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And here's the updated mech design. It does work but if you fired all your weapons at once you'd over heat by 17 points you will lock up if you pass the redline limit of the coolant system.
Basic Mecha: Legionaire Head unit: H-326 Radar: no Communication: basic radio Armor: 15 Power required: 5 weight: 3 tons cost: 2000 (1900) Torso unit: C-203 Armor: 30 Storage: 2 tons. Overboost: +10 Over boost Power used. 3 Weight: 12 tons Flexible midsection: yes Cost: 8000 (6000) Generator: KF-V8-FUS Power produced: 50 capactiance charge: 10 points. Heat produced: 20 Recharge: 1 point per second, 1/2 a point if capacitance is at zero. Weight: 5 tons Cost: 20000 (18000) Coolant system: SC-201D Heat dissipated: 44 Redline: 30 Weight: 3 tons Power used: 10 Cost: 5000 (4000) Legs: Bi-AM-404 Armor: 25 Power used: 15 Speed: 4/ 8 / 16 mph Dash Weight: 8 tons weight capacity: 55 tons Heat produced 5 Cost: 7000 (6000) Arms: H2-g3 Armor: 20 Power used: 4 Recoil rating: 5 Weight: 6 tons Cost: 5000 (3000) Jump/Dash jets: 2X HO-Crow Weight: 1 ton Jump Power: 2 Power used: capcitance charge 1 point per second to dash or jump Heat produced: 10 per second Cost: 6000 (5000) Weapon systems: Primary: Standard UCV-32 model Rifle Weight: 2 tons Damage: 5 armor points Rate of Fire: 80 rounds a minute. Power used: 1 Heat produced: 10 per shot Ammo per ton: 200 rounds Range: 10/20/30 Price: 1000 (800) credits Secondary: SRM-2S3 Short range two lock missile launcher Weight: 1 tons Damage: 4 Rate of Fire: 2 locks per minute. Power used: 4 Heat produced: 15 per shot. Ammo per ton: 20 rounds Range: 15/30/45 Price: 2000 (1000) credits Tertiary: Gladius class Laser blade. Weight: .5 ton Damage: 9 Rate of Fire: Na Power used: 1 Point of capacitance Heat produced: 10 per second. Ammo per ton: Na Range: 1 Price: 2000 (900) credits Spare weapon slot: F-1N Shoulder mounted sensor suite. Power used: 4 Heat produced: 1 Radar: 30/60/90 Infrared: 10/20/30 Magnetic scan: 5/10/15 Stealth detection: no Weight: 1 tons Cost: 7000 (6000) Total weight: 48.5 tons Sell back value: 52,600 credits |
Hey Jad, did you get my PM?
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*drools at the mention of Ecm's and cloaking units* mmm stealthy. In any casr IHMN, my planned UCV really won't be packing much. Its more designed to sneak up ahead of the pack, send back recon information and scuttle back. If it had to do any fighting I will be relying on its speed with a Gladius to take out its enemy *imagines UCV slitting anothers throat drools even more*
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Movement rules. The number of the legs. is the number of movement points you get. every point is about twenty meters It takes a point to turn 60 degrees. Two points to strafe unless you are using magnetic hover legs or quad legs wich costs one point. I will supply a simple map of out combat zone so this will be easy to keep track of. A combat round is about two seconds. so try to limit you posts to what you can do in two seconds of combat. Missles will understandably take longer, but their FCS will automatically start targeting an enemy vehicle that is kept in their field of fire. So to use the missile just keep your target infront of you for 15 turns.
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Wouldn't that make missiles virtually useless? ECM and decoys would have a field day with them... How about IFF identification systems?
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Built into the basic computer. and that's the point of ECM systems. cause once locked on the missile will hit. unless something gets in it's way.
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Sadly, I can see where people are going to get mixed up in these things and go over. I mean, it's easier if you're playing a video game where they tell you how much stuff you have left and things. But when you're only writing stuff in, it's hard to keep track.
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Raiden is going to have a big problem with this, since he wants to run around and blow stuff up.
I will have an easy time, since I just sit back and snipe. And couldn't you shot the missles in mid-air? |
You try shooting something going about 648 kmph
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That's why I'm getting a small machine gun or a shotgun for a secondary weapon, just incase any anti-missle things I have fail, I can resort to random shooting in the missles general direction.
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