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Squishy Cheeks 01-15-2004 09:55 PM

Heavy Metal: Discusion
 
Ok now we have a discussion thread and up for discussion... The weapons list as it stands right now.

Weapons:

Rifles:
Standard UCV-32 model Rifle
Weight: 2 tons
Damage: 5 armor points
Rate of Fire: 80 rounds a minute.
Power used: 1
Heat produced: 10 per shot
Ammo per ton: 200 rounds
Range: 10/20/30
Price: 1000 (800) credits

Standard UCV-33 model Rifle
Weight: 2.5 tons
Damage: 6 armor points
Rate of Fire: 80 rounds a minute.
Power used: 1
Heat produced: 10 per shot
Ammo per ton: 150 rounds
Range: 10/20/30
Price: 2000 (1600) credits

Standard M-86 model Rifle
Weight: 8 tons
Damage: 15 armor points
Rate of Fire: 60 rounds a minute.
Power used: 1
Heat produced: 15 per shot
Ammo per ton: 125 rounds
Range: 8/16/24
Price: 7000 (3000) credits

Standard M-35 model Rifle
Weight: 5 tons
Damage: 10 armor points
Rate of Fire: 70 rounds a minute.
Power used: 1
Heat produced: 10 per shot
Ammo per ton: 130 rounds
Range: 10/20/30
Price: 5000 (3000) credits

Standard UCV-30 model Rifle
Weight: 1 tons
Damage: 2 armor points
Rate of Fire: 80 rounds a minute.
Power used: 1
Heat produced: 10 per shot
Ammo per ton: 400 rounds
Range: 15/30/45
Price: 1000 (800) credits

Sniper Rifle:
UCV-32a model Rifle
Weight: 4 tons
Damage: 5 armor points
Rate of Fire: 40 rounds a minute.
Power used: 1
Heat produced: 20 per shot
Ammo per ton: 150 rounds
Range: 30/60/90
Price: 10000 (8000) credits

UCV-55S model Rifle
Weight: 10 tons
Damage: 20 armor points
Rate of Fire: 30 rounds a minute.
Power used: 1
Heat produced: 20 per shot
Ammo per ton: 90 rounds
Range: 25/50/75
Price: 15000 (14000) credits

M-90SS model Rifle
Weight: 8 tons
Damage: 10 armor points
Rate of Fire: 60 rounds a minute.
Power used: 1
Heat produced: 20 per shot
Ammo per ton: 100 rounds
Range: 30/60/90
Price: 12000 (10000) credits

Shotguns

LBX-10 model Shotgun
Weight: 5 tons
Damage: 10/8/6/4 armor points (point blank/short distance/medium range/ long range)
Rate of Fire: 60 rounds a minute.
Power used: 1
Heat produced: 25 per shot
Ammo per ton: 100 rounds
Range: 5/10/15
Price: 4000 (3000) credits

LBX-20 model Shotgun
Weight: 10 tons
Damage: 20/16/12/8 armor points (point blank/short distance/medium range/ long range)
Rate of Fire: 60 rounds a minute.
Power used: 1
Heat produced: 25 per shot
Ammo per ton: 50 rounds
Range: 5/10/15
Price: 8000 (7000) credits

Machine guns:
MG-16V model Vulcan gun
Weight: 1 tons
Damage: 1 armor point
Rate of Fire: 300 rounds a minute.
Power used: 1
Heat produced: 5 per shot
Ammo per ton: 1000 rounds
Range: 5/10/15
Price: 2000 (1000) credits

MG-34 model Machine gun
Weight: 5 tons
Damage: 3 armor points
Rate of Fire: 150 rounds a minute.
Power used: 1
Heat produced: 15 per shot
Ammo per ton: 500 rounds
Range: 10/20/30
Price: 5000 (3000) credits

MG-50V model Vulcan gun
Weight: 10 tons
Damage: 7 armor point
Rate of Fire: 300 rounds a minute.
Power used: 1
Heat produced: 15 per shot
Ammo per ton: 300 rounds
Range: 5/10/15
Price: 7000 (5000) credits

Rail guns:
Gauss-1RV model Rail gun
Weight: 20 tons
Damage: 25 armor points
Rate of Fire: 2 rounds a minute.
Power used: 20
Heat produced: 1 per shot
Ammo per ton: 15 rounds
Range: 30/60/90
Price: 25000 (23000) credits

