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Rise of the Forth Coven: Discussion and So forth...
So.... Discuss and jive....
Also each of the characters I've introduced for each coven are Elder's who will be there to guide the storyline and/or the coven. Also any of the npc's of the towns living population are prone to fits of ... death. Carry on. |
Just a quickie: Do we keep our non-flesh, physical belonging when we transform? Am I going into wolf form fully dressed and emerging out of it nakeder than a jaybird on a hot July noon?
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you go in fully dressed you walk out fully dressed. Its magic so you can do that.
Although the rules for raiden are different, he would lose his clothes. |
Of course. You don't turn into a hulking menagerie of fangs, claws, and fur without losing some clothing.
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I decided Marcus is going to have a sort of belitting attitude to the other covens...whether it is misguided or not. Calling then "hole-dwellers" and whatnot, since they reside in castles instead of moving about like the Fang do.
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I find it ironic, considering he's calling them hole dwellers while currently in a cave...
Right now I'm trying to decide whether to have Jeremiah tell Marcus off, or be off somewhere alone heading toward the nightfall castle... |
I thought it ironic as well.
But to make sure somethings clear: Eric - Fang Petros - Spirit Guy - Nightfall and I'll be updating tommorrow when its not almost 5 am. |
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By the way...a question: When we get around to having vampires and hunters in the same place, how do symbols of faith work? I mean, are the hunters going to be able to hold a cross out and chant "You can't touch me!" to all the vamps in the room, whilst we, the vampires can do squat about it? |
I'm going to try and have the vampire hunters not end up in the same place as the vamps too often but in that situation you could just wait them out. they'll grow tired eventually.
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