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ElfLad 05-25-2006 10:30 PM

Disappointments in great games
 
We've all had them, a game is going great until you hit an unimaginative temple, or a stale plot hook, or something that makes you just say "no." What is it for you?

Mad spoilers, obviously...

The one that inspired this thread was the Lands of Ice in Skies of Arcadia: Legends. Throughout the game, you've encountered some awesome and vibrant civilizations. Technological distopia Valua (Which you never got a good enough chance to fully explore incidentally), Desert oasis Nasr, Primitive jungle tribe Ixa'taka, Cultured obligatory Asian world Yafutoma, and some other great places, but then you find... a temple underneath some ice. No culture, and none of the great ship battles with the Valuan armada that I'd came to expect. Not even a battle with a Gigas. Just a frustrating, random-encounter-filled temple. The worst part was that it came after the awesome chapter in Yafutoma, full of political intrigue and great ship battles.

Kenryoku_Maxis 05-25-2006 10:53 PM

Losing my entire party in the course of 5 hours in FFVII and having to spend 10 more hours just to get 2 of them back. And not being able to get the third back, my favorite character.

That's of course one of the major ones. There's many others but I can't think of them at the moment. However, I can tell you there's just a million little things that directors of games do that I always feel they should have done differently. Just little things sometimes people notice. Its hard to explain. But like at the end of Dragon Quest VIII, they have a quill pen come out and write 'The End' on the screen all cool. But its a strange rainbow feather. I would have thought it would be obvious for them to use a feather that looked like a tail feather from the GodBird...but they didn't.

Magus 05-25-2006 11:05 PM

MGS2's Raiden comes to mind, but that's been overdone...

The final boss of FFIX was a definite stopping point, I dunno where they decided to throw in such a tough boss out of the blue, they could've done without him, for one thing, as he had no connection to the plot at all, but there simply weren't any bosses in his league prior to that, even the main villain you fight right prior to him was decently difficult but didn't kill me more than once, and then BAM, boss you simply can't beat, without learning a lot of skills and gaining levels, anyway, I actually quit playing the game completely and finally restarted it a few years later and made sure I learned all the skills for all the players, and ended up overall overleveled and the game was easy as pie, my main challenge was not killing off bosses before Zidane had stolen everything from them...and then he was STILL difficult. So I feel that for casual gamers it was a definite stopping point, and many gamers haven't seen the fabulous ending of this fabulous game because of it (unless they cheated, which I would actually say they might have a right to, since as I said before the boss had NO connection to the plot, seriously, he should've been an extra like Chaos or Ozma, heck, he was harder than Chaos, actually).

PraetorZorak 05-25-2006 11:14 PM

...The princess is in another castle.

Fifthfiend 05-25-2006 11:39 PM

Quote:

Originally Posted by Magus
MGS2's Raiden comes to mind, but that's been overdone...

The final boss of FFIX was a definite stopping point, I dunno where they decided to throw in such a tough boss out of the blue, they could've done without him, for one thing, as he had no connection to the plot at all, but there simply weren't any bosses in his league prior to that, even the main villain you fight right prior to him was decently difficult but didn't kill me more than once, and then BAM, boss you simply can't beat, without learning a lot of skills and gaining levels, anyway, I actually quit playing the game completely and finally restarted it a few years later and made sure I learned all the skills for all the players, and ended up overall overleveled and the game was easy as pie, my main challenge was not killing off bosses before Zidane had stolen everything from them...and then he was STILL difficult. So I feel that for casual gamers it was a definite stopping point, and many gamers haven't seen the fabulous ending of this fabulous game because of it (unless they cheated, which I would actually say they might have a right to, since as I said before the boss had NO connection to the plot, seriously, he should've been an extra like Chaos or Ozma, heck, he was harder than Chaos, actually).

Chaos?

NEE WAYS - I remember pretty much rolling over that jerkass but yeah, biggest non-sequitor ever. Of course it was in competition for that with every single other goddamn thing that happened in that game up to that point, so, there you go.

Magus 05-25-2006 11:43 PM

Sorry, I meant Hades. Almost started a new fake FF internet rumor there! Now let's all go fight Tiamat in FFVI and get Cloud's Gunblade while we're at it...

Premmy 05-25-2006 11:50 PM

I got to say, I was annoyed by the lands of Ice in Arcadia too. especially since I was intrested to see what was gong to happen. "Inuits! hell yeah! people in wolf skins! tents, flying polar bears and whaling boats..... the hell is this?" I suppose the lack of decent unlockables in X-men Legends pissed me off. all I get is new costumes?That's bull shit.
And the ending of Links Awakening pissed me the hell off. Enjoyed yourself? Had an amazing adventre in a far off land with magic and swords? No you didnt. You've just been adrift at sea in a fish's acid trip.

Bells 05-26-2006 12:26 AM

Well... i guess i would have to say... "Fahrenheit / Indigo Child"... Great on the first Half, SUCKS on the second...

Novasol 05-26-2006 02:19 AM

I LIKED the Lands of Ice. I thought the ice structures hanging down from below the continent were a great setting.

Granted, they could have used some life in them, but at least they explained it.

As for me, triforce shard hunting totally ruined the orgasmic experience of The Legend of Zelda: Wind Waker. They needed a temple for each triforce piece, with a sword powerup after 3 and 6 pieces.

The Wandering God 05-26-2006 02:34 AM

I love Xenogears. All of it. But I think Disc 2 deserves a mention for how many people it pissed off. (Only slightly annoyed me with the shift. But unfortunately, I started to lose the thread of the story at this point.)

And the only problem I had with Skies of Arcadia was the bounty hunter sidequest, and how I was labled a Black Pirate. Unfortunately, reversing it by tracking down the bounty was so difficult (you have to up your pirate level, which BTW, you never actually know) that I finished the game, and still had that damn stupid title. Left a bad taste in an otherwise stellar game.

The Wandering God

Satan's Onion 05-26-2006 03:36 AM

Quote:

Originally Posted by Premonitions
...And the ending of Links Awakening pissed me the hell off. Enjoyed yourself? Had an amazing adventre in a far off land with magic and swords? No you didnt. You've just been adrift at sea in a fish's acid trip.

No, that was no acid trip...Nintendo just decided to rip off a cheap plot twist from an old soap opera ("It was all a dream").

Y'know, I lurve me my Tales of Phantasia to death, but the Valhalla Plains thing kinda pissed me off. You try to navigate the "plains", which are more of a maze than a plain, hacking your way through anywhere up to a few dozen enemies per screen (and they instantly refresh, too, once you've left); and they do emphasize how important it is to kill as many of the monsters as possible. I believed it too, first time round. Now I just fight the ones I can't avoid. It's basically enforced leveling-up (same as the "run fetch Basilisk Scales" a bit earlier on). I prefer to level up on my own time, thanks.

