The Warring States of NPF

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IHateMakingNames 01-16-2004 11:02 PM

If you want to *sneak around in your Mech and be fast, you can't blow things up since you would need small, light legs to be able to move fast, which then you wouldn't be able to support much weight.

*Obviously be seen since it's a giant robot and there are radars every on ever other Mech most likely

Squishy Cheeks 01-16-2004 11:17 PM

Well when we get to the extras they will have some Ecms and other things that make you harder to be seen.

Raiden 01-17-2004 12:55 AM

I'm goin' for the quad legs!

Or maybe the bi.

Naw, I'll stick with the quad. It makes it easier to shoot the shoulder mounted guns.

IHateMakingNames 01-17-2004 12:57 AM

Raiden, you want tank legs. Quad legs are for people who want to move, but be able to have shoulder cannons. Tank legs are for people who want tons of armor and weapons, though you can't move much, you can blow stuff up.

Raiden 01-17-2004 01:01 AM

But I also want some hand-to-hand stuff goin' on. Which is why I'm also getting the vibro axe.

IHateMakingNames 01-17-2004 01:01 AM

You can have arms and tank legs...

GatoFiero 01-17-2004 02:21 AM

Can i have one of these?

http://home.swipnet.se/~w-12454/fe/media/5thgunszf1.jpg

The ZF1! It's light, handles adjustable for easy carrying. Good for both righties and lefties. Breaks down into four parts, undetectable by x-ray. Ideal for quick, discreet interventions. A word on firepower. Titanium recharger. 3,000 round clip with bursts of 3 to 300. With a replay button, another Zorg invention, its even easier. One shot and replay sends every following shot to the same location. And to finish the job, all Zorg oldies but goldies. Rocket launcher. Arrow launcher with explosive poisonous gas heads. Our famous net launcher. The always efficient flame thrower. My favorite. And for the grand finale, the all new ice cube system

Squishy Cheeks 01-17-2004 02:17 PM

Arms and jets are up and you should look at the weapon arms.



Arms:

Regular:
H2-g3
Armor: 20
Power used: 4
Recoil rating: 5
Weight: 6 tons
Cost: 5000 (3000)

H2-g2
Armor: 15
Power used: 4
Recoil rating: 3
Weight: 4 tons
Cost: 3000 (2000)

H2-g4
Armor: 25
Power used: 4
Recoil rating: 5
Weight: 7 tons
Cost: 6000 (5000)

H2-g5
Armor: 25
Power used: 4
Recoil rating: 7
Weight: 7.5tons
Cost: 8000 (7000)

H2-g6
Armor: 30
Power used: 4
Recoil rating: 7
Weight: 8 tons
Cost: 10000 (8000)

HO-H4
Armor: 25
Power used: 6
Recoil rating: 8
Weight: 7 tons
Cost: 10000 (9000)

H0-H4N
Armor: 25
Power used: 6
Recoil rating: 10
Weight: 8 tons
Cost: 11000 (10000)

KH-4RM
Armor: 40
Power used: 7
Recoil rating: 7
Weight: 9 tons
Cost: 15000 (13000)

KH-4RM2
Armor: 60
Power used: 7
Recoil rating: 9
Weight: 10 tons
Cost: 18000 (17000)

KH-Claw
Armor: 25
Power used: 7
Recoil rating: 5
Weight: 7 tons
Damage: 2 + ton of mech /10
Cost: 12000 (11000)

KH-Talon
Armor: 30
Power used: 4
Recoil rating: 7
Weight: 8 tons
Damage: 2 + ton of mech /10
Cost: 14000 (13000)

Weapons types:

KH-Gunner (Machine gun)
Armor: 30
Power used: 4
Recoil rating: 7
Weight: 10 tons
Damage: 3 armor points
Rate of Fire: 150 rounds a minute.
Heat produced: 15 per shot
Ammo per ton: 500 rounds
Range: 10/20/30
Cost: 10000 (8000)

KH-Short bow (6 lock short range missile)
Armor: 30
Power used: 7
Recoil rating: 2
Weight: 9 tons
Damage: 4
Rate of Fire: 2 locks per minute.
Heat produced: 15 per shot.
Ammo per ton: 20 rounds
Range: 15/30/45
Cost: 9000 (8000)

KH-Long Bow (Long range 2 lock missile)
Armor: 30
Power used: 7
Recoil rating: 2
Weight: 9 tons
Damage: 2
Rate of Fire: 1 lock per minute.
Heat produced: 15 per shot.
Ammo per ton: 20 rounds
Range: 30/60/90
Cost: 13000 (6000)

KH-Blazer (Laser)
Armor: 30
Power used: 18+ 2 capacitance point
Recoil rating: 7
Weight: 13 tons
Damage: 10
Rate of Fire: 60 per minute
Heat produced: 15 per shot.
Ammo per ton: NA
Range: 12/24/36
Cost: 21000 (9000)

KH-Firebird (Pulse laser)
Armor: 30
Power used: 18 + 2 Capacitance point
Recoil rating: 8
Weight: 14 tons
Damage: 8
Rate of Fire: 120 per minute
Heat produced: 15 per shot.
Ammo per ton: NA
Range: 10/20/30
Cost: 23000 (13000)

KH-Mjolnir (ppc)
Armor: 30
Power used: 18 + 5 capacitance point
Recoil rating: 8
Weight: 21 tons
Damage: 15 (Plus EMP damage)
Rate of Fire: 20 per minute
Heat produced: 20 per shot.
Ammo per ton: NA
Range: 15/30/45
Cost: 21000 (19000)

