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If it's generated on the fly, it will be using mainly math, which is what a computer is built for. These are just big calculators, after all. Since there's less memory used up saving the locations of this and that and the way this animal or that animal moves or behaves, the system requirements will be lower, despite how impressive the game is.
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You saw how terraforming could make a planet habitable? Can you render a planet's environment hazardous and useless too? And if you do that, what happens to the species that are there, if they can't escape? I'm SO gonna buy this game: It is God's gift to gamers. |
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I remember reading something on Spore a while back saying that all the information for a creature, building, or plant would be able to fit in under 1Kb of space. I have a hard time believing it would be that intensive on the processor, though I could be horribly wrong.
Oh, and hiya Drey! :3 |
It takes only 1 kb because all the game takes and uploads is its e-DNA, the game raises the species from there the way its chosen is the amount of times its uploaded, quality etc.
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to phil: yeah I know bombys don't actually shoot fire, but who needs fire when you have the fluid they use, and it does burn stuf, leaving smoke and ashes, instead of corrosion like acid does. f you look carefully at the editor while wills still in cell mode, you will notice that the creature has a structure, it might be an interior cell, wall but there are bone like structures at that stage. my next question. burrowing. Can I build a society of ant/termite like creatures? I saw swimming, I still don't have enough verification on flying, but noone has addressed subteranean creatures yet.
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