And I know this in Nintendo, but I do wish the characters could swear properly, at least a bit. I mean, you watch Cress lose his parents and his village, get ratted out by his uncle, land in jail, view the sword-impaled body of Mint's mother, and witness the release of Dhaos and the likely death of his best friend and the best he can do is "Darn it"?

Arhra 05-26-2006 09:01 AM

I personally was dissapointed by the lack of FMV in Tales of Symphonia. If a city is destroyed by heavenly lightning, I want to see it in all its cinematic glory! I don't want to see a crappy little lightning bolt on the overworld scorching the place.

Also, I found the aftermath of sidequests like the Devil Arms a bit disappointing. Oh look! Presea is possessed! No wait, its fine now immediately afterwards for some reason because of Collette! Now Genis burns the book! Don't even get me started on the Book of the Underworld. You'd think something like that would be a bit more dramatic to finish.

I could also go on about the characters' tendencies to state the obvious over and over again. They really needed to work on their dialogue in some parts. Aside from that though, I really loved it.

CallmePrismatic 05-26-2006 09:30 AM

I hated how Shadows of the Collosus ended. Not the ending, just the fact that it wasn't endless.

I guess Jak II's blatant retardedness towards where check points should have been got a little annoying. I don't mind a challenging game, but the fact that the checkpoints were spread out so far away from the actual hard parts of levels got a tad annoying. Also, Jak III's sections where you had to pilot desert dune buggy's deserves a Tobias Bruckner award for pointless game addition.

Toastburner B 05-26-2006 09:45 AM

I was somewhat disappointed with Shadow Hearts: From the New World.

I love the game to death, but it was trying too hard to be Shadow Hearts: Covenant with a new dress on instead of being its own game.

Lucis 05-26-2006 10:12 AM

Well, the fact that, in Castlevania: Aria of Sorrow, you can't fight Soma as Julius at the entrance to the Chaotic Realm, just as you fight Julius with Soma in the same spot recently ticked me off.

I also hated Megaman Battle Network 2. Mainly because having your pack and folder stolen during an event in the game, causing you to lose some really rare chips in the process, sucks extremely hard. It's especially bad because, unless I'm mistaken, you can't order duplicate chips from Higsby in that game. Need to replay it to be sure.

I also hated that, in Phantasy Star IV: End of the Millenium, Alis dies. Come on, at least give me a halfway decent boomerang-user to replace her - Kyra's attack power blows, even if her magic is decent. I hated that. Hell, that was on par with Aeris dying in FFVII. She was my dedicated healer, for cryin' out loud.

EVILNess 05-26-2006 06:34 PM

Devil...May...Cry...2...

And BOF: DQ. I was disgusted at first at that game. Do not get me wrong though, it is a very good game, it just should have never been labeled as a Breath of Fire game. In my opinion, that is what hurts the game the most, its name.

Square in general durings its mid-playstation era games. Xenogears, Saga Frontier, FF8(Time Compressed what?), FF9(WHO THE FUCK IS THE BLUE GUY AT THE END?), they just had a habit of pushing half assed games onto us. They have gotten better about that though.

anphorus 05-26-2006 07:46 PM

Quote:

Originally Posted by Satan's Onion
And I know this in Nintendo, but I do wish the characters could swear properly, at least a bit. I mean, you watch Cress lose his parents and his village, get ratted out by his uncle, land in jail, view the sword-impaled body of Mint's mother, and witness the release of Dhaos and the likely death of his best friend and the best he can do is "Darn it"?

It sounds like you should've played the emulated dejap translation. I'm wondering what happened to Arche's character in this new release. Most of her dialogue (and the dialogue about her) in the game involved blatant references to sex and a lot of swearing.

I love the Golden Sun series, but in Golden Sun 2 you end up getting about 5 Mercury Djinni before your water adept (Peirs) even joins you, and if you're going the pure element route with each character it's quite irritating. Not to mention the length of the passwords.

In Shadow of the Colossus it takes so long to get anywhere (although it's damn beautiful) and I end up hating myself whenever I play, because I don't like brutally murdering all those Collossi, they're just minding their own buisness and then you have to come along and attack them. Only monster in games that I've ever felt sorry for.

The loading times in DQVIII are just horrendous. I love everything else about the game but you have to wait for it to load every time you change sceen on the map and in the menu. It's really frustrating.

Regulus Tera 05-26-2006 07:56 PM

My most recent disappoint would have been in Kingdom Hearts II, where I expected both Setzer and Vivi to kick some ass. But what do I get? A weirdo fangirl loving who loved to bully on little kids and brag about it, and Roy Disney's daughter making the voice of one of the most awesome FF characters ever.. who got turned down into a wannabe stupid boy. Also, the fact that there is only ONE secret boss in the game made me very, veeeeeeeery mad.

I mean, come on Square! You gave us Emerald and Ruby, Omega, even the unexpected Sephiroth in the last game (which by the way, is an asshole in this one and made me almost throw the controller to the toilet)! Why couldn't you put Kefka or Kuja, or hell, make some titan another secret boss? Replay value is not one of the strengths of KHII, y'know?

DarkCORN! 05-26-2006 07:59 PM

Quote:

Originally Posted by evilNESS
Square in general durings its mid-playstation era games. Xenogears, Saga Frontier, FF8(Time Compressed what?), FF9

Saga Frontier is one of my favorite old games (Heaven or Hell was the best sword move ever!). I enjoyed it more than FF4. The game was beautiful and reminded me of FFT.
Also, FF9, 10, and X-2 (ESPECIALLY X-2! X is a roman numeral in this fucktards! Not a letter! You can't have 10-2! Make it 10 1/2 or 11! THE GAME WAS HORRIBLE AND NOTHING BUT FANSERVICE (nothing wrong with that but they don't need to make a game about it, DOA: Xtreme Beach Volleyball not withstanding.) were very dissapointing.

EVILNess 05-26-2006 08:09 PM

Don't get me wrong man, I loved Saga Frontier (I just beat Blue's game again last night!), but its no secret the game was unfinished. Point in case, Fuse.

Fuse was supposed to be a main character, the start of his game was gonna be him going to the top of the mountain in where you get the Shield card with Doll, Silence and another deleted mec for a flower to impress the secretery at the desk in IRPO.

There are several trap doors and places that it would look like you can go, but can't. You were supposed to be able to go to Margmel and get the Evil Magic gift. T260G was supposed to face off against the Trinity for murdering Leonard and help give Gen more character development and shed some light on what happened in Wakatu.

I could go on ya know...

Jhonka 05-26-2006 09:22 PM

KOTOR 2.

Despite the bugs and omitted content, it was a good game. Until the end.

Muffin Mage 05-26-2006 09:56 PM

Well, I felt like the entirety of FFVII let me down. My friends gave it such glowing reviews that I expected a work of genius, lovingly polished and brilliantly crafted so that it fits together like a Swiss watch.

