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FF7 was pretty good up until I got through it and I was like okay so where the fuck is the rest of the game, you know, like the part where they take all that silly nonsense I went through and actually explain what in hell was going on there?
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I think so much of the problem is that through all of it, there's just nothing at stake. I mean, why are you going to worlds? Well so you can go to other worlds. Why are you going to those worlds, well so from there you can get to some totally other world. They as much as tell you that just about the entire first half of the game is something you're doing while you're hanging around waiting for the actual story to start. |
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Kinda happens when the star dies 15 hours into a 45 hour game. |
Disapointments? How about all of the invested time it took myself and my roommate to unlock Justice in Guilty Gear XX...
...only to find out that she is easily the most unbalanced fighter since Akuma's Air-fireball Fiesta. Someone mentioned KOTOR, and I'd like to agree. I think it was the part where Atton says, "At first, I wanted to kill her because I hated her...then I realized, I wanted to kill her because I loved her." That's where I wish there was a dialogue option for the heroine. "O..kay...Atton, please stop talking. You're creepy." I also got frustrated at Castlevania: Aria of Sorrow. I found out that I'm Dracula, got all excited, headed to the realm of choas, and expected an upside-down castle... Nope! Butchered couple of hallways that lead to the final boss fight with Pansy Ass Incarnation of Chaos. Weak. |
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But also, its been done. Rather just have more regular stuff. |
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BattleField 2, great online shooter, but I can't see it in the same light now that my brother described it as "The video game version of Cub Scouts." Now leave me alone with my Air Defence Ribbon...
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The upsidown castle was indeed a great addition, just because it allowed more space for finding more types of weapons and having to fight harder monsters. So in a way, Aria did hurt from not having one. I think both Aria and Dawn's biggest problems are the lack of veriety in weapons and not having as good of movement and veriety of moves as Alucard had in SotN. With Aria it would be pretty impossible to do due to the systems graphical limitations. But with Dawn, they really had no excuse. Even put Alucards sprtie from SotN in the game.
So that's why, eventhough I love Aria and Dawn, they also could technically fit in this thread for me. |
I have to agree with everybody saying FF7. I bought that expecting a great game, I put it in my PS2, and... my controller slot is broken. The controller's fine, but no matter which controller I plug into the first-player slot, it won't work. A month or so later, I get the problem fixed, and I play FF7. Then I find out that I need a PS1 memory card, because it won't save on a PS2 memory card. No big deal, I can get one at the game store for about 5 bucks.
Also, before this game, I'd thought that PS1 graphics were roughly equal to N64 graphics. Nope. Cloud looks more like a collection of angular polygons than a character. But no big deal, graphics don't make gameplay. And I didn't mind, it was just sort of a letdown I'll admit that the battle system was OK, and it didn't have too high of a random encounter rate *glares at Skies of Arcadia* but after all of the anticipation and hype, FF7 came nowhere near my expectations. I never even got the urge to finish the game, and I stopped shortly after getting Cid in the party and never returned. Contrast this with SoA:L, ToS, OoT, MM, SM64 that brought me back to play through multiple times. |
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