The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Spore (http://www.nuklearforums.com/showthread.php?t=13444)

Charm 03-07-2006 11:47 AM

Quote:

Originally Posted by Dreyfuss
P.S. Any PC that can run The Sims 2 can run Spore, and that sort of PC can cost less than an XBox 360 if you know where to look (newegg.com learn to buy parts and assemble yourself and you can cut costs in half). Besides, a good PC will benefit much more than the XBox.

surely if the whole game is generated 'on the fly' rather than having pre-made models, then it would be quite intensive? I was going to build a computer after i graduate this summer and get a job, but I might put off to nearer the time of this game's release or just wait till next year for the quad-cores.

:)

Revenant 03-07-2006 03:51 PM

If it's generated on the fly, it will be using mainly math, which is what a computer is built for. These are just big calculators, after all. Since there's less memory used up saving the locations of this and that and the way this animal or that animal moves or behaves, the system requirements will be lower, despite how impressive the game is.

Wind Adept 03-07-2006 04:04 PM

Quote:

Originally Posted by Bellsouth Minion
If you make a Race of raging carnovors, no much need for Herbs and stuff... so, no so many trees... also... tall creatures = Taller trees, hot planet = no so many trees, Small Herbivors = Smaller trees and lots of bushes

If the game generates the world realistically, most worlds are going to have a large amount of plants just to feed the herbivores - if you're the top of the food chain, there's going to need to be a lot of fodder for you to snack on (10% rule). I'm not so sure about the "tall creatures = taller trees," since it's because the trees are tall that animals like giraffes became taller, not the reverse. If the overall climate of the planet is dry, there will probably be less life because water is needed to sustain it.

Regulus Tera 03-07-2006 04:22 PM

Quote:

Originally Posted by Wind Adept
I'm not so sure about the "tall creatures = taller trees," since it's because the trees are tall that animals like giraffes became taller, not the reverse. If the overall climate of the planet is dry, there will probably be less life because water is needed to sustain it.

I think it's more like because the trees are taller, taller animals are the ones who survive and make offspring more adapted to the environment.. this brings me a question:

You saw how terraforming could make a planet habitable? Can you render a planet's environment hazardous and useless too? And if you do that, what happens to the species that are there, if they can't escape?

I'm SO gonna buy this game: It is God's gift to gamers.

Lockeownzj00 03-07-2006 04:36 PM

Quote:

If it's generated on the fly, it will be using mainly math, which is what a computer is built for. These are just big calculators, after all. Since there's less memory used up saving the locations of this and that and the way this animal or that animal moves or behaves, the system requirements will be lower, despite how impressive the game is.
That's a little misleading. It actually might need more memory/processing power because of the intensive calculations. I doubt it'd be ridiculously high, but if 'math problems' aren't that simple for a computer to do. The Revolution has a separate processor just for physics calculations. It's definitely a big factor.

Azisien 03-07-2006 05:03 PM

Quote:

Originally Posted by Neko Tera-san
You saw how terraforming could make a planet habitable? Can you render a planet's environment hazardous and useless too? And if you do that, what happens to the species that are there, if they can't escape?

I imagine this would involve nuking the planet repeatedly. They had a volcano tool, so I imagine you could generate the tonnage. A 'lil bit of over-terraforming?

VA_Ninja 03-07-2006 05:12 PM

I remember reading something on Spore a while back saying that all the information for a creature, building, or plant would be able to fit in under 1Kb of space. I have a hard time believing it would be that intensive on the processor, though I could be horribly wrong.

Oh, and hiya Drey! :3

ZERO. 03-07-2006 05:30 PM

It takes only 1 kb because all the game takes and uploads is its e-DNA, the game raises the species from there the way its chosen is the amount of times its uploaded, quality etc.

Premmy 03-07-2006 05:51 PM

to phil: yeah I know bombys don't actually shoot fire, but who needs fire when you have the fluid they use, and it does burn stuf, leaving smoke and ashes, instead of corrosion like acid does. f you look carefully at the editor while wills still in cell mode, you will notice that the creature has a structure, it might be an interior cell, wall but there are bone like structures at that stage. my next question. burrowing. Can I build a society of ant/termite like creatures? I saw swimming, I still don't have enough verification on flying, but noone has addressed subteranean creatures yet.

Lockeownzj00 03-07-2006 06:00 PM

Quote:

I remember reading something on Spore a while back saying that all the information for a creature, building, or plant would be able to fit in under 1Kb of space. I have a hard time believing it would be that intensive on the processor, though I could be horribly wrong.
Hard drive space != active processes.


All times are GMT -5. The time now is 08:39 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.