Instead, I got something with bigger plotholes and staler characters than any online RP I've ever read. Not to mention the irritatingly repetitive gameplay. My verdict: 2/19ths of a buring Library of Alexandria out of five.

Skit 05-26-2006 10:09 PM

I'd have to say Disgaea. I never did beat it, because I could never ever get past that maze stage in the last chapter. Not to mention, the whole have-to-kill-to-gain-experience thing. That's rough on beginner clerics...

Dark Seraphim 05-26-2006 11:51 PM

Wild Arms 3. So, after the boss and you save the world [spoiler] you get caught near the body of the leader of the world's religion-science thingy, and are blamed for the murder. And the game shows you x amount of time after, still being on the lam. Would be nice to know how long they spend like that...[spoiler]

Also, in SH:FTNW, I want to know what happens to Yuri, dammit! Would it have killed to even have just one throwaway line that you could get?

MetalPsycho 05-27-2006 12:57 AM

Halo 2.

FUCK YOU SNIPER JACKALS!

...*cough*

Rampage: Total Destruction was slightly dissapointing in the fact there were only seven cities, but the block structure made up for it a bit. Still the greatest of the series IMO.

DarkCORN! 05-27-2006 07:49 AM

Quote:

Originally Posted by EVILNess
Don't get me wrong man, I loved Saga Frontier (I just beat Blue's game again last night!), but its no secret the game was unfinished. Point in case, Fuse.

Fuse was supposed to be a main character, the start of his game was gonna be him going to the top of the mountain in where you get the Shield card with Doll, Silence and another deleted mec for a flower to impress the secretery at the desk in IRPO.

There are several trap doors and places that it would look like you can go, but can't. You were supposed to be able to go to Margmel and get the Evil Magic gift. T260G was supposed to face off against the Trinity for murdering Leonard and help give Gen more character development and shed some light on what happened in Wakatu.

I could go on ya know...

Oh, now that I think about it, I was referring to Saga Frontier 2.

Robert Paulson 05-27-2006 09:33 AM

Tales of Legendia. I bought the game for my PS2. Two things about it let me down. One, it was nowhere near as fun as Tales of Phantasia. Secondly, the ending; it was lame. So lame, I felt cheated. TOL was shaping up to be one of the best-written tales (Heh heh, I made a pun!) I've ever witnessed, until I saw the ending. For the record, I'm referring to the true ending, the one that occurs after the 'characer quests,' not the ending to the 'main story.' (I can specify this without spoilers, for it is mentioned in the manual that the 'main story' happens, then the 'character quests' happen after the 'main quest.') The ending was anti-climatic. Really, anti-climatic. Also, many questions were left unanswered. I slogged through seventy hours of tedious gameplay, all because TOL had such a nice storyline, only to have it end on such a low note. Can you tell TOL disappointed me? It did. Let's hope Tales of the Abyss doesn't disappoint when it comes out. Oh, and speaking of RPG disappointments . . .

Quote:

Originally Posted by Muffin Mage
Well, I felt like the entirety of FFVII let me down. My friends gave it such glowing reviews that I expected a work of genius, lovingly polished and brilliantly crafted so that it fits together like a Swiss watch.

Instead, I got something with bigger plotholes and staler characters than any online RP I've ever read. Not to mention the irritatingly repetitive gameplay.

You and me both. Well, it's not that FF7 is bad. I've seen much worse RPGs, it's just that, I can totally relate. Three years prior to playing FF7, I played through Chrono Trigger, loved every second of it. Then, out of nowhere, the mass media, and everyone I know who's into games won't shut up about FF7. I think to myself, "If it's from the makers of CT, as well as FF6, then it must be fantabulastic!" When I got my PS1 in early '98, one of the first games I rented was FF7. It felt like nothing more than a crappy version of CT. No matter how much I protest, the FF7 fanboys, and fangirls where I live, won't listen to reason. They all like FF7 only because it has a bunch of sword-wielding maniacs in it, or they honestly think it does have the best story in a game ever, despite the fact that some older Square games were much better in the storytelling department. I completely agree with everything you said, Muffin Mage. FF7 totally let me down too, and, in the process, earned me a number of "OMGWTFs!!!?????" from the local otakus.

EDIT: I just flashed on something; Red XIII, Vincent and Yuffie (provided you don't mind her silliness.) couldn't have been stale characters, since I like them, and there were a couple of good scenes in FF7. Except for these things, yeah, I second what Muffin Mage said.

Sky Warrior Bob 05-27-2006 09:54 AM

Jak 3. Frankly after all the platforming goodness that was Jak 2, I was really disappointed with Jak 3. The majority of missions seem to focus in on vehicular crap, and don't get me started on that Pre-Cursor pyschotic transport tube.

Yeah, Jak 2 was insanely difficult, but I'd rather have another helping of that, rather than what Jak 3 was. At least Jak 2 left you satisfied, Jak 3 was a 'That's it?' sort of game.

SWB

UZ_White 05-29-2006 01:08 AM

Dragon Warrior Monsters. My favorite game of all time. I've beaten it more than 30 times...

But it has one HUGE flaw, and that is the GoldSlime quest. To get to the last boss and finally beat every travelers gate, you have to convince a really freaking old man that you are "Worthy". How? By showing him a goldslime. Only problem is, you have to catch a total of 16 Metaly's to get one GS, and you also have to spend hours upon hours training the damned things up to level 10. So it takes thousends of gold coins to buy the meat to catch the slimes (Metalys are almost impossible to get, since they run away on the first turn 95% of the time) and over 100 hours training and catching them. And what do you get for your troubles? You get a 3 hour long travelers gate with 20 different monsters that you already own, all to go against an underwhelming stupid ULTRA BOSS WHO IS UGLIER THAN ME. I hate that part.

Oh, and personally, I like FF1's story better than FF7's. FF7 stinks.

mauve 05-29-2006 02:05 AM

I was somewhat disapointed with Kingdom Hearts II. Like Neko mentioned, Vivi was voiced by an irritating girl and made into a badboy wannabe. Plus, the storyline really was crammed into the first and last few hours of the game. The disney worlds? Noooo plotline whatsoever, other than "OOH! There's Pete! He brings out five Heartless! Let's kill him! Oh. He ran away. Well, I'm sure he's part of some major plot line, huh? Oh. No, looks like Square just needed a reason for us to go to ten more disney worlds." Don't get me wrong; it's still a fun game, but it just seems like there's less to do in this one than in the original. I enjoyed the trinity marks, and all the random cheats to find goodies (hitting the clock in traverse town, flying across the lotus forest for hidden treasure chests in Wonderland, etc) that came with the original. The sequel just doesn't have that. As long as it took Square to get the game in stores, you'd think it'd have eighty billion missions to complete. I guess I hyped myself up too much before its release date.


