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If you want to *sneak around in your Mech and be fast, you can't blow things up since you would need small, light legs to be able to move fast, which then you wouldn't be able to support much weight.
*Obviously be seen since it's a giant robot and there are radars every on ever other Mech most likely |
Well when we get to the extras they will have some Ecms and other things that make you harder to be seen.
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I'm goin' for the quad legs!
Or maybe the bi. Naw, I'll stick with the quad. It makes it easier to shoot the shoulder mounted guns. |
Raiden, you want tank legs. Quad legs are for people who want to move, but be able to have shoulder cannons. Tank legs are for people who want tons of armor and weapons, though you can't move much, you can blow stuff up.
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But I also want some hand-to-hand stuff goin' on. Which is why I'm also getting the vibro axe.
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You can have arms and tank legs...
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Can i have one of these?
http://home.swipnet.se/~w-12454/fe/media/5thgunszf1.jpg The ZF1! It's light, handles adjustable for easy carrying. Good for both righties and lefties. Breaks down into four parts, undetectable by x-ray. Ideal for quick, discreet interventions. A word on firepower. Titanium recharger. 3,000 round clip with bursts of 3 to 300. With a replay button, another Zorg invention, its even easier. One shot and replay sends every following shot to the same location. And to finish the job, all Zorg oldies but goldies. Rocket launcher. Arrow launcher with explosive poisonous gas heads. Our famous net launcher. The always efficient flame thrower. My favorite. And for the grand finale, the all new ice cube system |
Arms and jets are up and you should look at the weapon arms.
Arms: Regular: H2-g3 Armor: 20 Power used: 4 Recoil rating: 5 Weight: 6 tons Cost: 5000 (3000) H2-g2 Armor: 15 Power used: 4 Recoil rating: 3 Weight: 4 tons Cost: 3000 (2000) H2-g4 Armor: 25 Power used: 4 Recoil rating: 5 Weight: 7 tons Cost: 6000 (5000) H2-g5 Armor: 25 Power used: 4 Recoil rating: 7 Weight: 7.5tons Cost: 8000 (7000) H2-g6 Armor: 30 Power used: 4 Recoil rating: 7 Weight: 8 tons Cost: 10000 (8000) HO-H4 Armor: 25 Power used: 6 Recoil rating: 8 Weight: 7 tons Cost: 10000 (9000) H0-H4N Armor: 25 Power used: 6 Recoil rating: 10 Weight: 8 tons Cost: 11000 (10000) KH-4RM Armor: 40 Power used: 7 Recoil rating: 7 Weight: 9 tons Cost: 15000 (13000) KH-4RM2 Armor: 60 Power used: 7 Recoil rating: 9 Weight: 10 tons Cost: 18000 (17000) KH-Claw Armor: 25 Power used: 7 Recoil rating: 5 Weight: 7 tons Damage: 2 + ton of mech /10 Cost: 12000 (11000) KH-Talon Armor: 30 Power used: 4 Recoil rating: 7 Weight: 8 tons Damage: 2 + ton of mech /10 Cost: 14000 (13000) Weapons types: KH-Gunner (Machine gun) Armor: 30 Power used: 4 Recoil rating: 7 Weight: 10 tons Damage: 3 armor points Rate of Fire: 150 rounds a minute. Heat produced: 15 per shot Ammo per ton: 500 rounds Range: 10/20/30 Cost: 10000 (8000) KH-Short bow (6 lock short range missile) Armor: 30 Power used: 7 Recoil rating: 2 Weight: 9 tons Damage: 4 Rate of Fire: 2 locks per minute. Heat produced: 15 per shot. Ammo per ton: 20 rounds Range: 15/30/45 Cost: 9000 (8000) KH-Long Bow (Long range 2 lock missile) Armor: 30 Power used: 7 Recoil rating: 2 Weight: 9 tons Damage: 2 Rate of Fire: 1 lock per minute. Heat produced: 15 per shot. Ammo per ton: 20 rounds Range: 30/60/90 Cost: 13000 (6000) KH-Blazer (Laser) Armor: 30 Power used: 18+ 2 capacitance point Recoil rating: 7 Weight: 13 tons Damage: 10 Rate of Fire: 60 per minute Heat produced: 15 per shot. Ammo per ton: NA Range: 12/24/36 Cost: 21000 (9000) KH-Firebird (Pulse laser) Armor: 30 Power used: 18 + 2 Capacitance point Recoil rating: 8 Weight: 14 tons Damage: 8 Rate of Fire: 120 per minute Heat produced: 15 per shot. Ammo per ton: NA Range: 10/20/30 Cost: 23000 (13000) KH-Mjolnir (ppc) Armor: 30 Power used: 18 + 5 capacitance point Recoil rating: 8 Weight: 21 tons Damage: 15 (Plus EMP damage) Rate of Fire: 20 per minute Heat produced: 20 per shot. Ammo per