Grenade Launchers
BM-HDKN model Heavy Grenade launcher
Weight: 18 tons
Damage: 15/10/5 armor points (Splash damage)
Rate of Fire: 20 rounds a minute.
Power used: 6
Heat produced: 10 per shot
Ammo per ton: 25 rounds
Range: 10/20/30
Price: 20000 (20000) credits

BM-4d model Grenade launcher
Weight: 8 tons
Damage: 8/6/4 armor points (Splash damage)
Rate of Fire: 20 rounds a minute.
Power used: 6
Heat produced: 10 per shot
Ammo per ton: 50 rounds
Range: 10/20/30
Price: 15000 (10000) credits


Missle launcers:

Rocket Launchers:

F1-GH73R model Rocket Launcher
Weight: 2 tons
Damage: 5/3 armor points (Splash damage)
Rate of Fire: 30 rounds a minute.
Power used: 4
Heat produced: 10 per shot
Ammo per ton: 50 rounds
Range: 10/20/30
Price: 3000 (2000) credits


Short range missles:

SRM-2S3 Short range two lock missle lancher
Weight: 1 tons
Damage: 4
Rate of Fire: 2 locks per minute.
Power used: 4
Heat produced: 15 per shot.
Ammo per ton: 20 rounds
Range: 15/30/45
Price: 2000 (1000) credits

SRM-4S3 Short range four lock missle lancher
Weight: 2 tons
Damage: 4
Rate of Fire: 2 locks per minute.
Power used: 4
Heat produced: 15 per shot.
Ammo per ton: 20 rounds
Range: 15/30/45
Price: 4000 (2000) credits

SRM-6S3 Short range six lock missle lancher
Weight: 4 tons
Damage: 4
Rate of Fire: 2 locks per minute.
Power used: 4
Heat produced: 15 per shot.
Ammo per ton: 20 rounds
Range: 15/30/45
Price: 8000 (7000) credits

Long Range missles:

LRM-1TS Long range Single lock missle lancher
Weight: 2 tons
Damage: 2
Rate of Fire: 1 lock per minute.
Power used: 4
Heat produced: 15 per shot.
Ammo per ton: 20 rounds
Range: 30/60/90
Price: 4000 (1000) credits

LRM-2TS Long range 2 lock missle lancher
Weight: 4 tons
Damage: 2
Rate of Fire: 1 lock per minute.
Power used: 4
Heat produced: 15 per shot.
Ammo per ton: 20 rounds
Range: 30/60/90
Price: 8000 (3000) credits

LRM-MW4 Long range single lock multiple warhead missle lancher
Weight: 10 tons
Damage: 3 per warhead (4 warheads per missle)
Rate of Fire: 1 lock per minute.
Power used: 4
Heat produced: 15 per shot.
Ammo per ton: 15 rounds
Range: 30/60/90
Price: 8000 (3000) credits

Ballista-IV Cruise missle launcher
Weight: 25 tons
Damage: 40/20/10 (Splash damage)
Rate of Fire: 1 lock per minute.
Power used: 4
Heat produced: 15 per shot.
Ammo per ton: 4 rounds
Range: NA Requires a unit to act as a spotter.
Price: 80000 (70000) credits

Laser weapons:
Laser Rifle:

ER-2C Laser Rifle
Weight: 5 tons
Damage: 5
Rate of Fire: 60 per minute
Power used: 10 + 1 capacitance point
Heat produced: 10 per shot.
Ammo per ton: NA
Range: 10/20/30
Price: 8000 (3000) credits

ER-5C Laser Rifle
Weight: 7 tons
Damage: 10
Rate of Fire: 60 per minute
Power used: 15 + 2 capacitance point
Heat produced: 15 per shot.
Ammo per ton: NA
Range: 12/24/36
Price: 16000 (6000) credits

ER-5CA Laser Rifle
Weight: 9 tons
Damage: 8
Rate of Fire: 60 per minute
Power used: 15 + 2 capacitance point
Heat produced: 15 per shot.
Ammo per ton: NA
Range: 20/40/60
Price: 16000 (9000) credits

Pulse Lasers:

ER-2Pul Laser Rifle
Weight: 6 tons
Damage: 4
Rate of Fire: 120 per minute
Power used: 10 + 1 capacitance point
Heat produced: 10 per shot.
Ammo per ton: NA
Range: 10/20/30
Price: 9000 (5000) credits