Quote:

Jak 3. Frankly after all the platforming goodness that was Jak 2, I was really disappointed with Jak 3. The majority of missions seem to focus in on vehicular crap, and don't get me started on that Pre-Cursor pyschotic transport tube.

Yeah, Jak 2 was insanely difficult, but I'd rather have another helping of that, rather than what Jak 3 was. At least Jak 2 left you satisfied, Jak 3 was a 'That's it?' sort of game.
I agree. I ran out and bought Jak 3 as soon as I finished Jak 2, hoping for a similar gaming experience. 3 just lacked the plot and difficulty that 2 had. Sure, most of the missions in 2 made you want to strangle Daxter with the controller cord. But it was still fun, and the plot made you want to keep playing to find out what happened next. I figured out Jak 3's 'big secret' of Jak's family within fifteen minutes of starting the game. None of the characters in 3 really interested me, either. It was almost like the plot of the game wasn't important; it was just something going on in the background while Daxter made random crude jokes and Jak got new powers you never really need to use more than once. All in all, Jak 3 wasn't nearly as challenging or exciting as 2. It was something of a letdown.

Fifthfiend 05-29-2006 02:16 AM

FF7 was pretty good up until I got through it and I was like okay so where the fuck is the rest of the game, you know, like the part where they take all that silly nonsense I went through and actually explain what in hell was going on there?

Quote:

I was somewhat disapointed with Kingdom Hearts II. Like Neko mentioned, Vivi was voiced by an irritating girl and made into a badboy wannabe. Plus, the storyline really was crammed into the first and last few hours of the game. The disney worlds? Noooo plotline whatsoever, other than "OOH! There's Pete! He brings out five Heartless! Let's kill him! Oh. He ran away. Well, I'm sure he's part of some major plot line, huh? Oh. No, looks like Square just needed a reason for us to go to ten more disney worlds." Don't get me wrong; it's still a fun game, but it just seems like there's less to do in this one than in the original. I enjoyed the trinity marks, and all the random cheats to find goodies (hitting the clock in traverse town, flying across the lotus forest for hidden treasure chests in Wonderland, etc) that came with the original. The sequel just doesn't have that. As long as it took Square to get the game in stores, you'd think it'd have eighty billion missions to complete. I guess I hyped myself up too much before its release date.
I was gonna say about the same thing. Well okay, the same thing but with more swearing.

I think so much of the problem is that through all of it, there's just nothing at stake. I mean, why are you going to worlds? Well so you can go to other worlds. Why are you going to those worlds, well so from there you can get to some totally other world. They as much as tell you that just about the entire first half of the game is something you're doing while you're hanging around waiting for the actual story to start.

Kenryoku_Maxis 05-29-2006 02:47 AM

Quote:

Originally Posted by fifthfiend
FF7 was pretty good up until I got through it and I was like okay so where the fuck is the rest of the game, you know, like the part where they take all that silly nonsense I went through and actually explain what in hell was going on there?

FF7 was pretty good until Aeris died. And she took the game with her...

Kinda happens when the star dies 15 hours into a 45 hour game.

Mirai Gen 05-29-2006 03:05 AM

Disapointments? How about all of the invested time it took myself and my roommate to unlock Justice in Guilty Gear XX...

...only to find out that she is easily the most unbalanced fighter since Akuma's Air-fireball Fiesta.

Someone mentioned KOTOR, and I'd like to agree. I think it was the part where Atton says, "At first, I wanted to kill her because I hated her...then I realized, I wanted to kill her because I loved her."

That's where I wish there was a dialogue option for the heroine.

"O..kay...Atton, please stop talking. You're creepy."

I also got frustrated at Castlevania: Aria of Sorrow. I found out that I'm Dracula, got all excited, headed to the realm of choas, and expected an upside-down castle...

Nope! Butchered couple of hallways that lead to the final boss fight with Pansy Ass Incarnation of Chaos. Weak.

Kenryoku_Maxis 05-29-2006 03:19 AM

Quote:

Originally Posted by Mirai Gen
I also got frustrated at Castlevania: Aria of Sorrow. I found out that I'm Dracula, got all excited, headed to the realm of choas, and expected an upside-down castle...

Nope! Butchered couple of hallways that lead to the final boss fight with Pansy Ass Incarnation of Chaos. Weak.

Well uh....32 Meg cart and about 9-12 months of development time (while working on other games as well) vs 700 Meg CD and 1.5-2 years development time. Yeah...no upsidown castle. =\

But also, its been done. Rather just have more regular stuff.

Bells 05-29-2006 11:08 AM

Quote:

Originally Posted by Kenryoku_Maxis
Well uh....32 Meg cart and about 9-12 months of development time (while working on other games as well) vs 700 Meg CD and 1.5-2 years development time. Yeah...no upsidown castle. =\

But also, its been done. Rather just have more regular stuff.

But the great thing about the upside down castle wasnt just because it was another huge extra dungeon... it was because there was a reason (Story-wise) for it to be there! Stuff like rarely ever get done well in games...

Living Bobbeh 05-29-2006 11:48 AM

BattleField 2, great online shooter, but I can't see it in the same light now that my brother described it as "The video game version of Cub Scouts." Now leave me alone with my Air Defence Ribbon...

Lockeownzj00 05-29-2006 12:34 PM

Quote:

it was because there was a reason (Story-wise) for it to be there!
There was? It seemed more like "haha, I still have a trick left! Err...erhm. YES! An upside-down castle!11oneeleven" to me than anything having to do with the plot.

Mirai Gen 05-29-2006 03:11 PM

Quote:

Originally Posted by Lockeownzj00
There was? It seemed more like "haha, I still have a trick left! Err...erhm. YES! An upside-down castle!11oneeleven" to me than anything having to do with the plot.

Yeah, me too. I didn't like it, but hell, if it crammed an extra thirty plus hours into the game, fuck, I'm for it.

Kenryoku_Maxis 05-29-2006 03:26 PM

The upsidown castle was indeed a great addition, just because it allowed more space for finding more types of weapons and having to fight harder monsters. So in a way, Aria did hurt from not having one. I think both Aria and Dawn's biggest problems are the lack of veriety in weapons and not having as good of movement and veriety of moves as Alucard had in SotN. With Aria it would be pretty impossible to do due to the systems graphical limitations. But with Dawn, they really had no excuse. Even put Alucards sprtie from SotN in the game.

So that's why, eventhough I love Aria and Dawn, they also could technically fit in this thread for me.

ElfLad 05-29-2006 07:15 PM

I have to agree with everybody saying FF7. I bought that expecting a great game, I put it in my PS2, and... my controller slot is broken. The controller's fine, but no matter which controller I plug into the first-player slot, it won't work. A month or so later, I get the problem fixed, and I play FF7. Then I find out that I need a PS1 memory card, because it won't save on a PS2 memory card. No big deal, I can get one at the game store for about 5 bucks.

