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And I just kind of let them beat me in the first round. Quote:
Two Thrones said, "Hey, you know how that entire Island of Time was designed to kill you? Remember all those lethal traps? Yeah, well, they're in Babylon now!" I said, "Wait, what the fuck?" The game said, "See, the Vizer absorbed the sands, became a ninja, and totally flipped out and made deadly traps to kill you!" And on the subject of KH1, I liked the opening. Sure, it was kind of pointless, but at least it wasn't mind-bendingly long. And on the subject, I was thoroughly disapointed after one utterly ass-kicking battle as Roxas, with his double-keyblades and unique fighting style, that he was then thrown from the game entirely. Square invented an entire unique fighting style for one fucking battle. Weak. |
I was just dissapointed by Blitzball because it was turn based. I mean....its a Soccer game...underwater....that's turn based.
OMGWTF? |
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I was annoyed by the in-game cutscenes. Farah was animataed so horribly. Her hand was a chunk of flesh with one finger separate so she could properly shoot an arrow; the rest was all solid skin. Not even drawn lines to suggest that her hand was more than a mitten of flesh. It looked really bizarre. You'd think that they'd at least try to cover this up during the cutscenes. That really messes up the viewer's willing suspension of disbelief and ruins the whole scene. I know that's not a big game flaw, but it irritated me to no end. I dunno. I guess they figured the majority of gamers wouldn't be looking at her hands..? |
Actually that reminds me.
The bug that in Warrior Within that means the game locked up right before the last battle. Pissed me off something fierce. The Wandering God |
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In my opinion,the Sewer level of Freedom Fighters is proof that there is no loving God in the universe. It would be hard as hell even if it DID have a save point or two. Without it, winning on any difficulty above easy is pure luck.
Also, I know it was a crummy game overall, but it pisses me off to no end that The Thing locks up after the final boss (who was lame by the way, didn't even TOUCH me), so I don't get to see the whole stupid story rapped up. The bug that removes the dialogue from half the cutscenes also sucks butt. |
On the subject of PoP, i hated the fact that i could beat WW and The Two Thrones on the hardest difficulty settings in less than 10 hours. Its like you're just getting into the game then all of a sudden you're at the end. Hell, i would barely have been satisfied if Warrior Within and The Two thrones had been one game.
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Yeah, I know, I know. Anyway, one of the first things I thought of was Roxas missions. You chuck that whole stupid beginning and make Roxas a real character, split the game up between the two of them, have them criss-crossing the assorted worlds at skewed angles. Give 'em each different fighting styles, Sora gets the drives and the context attacks, Roxas gets the learned abilities from KH1. It even makes dramatic sense, cause Sora's got all the heart, but not the self that goes with it, so he can't quite get ahold of all the skill he'd developed, but he can fly through on instinct and draw power from his allies. Meanwhile Roxas has all the skill, but he kind of doesn't know what he knows, so it makes sense that he starts out kinda raw and then as he fights through it all starts coming back to him, even if he doesn't quite know where it's coming from. Finally when he gets all of him back in one place, that's where you give him dual-wielding as a permanent skill, as a signifier of how both halves of him have finally come together. Anyway, apologies for the digression, and if you enjoyed this little effort then I'm sure you'll delight in my forthcoming effort, a revised script of the Lord of the Rings trilogy in which I put that know-nothingist Peter Jackson in his place once and for all! |
That would actually have been pretty sweet, now that I think about it. o__O Go fifthfiend!
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