The Warring States of NPF

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-   -   Spore (http://www.nuklearforums.com/showthread.php?t=13444)

Premmy 03-06-2006 06:38 PM

What I'd like to know is if you could manitain a physical sturcture similar ot the one in your cellular form. Jellyfish armies anyone?

barnaby36 03-06-2006 08:41 PM

One person asked how one garners points in the civilization stage. I believe that the economy of your people gets you the points, dependent on your population's attributes, your resources, and your relationships with other cities.

Another person suggested holding off in the brains department. As a UFO, you will eventually be able to get the "genetics tool" which will let you revamp anything you've come across, including plants!

Oh, and underwater civs have been confirmed. Just in case there was any more confusion about that.

Ben

Orichi 03-06-2006 09:17 PM

Excellent, this looks incredibly interesting....

No, I'm not just agreeing with everyone else, I did actually watch the movie.:sweatdrop

O.o What the heck... :stressed:
:gonk: The only problem with that movie is it's hard to see what's going on for parts of it...because it's so bright.

phil_ 03-06-2006 10:31 PM

Well, Premonitions, you are required to have a backbone before gaining access to the brain palette (straight from Will's mouth. Or, straight from the previously linked interview), so you can't exactly have a jellyfish army. You could have creatures that look like jellyfish, but they'd have at least one vertebra, so they wouldn't technically be cnidarians.

Also:
http://www.abc.net.au/science/news/img/bombeet1.jpg
Doesn't look like fire to me. It's hot (according to Wikipedia), sure, but it isn't fire.

You could (maybe, hypothetically, if they put it in there) make a dragon that spits boiling hydrogen peroxide at its prey, but actual combustion... seems unlikely.

ZERO. 03-06-2006 10:38 PM

From what I can see from the video you have a limited amount of parts you can add when your creature gives birth to the next generation, a bit later you can most likely make a highly advanced society of fire breathing reptiles that can fly, aslo I herd this game will come to the Xbox 360, that’s good for me because I cant afford a computer that can run the son of a bitch.

dojindog 03-06-2006 10:41 PM

Quote:

Originally Posted by barnaby36
Another person suggested holding off in the brains department. As a UFO, you will eventually be able to get the "genetics tool" which will let you revamp anything you've come across, including plants!

I think the main point in holding off on the brains would be more than likely used as a way to bring your creature to a higher link in the food chain before you evolve it making it slightly easier to advance in the next stage or at least that's why I would do it :)

Bells 03-07-2006 03:01 AM

Quote:

Originally Posted by dojindog
I think the main point in holding off on the brains would be more than likely used as a way to bring your creature to a higher link in the food chain before you evolve it making it slightly easier to advance in the next stage or at least that's why I would do it :)

In other words, you dont expend points in Brain, because the creature that you control has YOUR brain... right?

But as soon as you start working on a City, the creatures are on their own... thats where brains kicks in... they way creatures react to new thing you give then, to other civilizations and such...

Actually, this game has a nice chance of failing, being a total crap... but istill it opens up the idea for future games and a REALLY huge option on player-to-player content that can be applied to other games in the future...

The creator of Spore just took the "Ragdoll" system to the next level

gurusloth 03-07-2006 03:39 AM

Quote:

Originally Posted by dojindog
In the movie Will keeps talking about procedural this and that what exactly does he mean by all that procedural stuff?

When Will Wright keep saying that everything in the game is generated using procedural methods, basically he's trying to say that the game is NOT made using traditional methods, aka the game artists model and animate everything you see in the game. For example, in most games, if you see a tree, that tree was drawn, colored, modeled, animated, and placed specifically by the game artists in the spot you saw it.

In Spore, however, the graphics in the game are generated taking the info you supply (and, I imagine, random generation in some cases) and applying/comparing many small rules and fractal algorithms to that info, which then generates the graphics and animation. It relies much more heavily on the work of the programmers and coders of the game than the graphic artists. In the tree example, when the game generates the terrain, it looks at the info about the planet, figures out how many trees there should be (ecosystem tolerance), what configuration they would be placed (spread out, clumped into forests, etc), and what kind of tree might exist (climate and topography). Then it looks at the "rules" that the programmers wrote for how to create such a tree and generates it.

If you've read anything on emergent systems in nature, I'd imagine it's similar in concept to that.

Dreyfuss 03-07-2006 04:40 AM

So sad that this didn't recieve a proper response way back when the original video came out.

http://www.pqhp.com/cmp/gdctv/ Scroll down to Will Wright's segment. You can use my email if you wish, rpgsuperfan@yahoo.com No need for a password.

And there is already a LOT of discussion about this game here: http://gamingsteve.com/blab/index.php?board=12.0

For now, gamingsteve.com is definately the place for Spore info.

P.S. Any PC that can run The Sims 2 can run Spore, and that sort of PC can cost less than an XBox 360 if you know where to look (newegg.com learn to buy parts and assemble yourself and you can cut costs in half). Besides, a good PC will benefit much more than the XBox. All the good XBox games will be ported to PC anyway, and you'll be missing out on a LOT of downloadable content by going the console route. Trust me, XBoxes are about as good as furnaces to burn your money in. A new video card, RAM, and chipset costs the same and gives you acess to so much more (and better) stuff.

Bells 03-07-2006 05:34 AM

Quote:

Originally Posted by gurusloth
When Will Wright keep saying that everything in the game is generated using procedural methods, basically he's trying to say that the game is NOT made using traditional methods, aka the game artists model and animate everything you see in the game. For example, in most games, if you see a tree, that tree was drawn, colored, modeled, animated, and placed specifically by the game artists in the spot you saw it.

In Spore, however, the graphics in the game are generated taking the info you supply (and, I imagine, random generation in some cases) and applying/comparing many small rules and fractal algorithms to that info, which then generates the graphics and animation. It relies much more heavily on the work of the programmers and coders of the game than the graphic artists. In the tree example, when the game generates the terrain, it looks at the info about the planet, figures out how many trees there should be (ecosystem tolerance), what configuration they would be placed (spread out, clumped into forests, etc), and what kind of tree might exist (climate and topography). Then it looks at the "rules" that the programmers wrote for how to create such a tree and generates it.

If you've read anything on emergent systems in nature, I'd imagine it's similar in concept to that.

Let me add to that...

If you make a Race of raging carnovors, no much need for Herbs and stuff... so, no so many trees... also... tall creatures = Taller trees, hot planet = no so many trees, Small Herbivors = Smaller trees and lots of bushes

and so on...


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