Also, before this game, I'd thought that PS1 graphics were roughly equal to N64 graphics. Nope. Cloud looks more like a collection of angular polygons than a character. But no big deal, graphics don't make gameplay. And I didn't mind, it was just sort of a letdown

I'll admit that the battle system was OK, and it didn't have too high of a random encounter rate *glares at Skies of Arcadia* but after all of the anticipation and hype, FF7 came nowhere near my expectations. I never even got the urge to finish the game, and I stopped shortly after getting Cid in the party and never returned. Contrast this with SoA:L, ToS, OoT, MM, SM64 that brought me back to play through multiple times.

Mr. Viewtiful 05-29-2006 07:56 PM

I was really disappointed with Oddworld: Stranger for the Xbox after, halfway through the game, the bounty hunter missions were trashed because the hero is the four-legged centaur creature everyone wants because his heads worth tons of Moolah. Thus, we go from an intriguing Western to your typical run-ann-gun action game.

Sigh...

Daimo Mac, The Blue Light of Hope 05-29-2006 08:19 PM

KH2's 4 hour long Intro. I mean COME ON. It is an awesome game and all but with that and the Disney Worlds that provided no Plot (Other then Disney Castle...somewhat) Before i went to Hollow Bastion for the secoind time, i asked my self. Okay, where is the plot. Oh another downfall of KH2. Atlantica.

Fifthfiend 05-29-2006 08:21 PM

I still don't see why people have such a problem with Atlantica.

Honestly, it was kind of fun.

Kenryoku_Maxis 05-29-2006 08:27 PM

Quote:

Originally Posted by Big Mac
KH2's 4 hour long Intro. I mean COME ON. It is an awesome game and all but with that and the Disney Worlds that provided no Plot (Other then Disney Castle...somewhat) Before i went to Hollow Bastion for the secoind time, i asked my self. Okay, where is the plot. Oh another downfall of KH2. Atlantica.

What what KH2s long opening? Was it like KH1, where you had to do all these dumb fetch quests for the girl and start a Muppet Babies version of Cloud and Sephiroths rivalry between the two guys? I thought that was kinda dumb for KH1, but I never played 2.

Or was it like Suikoden V where for the first 20 hours, you have about 5 fights and the rest is you exploring all the different areas and seeing about 10 hours of diologue? Obviously less though since it was 4 hours.

Fifthfiend 05-29-2006 08:31 PM

Quote:

Originally Posted by Kenryoku_Maxis
What what KH2s long opening? Was it like KH1, where you had to do all these dumb fetch quests for the girl and start a Muppet Babies version of Cloud and Sephiroths rivalry between the two guys? I thought that was kinda dumb for KH1, but I never played 2.

Or was it like Suikoden V where for the first 20 hours, you have about 5 fights and the rest is you exploring all the different areas and seeing about 10hours of diologue? Obviously less though since it was 4 hours.

Definitely the second one*, and the opening to KH1 was the pure magic of childhood joy and anyone says otherwise can stick it in your ear.

*Skipped all the cutscenes on my second playthrough, whole thing took me all of like 45 minutes.

Daimo Mac, The Blue Light of Hope 05-29-2006 08:38 PM

Quote:

Originally Posted by fifthfiend
Definitely the second one*, and the opening to KH1 was the pure magic of childhood joy and anyone says otherwise can stick it in your ear.

*Skipped all the cutscenes on my second playthrough, whole thing took me all of like 45 minutes.

you have to admit though fifth, there is a really cool scene. :cool:

Fifthfiend 05-29-2006 09:15 PM

Yeah, just not four and a half hours worth of really cool scene.

To round out the PS1-era Final Fantasies -- FFVIII I thought was at least worth sticking through all the way to the end.

Then I got to the part where they were all like "Oh by the way all of us actually grew up in the same orphanage and were bestest childhood friends and shit, except whoops, we all just forgot." That was me out of that one.

I actually went to Best Buy and stole a copy of Vagrant Story, because I felt that Square owed me a real game.

Moving to the PS2, FFX was actually pretty good, except that final battle was a total letdown. I mean come on, I'm expecting the great and terrible Yu Yevon, and I get evil flying graffiti? I mean come on.

Although I have to be honest, I think part of it was my characters were so stupidly overpowered at that point that anything they threw at me would have been a letdown. I realize on some level you're supposed to beat the main game first, then go back and do the insanely overcomplicated side-quests and absurdly overpowered secret bosses, it's just that I can't help feeling that would be cheating, somehow.

Also the voice acting was like nails on a chalkboard mounted inside of my skull, but in retrospect it's sort of forgivable, as an early effort.

Also, Blitzball actually seemed sort of promising, up until the moment where they actually have you play Blitzball.

Just a couple random ones -

Prince of Persia: Warrior Within wouldn't have been too bad, as its own game. As a continuation of the story and world of Prince of Persia: Sands of Time, it was like a spear through the heart. (Or possibly an erratically-timed set of iron spikes ejecting upwards from the floor)

Bells 05-29-2006 10:00 PM

You know... for gamers of TODAY, FF7 does suck mostly... but "back when..." it was really a amazing story and a ground breaking game...

and that's why FF8 suck royal marshmallow balls... its a pool of bile on the Story department all the way... ¬¬

Lockeownzj00 05-29-2006 10:23 PM

Actually, the FF8 story isn't that hard to swallow. When you think about it, it's not that they all knew each other and happened to be in the same place, there's probably something to say either about how a) they were deliberately placed near each other to become new people b) some ambiguous 'fate'-like force guided them together again.

Oh, wait, isn't the whole reason they forgot GFs? Shit. That reason does suck.

MetalPsycho 05-30-2006 01:18 AM

I loved the opening sequence in KH2. Story heavy dialogue filled scenes and stuff like that makes me happy! ^__^

I wish that the world of Hulk: Ultimate Destruction had more than a useless church, an awsome city, and a "pretty cool, but the city is better" desert. Other than that, great game.

Mirai Gen 05-30-2006 02:10 AM

Quote:

Originally Posted by fifthfiend
I actually went to Best Buy and stole a copy of Vagrant Story, because I felt that Square owed me a real game.

Too funny not to sig.

Quote:

Also, Blitzball actually seemed sort of promising, up until the moment where they actually have you play Blitzball.
Agreed. I was looking forward to it, then it was like, "Here's how many HPs this teammate has!"
And I just kind of let them beat me in the first round.
Quote:

Prince of Persia: Warrior Within wouldn't have been too bad, as its own game. As a continuation of the story and world of Prince of Persia: Sands of Time, it was like a spear through the heart. (Or possibly an erratically-timed set of iron spikes ejecting upwards from the floor)
I felt the opposite. I thought that Warrior Within was okay, but could have used less grunge, generic-rage filled Prince. I mean, at least most of the game made sense.

