. BeenThereForever with his higher paycheck and complete control of the other guy's job.

Oh, and Valor. That's hardly connected to the topic at all. It's as tangential as you can possibly get. I'm not going to give you an official warning (for spam) because I'm lazy, you're new, and it's not that annoying in this case, but don't do it again.

Mondt 02-23-2006 05:17 PM

The Terms of Service aren't good either. Doesn't just about everything have terms of service? Or am I thinking of some other Tems? Because just about anything you register to has one of those.

The Time > Skill thing is ridiculous, as it is in most MMORPGs (EverCrack especially) and the fact that the only skill required is when you're a healer and you need to kno when to heal who and do what when doesn't help it. I find that that's one big impossibility.

Group > Solo because if you solo, you blaze throug hthe game. It's that simple. If you are able to solo everything, then it wouldn't take long. Soloing goes fast. The whole self-reliance thing goes out the window when you sign up to a friggen world-wide multiplayer interactive game.

Talking about the unfinished areas: They aren't supposed to be accessible, you have to climb around stuff, mainly mountains, and jump down waterfalls, etc. My personal favorite being "The Abyss" (Unfinished area at the end of a tunnel, just a giant empty, grey place) requires you to go to one area, jump over a REALLY hard gap, have a horse, and jump over a couple waterfalls. Sounds like it wasn't supposed to be found to me. They probably don't wanna cut it off because that will really screw people up, which happen to see it and try to get to it.

Deathosaurus Wrecks 02-24-2006 01:59 AM

I'm probably not gonna read his whole article, because i belive its fundamentaly flawed. ill get to that in a minute. heres something that i found interesting:

Quote:

4. Group > Solo. I'm not done with this yet. As an introvert, I'm pretty outraged that this game is marginalizing my entire personality type. The developers repeatedly confirm that 40-man raids deserve the most powerful items.
fuck you guy, if you don't like playing with other people and claim to be such an introvert that the concept of having to group with people to get your "ph4t l3wt" endgame tier 2 raid gear, then you're playing the wrong fucking genre of game. go get some single player RPG and grind away alone in your room.

i just hit lvl 60 with my main, and i'm none to pleased with the concept of having to group up with 39 idiots in order to have the chance to roll for high end gear, but i knew what was involved when i signed up for this ride.

now, getting to the reason why his article is fundamentaly flawed. he seems to think that theres some other MMO out there that does these things "right", or that the MMO genre itself is somehow not a timesink designed to keep people playing and paying for as long as possible.

-edit-
"A game should be a system of rules that allow the player to explore. "

no. no. no. a thousand times no. If there is anything that I have learned, its that you should never let the types of people who play MMOs "freedom to explore the rules". the anyonimity of the internet, and powerful online avatars, combined with the passion to find loopholes in rules would utterly destroy a game.


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