ER-5pul Laser Rifle
Weight: 8 tons
Damage: 8
Rate of Fire: 120 per minute
Power used: 15 + 2 capacitance point
Heat produced: 15 per shot.
Ammo per ton: NA
Range: 10/20/30
Price: 18000 (10000) credits

ER-10pul Laser Rifle
Weight: 10 tons
Damage: 10
Rate of Fire: 120 per minute
Power used: 20 + 2 capacitance point
Heat produced: 15 per shot.
Ammo per ton: NA
Range: 10/20/30
Price: 30000 (15000) credits

Particle Cannons:

ER-3dPPC Ion Cannon
Weight: 15 tons
Damage: 15 (Plus EMP damage)
Rate of Fire: 20 per minute
Power used: 15 + 5 capacitance point
Heat produced: 20 per shot.
Ammo per ton: NA
Range: 15/30/45
Price: 16000 (9000) credits

ER-5PPC Ion Cannon
Weight: 20 tons
Damage: 25 (Plus EMP damage)
Rate of Fire: 10 per minute
Power used: 30 + 5 capacitance point
Heat produced: 30 per shot.
Ammo per ton: NA
Range: 15/30/45
Price: 32000 (32000) credits

Flame Thrower:
PYRO-7G Flame thrower
Weight: 1 ton
Damage: 3 (Plus heat damage)
Rate of Fire: Na
Power used: 3
Heat produced: 10 per shot.
Ammo per ton: 10 minutes of continueous Fire
Range: 2/4/6
Price: 2000 (900) credits

Melee Weapons:

Gladius class Laser blade.
Weight: .5 ton
Damage: 9
Rate of Fire: Na
Power used: 1 Point of capacitance
Heat produced: 10 per second.
Ammo per ton: Na
Range: 1
Price: 2000 (900) credits

Broadsword class Laser blade.
Weight: 1 ton
Damage: 12
Rate of Fire: Na
Power used: 2 Point of capacitance
Heat produced: 15 per second.
Ammo per ton: Na
Range: 1
Price: 8000 (5000) credits

Claymore class Laser blade.
Weight: .5 ton
Damage: 10
Rate of Fire: Na
Power used: 2 Point of capacitance
Heat produced: 15 per second.
Ammo per ton: Na
Range: 2
Price: 8000 (7000) credits

Battering Gloves.
Weight: 2 ton
Damage: 2 + ton of mech /10
Rate of Fire: Na
Power used: NA
Heat produced: NA.
Ammo per ton: Na
Range: 1
Price: 4000 (4000) credits

Vibro Axe.
Weight: .5 ton
Damage: 5 + ton of mech/ 10
Rate of Fire: Na
Power used: 10
Heat produced: Na
Ammo per ton: Na
Range: 1
Price: 9000 (9000) credits

IHateMakingNames 01-15-2004 09:58 PM

How much do we have to spend?

And are these weapons for the future, or do we pick out one now?

CO Cheddar 01-15-2004 09:59 PM

Wow... so many weapons... *Oggles at the thought of using such awesomeness*

Squishy Cheeks 01-15-2004 10:00 PM

We start with pretty much next to nothing. About 2000 Creds each. Also the weapons and parts list will expand over time. So IHMN like the gauss cannon? or do you want a Ballista?

Tenjin Matsukaru 01-15-2004 10:07 PM

are the rocket launchers shoulder mounted? can we have shoulder mounted laser weapons or machine guns and such?

Dante 01-15-2004 10:08 PM

BM-HDKN? Bah, then it should do damage comparable to a large missile. What's the bracketed price for?

EDIT: I call dibs on dual vulcans. If I can use the bracketed prices.

Squishy Cheeks 01-15-2004 10:10 PM

Any of the weapons systems like in battle tech are capable of being shoulder mounted. Any weapon over 10 tons, I'm ruling, are incapable of being arm held.

Bracketed prices are sell back price.

IHateMakingNames 01-15-2004 10:11 PM

How many shots does the Guass shoot? Cause 90 range seems like a lot...

Dante 01-15-2004 10:11 PM

I think there's a typo on the MG-50Vs. They cost the same as the M-16Vs. Check it out... Also, ballistic weapons (non-missile) which produce more heat than energy weapons? The mind boggles...

Squishy Cheeks 01-15-2004 10:13 PM

15 per ton of ammo, it is a gauss rail gun, those things can fling shots into space, or at least in theory. And the reason some of the enrgy weapons don't produce alot of heat is that they have built in cooling systems thus the power use when not firing.


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