Two Thrones said, "Hey, you know how that entire Island of Time was designed to kill you? Remember all those lethal traps? Yeah, well, they're in Babylon now!"
I said, "Wait, what the fuck?"
The game said, "See, the Vizer absorbed the sands, became a ninja, and totally flipped out and made deadly traps to kill you!"

And on the subject of KH1, I liked the opening. Sure, it was kind of pointless, but at least it wasn't mind-bendingly long.

And on the subject, I was thoroughly disapointed after one utterly ass-kicking battle as Roxas, with his double-keyblades and unique fighting style, that he was then thrown from the game entirely.

Square invented an entire unique fighting style for one fucking battle. Weak.

Kenryoku_Maxis 05-30-2006 03:01 AM

I was just dissapointed by Blitzball because it was turn based. I mean....its a Soccer game...underwater....that's turn based.

OMGWTF?

mauve 05-30-2006 03:16 AM

Quote:

Two Thrones said, "Hey, you know how that entire Island of Time was designed to kill you? Remember all those lethal traps? Yeah, well, they're in Babylon now!"
I said, "Wait, what the fuck?"
The game said, "See, the Vizer absorbed the sands, became a ninja, and totally flipped out and made deadly traps to kill you!"
"And everyone is okay with this!"

I was annoyed by the in-game cutscenes. Farah was animataed so horribly. Her hand was a chunk of flesh with one finger separate so she could properly shoot an arrow; the rest was all solid skin. Not even drawn lines to suggest that her hand was more than a mitten of flesh. It looked really bizarre. You'd think that they'd at least try to cover this up during the cutscenes. That really messes up the viewer's willing suspension of disbelief and ruins the whole scene. I know that's not a big game flaw, but it irritated me to no end. I dunno. I guess they figured the majority of gamers wouldn't be looking at her hands..?

The Wandering God 05-30-2006 04:07 AM

Actually that reminds me.

The bug that in Warrior Within that means the game locked up right before the last battle.

Pissed me off something fierce.

The Wandering God

MetalPsycho 05-30-2006 06:57 AM

Quote:

And on the subject, I was thoroughly disapointed after one utterly ass-kicking battle as Roxas, with his double-keyblades and unique fighting style, that he was then thrown from the game entirely.
I believe Roxas was suppose to be a boss battle at the Memory Skyscraper, but due to time issues (read: Us complaning about it not being out then and there), they were unable to work it in.

CrazyBen 05-30-2006 09:58 AM

In my opinion,the Sewer level of Freedom Fighters is proof that there is no loving God in the universe. It would be hard as hell even if it DID have a save point or two. Without it, winning on any difficulty above easy is pure luck.

Also, I know it was a crummy game overall, but it pisses me off to no end that The Thing locks up after the final boss (who was lame by the way, didn't even TOUCH me), so I don't get to see the whole stupid story rapped up. The bug that removes the dialogue from half the cutscenes also sucks butt.

Major Blood 05-30-2006 11:14 AM

On the subject of PoP, i hated the fact that i could beat WW and The Two Thrones on the hardest difficulty settings in less than 10 hours. Its like you're just getting into the game then all of a sudden you're at the end. Hell, i would barely have been satisfied if Warrior Within and The Two thrones had been one game.

Red Fighter 1073 05-30-2006 08:28 PM

Quote:

On the subject of PoP, i hated the fact that i could beat WW and The Two Thrones on the hardest difficulty settings in less than 10 hours. Its like you're just getting into the game then all of a sudden you're at the end. Hell, i would barely have been satisfied if Warrior Within and The Two thrones had been one game.
Yeah, the only hard part I had in PoP:TTT was against the sword and axe bosses with the fire around. It wasn't hard to figure how to kill them, it's just that I kept getting hit while trying to beat them. Also, seeing as how the fucking chariot race took away all of my sand tanks before the battle. I mean, even the final boss was easy.

Quote:

Two Thrones said, "Hey, you know how that entire Island of Time was designed to kill you? Remember all those lethal traps? Yeah, well, they're in Babylon now!"
I said, "Wait, what the fuck?"
The game said, "See, the Vizer absorbed the sands, became a ninja, and totally flipped out and made deadly traps to kill you!"
True.. The life upgrade challenges seemed hard to tie into the Bablyon part, but for the most part, those metal guillotines and traps weren't in the normal parts of the game. But yeah, the WW setting made much more sense.

Quote:

I felt the opposite. I thought that Warrior Within was okay, but could have used less grunge, generic-rage filled Prince. I mean, at least most of the game made sense.
I actually didnt end up ever playing the first game. I've only played WW and TTT in that order. So, I didn't really care about all of the metal in Warrior Within. I actually kinda liked the game because of all of the moves that I could use. Somtimes, I just pressed buttons in that game to see what I could end up doing. I just hated the game stopping glitches. There were so many of them (at least 3 or 4.)

Fifthfiend 05-30-2006 09:58 PM

Quote:

Originally Posted by Mirai Gen
And on the subject, I was thoroughly disapointed after one utterly ass-kicking battle as Roxas, with his double-keyblades and unique fighting style, that he was then thrown from the game entirely.

Square invented an entire unique fighting style for one fucking battle. Weak.

I spent like an hour and a half at work today working about how I would have done Kingdom Hearts II to make it not suck.

Yeah, I know, I know.

Anyway, one of the first things I thought of was Roxas missions. You chuck that whole stupid beginning and make Roxas a real character, split the game up between the two of them, have them criss-crossing the assorted worlds at skewed angles. Give 'em each different fighting styles, Sora gets the drives and the context attacks, Roxas gets the learned abilities from KH1. It even makes dramatic sense, cause Sora's got all the heart, but not the self that goes with it, so he can't quite get ahold of all the skill he'd developed, but he can fly through on instinct and draw power from his allies. Meanwhile Roxas has all the skill, but he kind of doesn't know what he knows, so it makes sense that he starts out kinda raw and then as he fights through it all starts coming back to him, even if he doesn't quite know where it's coming from. Finally when he gets all of him back in one place, that's where you give him dual-wielding as a permanent skill, as a signifier of how both halves of him have finally come together.

Anyway, apologies for the digression, and if you enjoyed this little effort then I'm sure you'll delight in my forthcoming effort, a revised script of the Lord of the Rings trilogy in which I put that know-nothingist Peter Jackson in his place once and for all!

MetalPsycho 05-30-2006 10:08 PM

That would actually have been pretty sweet, now that I think about it. o__O Go fifthfiend!

Kenryoku_Maxis 05-30-2006 10:21 PM

Quote:

Originally Posted by fifthfiend
I spent like an hour and a half at work today working about how I would have done Kingdom Hearts II to make it not suck.

Yeah, I know, I know.