ton: NA Range: 15/30/45 Cost: 21000 (19000) KH-Marauder (Ppc + laser) Armor: 35 Power used: 28 + 6 Capacitance point Recoil rating: 5 Weight: 27 tons Damage: 20 (Plus EMP damage) Rate of Fire: 20 per minute Heat produced: 30 per shot. Ammo per ton: NA Range: 12/24/32 Cost: 32000 (18000) Jump/Dash jets: HO-Sparrow Weight: 1 tons Jump Power: 1 Power used: capacitance charge 1 point per second to dash or jump Heat produced: 8 per second Cost: 3000 (2000 HO-Crow Weight: 1 ton Jump Power: 2 Power used: capacitance charge 1 point per second to dash or jump Heat produced: 10 per second Cost: 6000 (5000) HO-Raven Weight: 2 tons Jump Power: 5 Power used: capacitance charge 1 point per second to dash or jump Heat produced: 12 per second Cost: 8000 (7000) HO-Hawk Weight: 3 tons Jump Power: 7 Power used: capacitance charge 2 point per second to dash or jump Heat produced: 14 per second Cost: 10000 (9000) KH-Angel Weight: 1 tons Jump Power: 3 Power used: capacitance charge 1 point per second to dash or jump Heat produced: 10 per second Cost: 10000 (9000) KH-Cherubim Weight: 2 tons Jump Power: 7 Power used: capacitance charge 2 point per second to dash or jump Heat produced: 20 per second Cost: 15000 (14000) KH-Seraphim Weight: 2 tons Jump Power: 8 Power used: capacitance charge 2 point per second to dash or jump Heat produced: 20 per second Cost: 18000 (15000) KH-Archangel Weight: 3 tons Jump Power: 12 Power used: capacitance charge 3 point per second to dash or jump Heat produced: 10 per second Cost: 20000 (18000) RCS-Astro Weight: 5 tons Jump Power: 2 Power used: 13 Heat produced: 5 per second Cost: 14000 (13000) |
One problem I am seeing is people ignoring the power and heating factors of their Mechs...
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I'm not going to. I will lock up your mech if you over heat and if you go over your power limit. Last of it for now.
Miscellaneous: Sensor additions: F-1N Shoulder mounted sensor suite. Power used: 4 Heat produced: 1 Radar: 30/60/90 Infrared: 10/20/30 Magnetic scan: 5/10/15 Stealth detection: no Weight: 1 tons Cost: 7000 (6000) F-2A Shoulder mounted sensor suite. Power used: 5 Heat produced: 1 Radar: 30/60/90 Infrared: 12/24/36 Magnetic scan: 5/10/15 Stealth detection: no Weight: 2 tons Cost: 9000 (8000) F-3A Shoulder mounted sensor suite. Power used: 6 Heat produced: 1 Radar: 30/60/90 Infrared: 10/20/30 Magnetic scan: 5/10/15 Stealth detection: Yes Weight: 2 tons Cost: 12000 (11000) F-1N2 Shoulder mounted sensor suite. Power used: 6 Heat produced: 1 Radar: 30/60/90 Infrared: 15/30/45 Magnetic scan: 15/30/45 Stealth detection: Yes Weight: 3 tons Cost: 19000 (18000) HO-Ghost ECM system Power used: 6 Heat produced: 1 ECM: Moderate protection Weight: 2 tons Cost: 15000 (14000) HO- Specter ECM system Power used: 6 Heat produced: 1 ECM: Good protection Weight: 3 tons Cost: 19000 (18000) HO- Wraith ECM system Power used: 6 Heat produced: 1 ECM: Excellent protection Weight: 2 tons Cost: 22000 (20000) Stealth kit Power used: Na Heat produced: na ECM: Reduces radar profile and masks infrared. Weight: NA Cost: 22000 (20000) Chameleon Suite Power used: 15 Heat produced: 3 ECM: Completely invisible except to infrared. (Only works if undamaged) Weight: 3 tons Cost: 100000 (90000) FCS systems: KH- Yeomen Power used: 5 Heat produced: 1 New missile lock time: 20 seconds Weight: 1 tons Cost: 7000 (6000) KH- Artemis Power used: 6 Heat produced: 1 New missile lock time: 15 seconds Weight: 1.5 tons Cost: 10000 (8000) MNG- SHEN-1 Power used: 7 Heat produced: 1 New missile lock time: 10 seconds Weight: 2 tons Cost: 19000 (18000) Ballista Target Acquisition gear Power used: 5 Heat produced: 2 Range: 10/20/30 Weight: 1 tons Cost: 2000 (1000) Other: Missile defense machine guns Weapon defense power used: 10 Heat generated: 2 per shot Ammo: 500 per ton Weight: 1 ton Cost: 3000 (3000) Missile defense lasers Weapon defense power used: 10 (+1 capacitance) Heat generated: 13 per shot Weight: 2 tons Cost: 7000 (6000) Flack canisters. Weapon defense power used: 5 Heat generated: 2 Ammo: 12 Weight: 1 ton Cost: 3000 (1000) Overboost jet Overboost: +8 Over boost Power used. 3 capacitance Weight: 4 tons Cost: 5000 (5000) |
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