KH-Marauder (Ppc + laser)
Armor: 35
Power used: 28 + 6 Capacitance point
Recoil rating: 5
Weight: 27 tons
Damage: 20 (Plus EMP damage)
Rate of Fire: 20 per minute
Heat produced: 30 per shot.
Ammo per ton: NA
Range: 12/24/32
Cost: 32000 (18000)

Jump/Dash jets:

HO-Sparrow
Weight: 1 tons
Jump Power: 1
Power used: capacitance charge 1 point per second to dash or jump
Heat produced: 8 per second
Cost: 3000 (2000


HO-Crow
Weight: 1 ton
Jump Power: 2
Power used: capacitance charge 1 point per second to dash or jump
Heat produced: 10 per second
Cost: 6000 (5000)

HO-Raven
Weight: 2 tons
Jump Power: 5
Power used: capacitance charge 1 point per second to dash or jump
Heat produced: 12 per second
Cost: 8000 (7000)

HO-Hawk
Weight: 3 tons
Jump Power: 7
Power used: capacitance charge 2 point per second to dash or jump
Heat produced: 14 per second
Cost: 10000 (9000)

KH-Angel
Weight: 1 tons
Jump Power: 3
Power used: capacitance charge 1 point per second to dash or jump
Heat produced: 10 per second
Cost: 10000 (9000)

KH-Cherubim
Weight: 2 tons
Jump Power: 7
Power used: capacitance charge 2 point per second to dash or jump
Heat produced: 20 per second
Cost: 15000 (14000)

KH-Seraphim
Weight: 2 tons
Jump Power: 8
Power used: capacitance charge 2 point per second to dash or jump
Heat produced: 20 per second
Cost: 18000 (15000)

KH-Archangel
Weight: 3 tons
Jump Power: 12
Power used: capacitance charge 3 point per second to dash or jump
Heat produced: 10 per second
Cost: 20000 (18000)

RCS-Astro
Weight: 5 tons
Jump Power: 2
Power used: 13
Heat produced: 5 per second
Cost: 14000 (13000)

IHateMakingNames 01-17-2004 08:00 PM

One problem I am seeing is people ignoring the power and heating factors of their Mechs...

Squishy Cheeks 01-17-2004 08:09 PM

I'm not going to. I will lock up your mech if you over heat and if you go over your power limit. Last of it for now.

Miscellaneous:

Sensor additions:

F-1N Shoulder mounted sensor suite.
Power used: 4
Heat produced: 1
Radar: 30/60/90
Infrared: 10/20/30
Magnetic scan: 5/10/15
Stealth detection: no
Weight: 1 tons
Cost: 7000 (6000)

F-2A Shoulder mounted sensor suite.
Power used: 5
Heat produced: 1
Radar: 30/60/90
Infrared: 12/24/36
Magnetic scan: 5/10/15
Stealth detection: no
Weight: 2 tons
Cost: 9000 (8000)

F-3A Shoulder mounted sensor suite.
Power used: 6
Heat produced: 1
Radar: 30/60/90
Infrared: 10/20/30
Magnetic scan: 5/10/15
Stealth detection: Yes
Weight: 2 tons
Cost: 12000 (11000)

F-1N2 Shoulder mounted sensor suite.
Power used: 6
Heat produced: 1
Radar: 30/60/90
Infrared: 15/30/45
Magnetic scan: 15/30/45
Stealth detection: Yes
Weight: 3 tons
Cost: 19000 (18000)

HO-Ghost ECM system
Power used: 6
Heat produced: 1
ECM: Moderate protection
Weight: 2 tons
Cost: 15000 (14000)

HO- Specter ECM system
Power used: 6
Heat produced: 1
ECM: Good protection
Weight: 3 tons
Cost: 19000 (18000)

HO- Wraith ECM system
Power used: 6
Heat produced: 1
ECM: Excellent protection
Weight: 2 tons
Cost: 22000 (20000)

Stealth kit
Power used: Na
Heat produced: na
ECM: Reduces radar profile and masks infrared.
Weight: NA
Cost: 22000 (20000)

Chameleon Suite
Power used: 15
Heat produced: 3
ECM: Completely invisible except to infrared. (Only works if undamaged)
Weight: 3 tons
Cost: 100000 (90000)

FCS systems:

KH- Yeomen
Power used: 5
Heat produced: 1
New missile lock time: 20 seconds
Weight: 1 tons
Cost: 7000 (6000)

KH- Artemis
Power used: 6
Heat produced: 1
New missile lock time: 15 seconds
Weight: 1.5 tons
Cost: 10000 (8000)

MNG- SHEN-1
Power used: 7
Heat produced: 1
New missile lock time: 10 seconds
Weight: 2 tons
Cost: 19000 (18000)

Ballista Target Acquisition gear
Power used: 5
Heat produced: 2
Range: 10/20/30
Weight: 1 tons
Cost: 2000 (1000)

Other:
Missile defense machine guns
Weapon defense power used: 10
Heat generated: 2 per shot
Ammo: 500 per ton
Weight: 1 ton
Cost: 3000 (3000)

Missile defense lasers
Weapon defense power used: 10 (+1 capacitance)
Heat generated: 13 per shot
Weight: 2 tons
Cost: 7000 (6000)

Flack canisters.
Weapon defense power used: 5
Heat generated: 2
Ammo: 12
Weight: 1 ton
Cost: 3000 (1000)

Overboost jet
Overboost: +8
Over boost Power used. 3 capacitance
Weight: 4 tons
Cost: 5000 (5000)


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