Anyway, one of the first things I thought of was Roxas missions. You chuck that whole stupid beginning and make Roxas a real character, split the game up between the two of them, have them criss-crossing the assorted worlds at skewed angles. Give 'em each different fighting styles, Sora gets the drives and the context attacks, Roxas gets the learned abilities from KH1. It even makes dramatic sense, cause Sora's got all the heart, but not the self that goes with it, so he can't quite get ahold of all the skill he'd developed, but he can fly through on instinct and draw power from his allies. Meanwhile Roxas has all the skill, but he kind of doesn't know what he knows, so it makes sense that he starts out kinda raw and then as he fights through it all starts coming back to him, even if he doesn't quite know where it's coming from. Finally when he gets all of him back in one place, that's where you give him dual-wielding as a permanent skill, as a signifier of how both halves of him have finally come together.

Anyway, apologies for the digression, and if you enjoyed this little effort then I'm sure you'll delight in my forthcoming effort, a revised script of the Lord of the Rings trilogy in which I put that know-nothingist Peter Jackson in his place once and for all!

How about just make KHII in the perspective of the other guy (Sora's Rival)? Or part of the game where you play as him. You know, the Thing SQUARE NEVER DOES (except in FFVIII, once again one of the million reasons I think FFVIII was so great). FFVII you don't get to play as Sephy-chan. FFX-2 should have been a prequel with Tidus' father and Auron. FFIV probably would have benefited if you could have played as your betrayal friend. Square always sets up these big epic 'dual' stories but you never play the other person. Instead you kinda waste 30-40 hours of every RPG 'wondering' what the other person is doing.

Also I approve of anything deflating Peter jackson's inflated ego.

Daimo Mac, The Blue Light of Hope 05-30-2006 10:24 PM

Actually, I Find that once you reach the final Form, that the fighting style is like Roxas.

But you could be right fifth.

Still a good game though.

musicalmechanic 05-30-2006 11:05 PM

Hmmmm....a couple of things.

Someone mentioned Oddworld: Stranger's Wrath. Personally, I thought the game was done great. I loved the story, loved the controls, loved the weapons (who wouldn't love a Chipunk). But my god the voice acting.

Seriously, the voice acting for pretty much the whole game sucked. Totally destroyed the experience.

Lesse, what else? A couple of people mentioned FF9. Ozma kicked my ass royally. I never did beat him. Yeah, I know there are easy ways to beat him (such as getting equipment that absorbs dark from what I hear), but I didn't have Gamefaqs back then so....maybe one of these days I'll go back to it.

FF Tactics Advanced. I love the game. I have over 197 hours dropped into one file, and I still play it before bed every night. I just wish the gold dragons didn't disappear. I can't master Blue Mage for Marche because I can't learn that damn dragon's abilities. Totally sucks.

There was one more, but I forgot it. Maybe I'll post later if I remember.

Jose'

Mirai Gen 05-31-2006 01:59 AM

Quote:

Originally Posted by fifthfiend
I spent like an hour and a half at work today working about how I would have done Kingdom Hearts II to make it not suck.

Yeah, I know, I know.

Anyway, one of the first things I thought of was Roxas missions. You chuck that whole stupid beginning and make Roxas a real character, split the game up between the two of them, have them criss-crossing the assorted worlds at skewed angles. Give 'em each different fighting styles, Sora gets the drives and the context attacks, Roxas gets the learned abilities from KH1. It even makes dramatic sense, cause Sora's got all the heart, but not the self that goes with it, so he can't quite get ahold of all the skill he'd developed, but he can fly through on instinct and draw power from his allies. Meanwhile Roxas has all the skill, but he kind of doesn't know what he knows, so it makes sense that he starts out kinda raw and then as he fights through it all starts coming back to him, even if he doesn't quite know where it's coming from. Finally when he gets all of him back in one place, that's where you give him dual-wielding as a permanent skill, as a signifier of how both halves of him have finally come together.

You know what pisses me off the most?

That idea was what I thought the game was originally supposed to be.

Fucking dammit, Square.

Bells 05-31-2006 05:40 AM

Just for the record...

Final Fantasy tactics Last Battle.

Pretty much any "FFT" lookalike released during that time

Spider Man

Spider Man 2

Althane 05-31-2006 03:04 PM

I have to admit.

In FF6, after collecting all my friends, I just didn't have the heart to go mess up Kefka's body.

I mean, the world was fucked over, the people I rescued were fucked up, what was the point? It was just so depressing I've never really played it past the Floating Continent again...

Lockeownzj00 05-31-2006 05:03 PM

Quote:

I mean, the world was fucked over, the people I rescued were fucked up, what was the point? It was just so depressing I've never really played it past the Floating Continent again...
I've hired three hitmen and a clown to come after you and destroy you, piece by piece. I also told this little kid riding a tricycle that if he kicked your ass I'd give him candy. And he looked optimistic. Optimistic I tell you.

Roland 05-31-2006 05:40 PM

I'd have to say getting the rest of your team together in FF6, after a certain event.

Sabin? That was badass, yeah. Terra? It made sense. Edgar? Guy loves his castle. Setzer? Hell yeah.

... then it went downhill.

Shadow nearly commits suicide for a dagger. Mog decides to take a nap back in Narshe. And Gau? I thought there'd be something profoundly deep with Gau. I mean, he's Gau.

And then it hit me. He's ****ing Gau. Sure, Square's good at making games, but my guess is that they thought nobody would really care about half the cast anyways, so what they did? He's going to just prance around on the Veldt until I run into him again.

Then there's the final dungeon in FFVII. Hell, I loved the game up until Huge Materia was what everyone was after. At that point, it just seemed like they were trying to drag the plot out so they could have an excuse to make a 3-disc game. It didn't help that the guy in Fort Condor apparantly had the Huge Materia, meaning that if he just gave it to Shinra, the entire Condor conflict could have been avoided. Then again, knowing Shinra...

ElfLad 05-31-2006 06:38 PM

The saving system in Majora's Mask. Wow, Nintendo, you gave us a great game that is, in several ways, superior to OoT, but then you mess it up with an annoying and confusing saving system. Seriously, WTF?

I realize that there were probably technical issues, but that doesn't make the pain go away. :(

Daimo Mac, The Blue Light of Hope 05-31-2006 09:01 PM

Quote:

Originally Posted by Roland
Shadow nearly commits suicide for a dagger. Mog decides to take a nap back in Narshe. And Gau? I thought there'd be something profoundly deep with Gau. I mean, he's Gau.

Umm. Actually Shadow was at the Coliseum(sp) because he nothing better to do. Maybe before you get him from their, he is trying to "mend his ways."

Didn;t they say that the Coliseum was one of the more popular places in the WoR

Fifthfiend 05-31-2006 09:55 PM

Quote:

Originally Posted by Mirai Gen
You know what pisses me off the most?

That idea was what I thought the game was originally supposed to be.

Fucking dammit, Square.

Kingdom Hearts II just makes me keep going, seriously, what the fuck were you jerkasses doing for four years?

I mean you know, when Warcraft III takes them four years? And you sit down and play Warcraft III?

You can kinda say okay, I can kinda see how this all might've managed to take 'em four years.

Kingdom Hearts II? What the fancy fuckin' hell about all that managed to take four fuckin' years?

Althane 05-31-2006 10:01 PM

Quote:

Originally Posted by Lockeownzj00
I've hired three hitmen and a clown to come after you and destroy you, piece by piece. I also told this little kid riding a tricycle that if he kicked your ass I'd give him candy. And he looked optimistic. Optimistic I tell you.

I don't suppose that they were the discount hitmen, y'know, four for a dollar?

Now, the clown, that's something to be afraid about. Hitmen can only destroy your body, but the clown? The clown eats your fucking immortal soul for breakfast, then violates your body for his pleasure later on.

But you'd know all about sick pleasure, wouldn't you, Locke?

As for the little kid, fuck, I can't hit him. That's just playing mean.

Er, how much candy did you offer him?

Edit: And I'm serious. That game just got too damn depressing for me.

List of FF's that I haven't finished, and probably won't:

FF3j: I get into the guy's castle (the weird floating one, not too far into the game, second job set with the Scholar or whatever), and then I find that I forgot to unmorph myself, my mage has no spells left, and I'm like in a miniboss battle. So I get killed, go back to a previous save state, and find that I'm STILL screwed. So I quit playing the game, haven't picked it up since. Dammit.

FF6: Too damn depressing.

FF7: Well, number 1 was because I had to give the game back. Number 2 is because it just started to draggggg onnnnn soooo muuucchhh...

FF1: Fucking Warmech. (ok, beat the game and all. Still haven't killed Warmech. That's the one thing I want to do. And it's like freakin' impossible!)

Uhm... what else.

Oh, FF4. I started it, like last semester. HAven't been able to play it, so there it sits, sometime after the major story event happens. I think I got him back up to level 40 or so. Hehehe.

Fifthfiend 05-31-2006 10:09 PM

Quote:

Originally Posted by Althane
but the clown? The clown eats your fucking immortal soul for breakfast, then violates your body for his pleasure later on.

Oh man, I think I saw that movie.

Roland 05-31-2006 10:27 PM

Quote:

Originally Posted by Big Mac
Umm. Actually Shadow was at the Coliseum(sp) because he nothing better to do. Maybe before you get him from their, he is trying to "mend his ways."

Didn;t they say that the Coliseum was one of the more popular places in the WoR

The only way to fight Shadow at the Coliseum, however, is to bet a certain dagger.

This dagger can only be gotted from a cave on the Veldt.

Inside this cave, is Shadow, unconscious and probably almost on his deathbed, near the SrBehemoth. Why? He was trying to get that dagger, which you get, and then bet against him.

Consequently, if you don't do a certain event, Shadow is replaced with Relm instead, though she still doesn't join you at that point.

=/ And don't ask me what happens if you get Relm before doing it, and bring Relm in your party to get said Dagger.

Darth SS 05-31-2006 10:33 PM

Every god-damn story EVER.

I read all the reviews that say "Woah, the story will blow your mind" and I read these forums which read "Woah, the story is fucking amazing!" Then I buy and play the game, or get it for christmas. And the story really isn't that amazing.

Ruined Metal Gear Solid 3 for me.



Also, what is possibly by biggest dissapointment ever?

I originally thought that Speed Kills in PoP:TTT would happen with stealth, and then also happen if you dodge or blocked an attack or something. I was under the impression that you'd have random reaction based things during normal fights and the prince would absolutely flip out.

Then, truth hit. And it hurt.



Also:

Rainbow Six: Lockdown. Almost the entire game, mostly just the ending. They make this big show of "Oh noes! Roger McAllen, the cool canadian guy that all the canadian players love is hurt and wounded! We're not going to tell you if he's okay."

Finally:

Killzone.

The entire fucking game.

Mirai Gen 06-01-2006 02:18 AM

Quote:

Originally Posted by fifthfiend
Kingdom Hearts II? What the fancy fuckin' hell about all that managed to take four fuckin' years?

At the same time as I get furious, I keep on remembering that ever-so-sweet moment when I used my Limit Break with Riku. That's the part of the game where Square says, "Hey, Disney? Can you sit down and shut the fuck up for a minute? Daddy's working."
Quote:

Finally:

Killzone.

The entire fucking game.
For future refrence; whenever someone, ESPECIALLY a company, says "Our game is a (popular game name) killer!" they are usually full of shit.

Usually.

The only time I have ever been proven wrong was when someone said, "Hey, if you like Street Fighter, go get Guilty Gear XX, it's a Street Fighter killer!"

They were very right.

Burkion 06-01-2006 10:20 PM

I can come up with many good reasons why Roxas and Sora should have NEVER of meet outside of that one event.

Yaoi Fangirls.

Fifthfiend 06-01-2006 10:23 PM

Quote:

Originally Posted by Mirai Gen
At the same time as I get furious, I keep on remembering that ever-so-sweet moment when I used my Limit Break with Riku. That's the part of the game where Square says, "Hey, Disney? Can you sit down and shut the fuck up for a minute? Daddy's working."

Look I mean I'd like to be able to blame that game on Disney, but it's like, then how do you explain every single other modern-era Square game? (Well okay, DW8 is cool). I mean come on - "Behold, for the mysterious figure whose identity we have been waiting to reveal by having him wear a mask for no discernable reason is... ANSEM! By which we mean, it's some guy you don't recognize at all, cause you've never actually seen before. But his name is Ansem! Because that guy you thought was named Ansem is actually some other guy who just called Ansem. Really his name is Xehanort! No I did not just sneezed, that's really his name! Which explains why he was running around calling himself Ansem!"

That was, like, 1000%-pure Squaresoft nonsense, right there.

(In Kingdom Hearts II - Fifthfiend edition, Ansem the Wise is the original Ansem's father. I mean really, would that have been so much to ask? )

Mondt 06-01-2006 10:31 PM

For the record, everybody, the color of quote boxes is 222222, as to not ruin spoilers. That particular one is in a signature, and it's showing since it's not the same color. I figure I'd throw that in there.

Also, as Yoda-like Mickey was, he just wasn't as badass as I figured he would be. I mean, Mickey needs to be blastin' shit all over the place, takin' 16 Nobies out with one slash; non-magical. That's what I expected out of Mickey.

Burkion 06-01-2006 10:32 PM

It would explain away Xenams, which is just Ansem with an X and some funky misspelling.

Really, if all of the O13 gang's names were just Xplusmisspelledname then what the HELL was Axel's name?

Ale?!


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