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Actually there is a rpg game that deals with the issue of magic vs technology.
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swords/magic vs. guns?
not much to say that hasn't already been said, but in my opinion, the victor will always be determined by the more skilled and tougher oponent. If an expert swordsman were to battle an expert marksman, the battle would be determined by whomever landed the first blow. obviously the swordsman would be more physicaly fit and capable, thus allowing him a better chance of evading or dodging a bullet, however, the marksman has the natural advantage of range, so if the marksman is fast enough he can fire enough rounds to take out the swordsman before he comes into range. finally the battle would be determined by the tougher oponent. if the swordsman still manages to survive one or two shots from the marksman, he'll have the advantage of close-range and win. however, if the marksman is capable of surving a close-range attack, he can fire a shot he can't miss and win hands-down. all of this of course, ipso facto. i know i didn't mention much(anything) about magic, but that's because i know nothing about it:sweatdrop |
Hmm... guns VS magic? I've always favoured magic.
Why? It's pretty simple. Any old blob or stick figure of a man can pick up a gun and shoot. One bullet is all they need to kill. They can be mentally ill and still be able to kill. Sure they would probably miss, but a stray bullet might get it. However, with magic and archery, shooting becomes about skill, precision and knowledge. Another reason I like magic better is war. Yep, the thing that plagues us for all eternity is war. With guns, the army with the best rockets and snipers win the day. However with magic, it is a true test for dominance, as the representitives of each faction have proficience. Why, a good mage would be able to dominate an entire nation if he is good enough. My third reason is that magic has a thing a gun could probably not have. The power to heal. Yes, the one thing I have yet to see in this thread is the fact that magic can be used for constructive purposes rather than destructive purposes. My last reason is that generally, magic is intergender. A woman could be just as efficient at it as men, and not suffer for it. Other than pixelated sex-symbols like Lara Croft, how often do you see a girl in a game with huge bazookas that aren't under her top. Not often. Wheras magic has no specific gender... just the thought of a female Duke Nukem just makes me want to hurl... too late. So to conclude my argument, I have to say that a good person would have the ability to defend himself in two ways. With a gun, where he could wound/kill an attacker, or with a magical barrier where he can keep himself safe without doing the wrong thing. (I yellowed a paragraph for emphasis) |
Hmm... Well there's no point in real-world comparison seeing as magic doesn't exist here... Let's go to how we see 'em.
Swords: Classic form of weaponry, adds a +5 to Badass/Hotness (Whichever applies better), +10 if it's a Katana. Oftentimes imbued with magic for whatever desired effect. Has a lot of variety in its types and fighting styles, which allows for versatility. Lacks defensive ability against guns, but some swords are "Runic" or otherwise able to absorb/ward off magic. Also, it is very short-ranged. Guns: Long range, reaches the target much faster than the target is likely able to react to, takes much less time to learn how to use properly than swords or magic, impressive stopping power, and it gave rise to the term "Headshot!" Most variety, however, comes in the form of how long the range is and how accurate it is. It also allows NO defense except for just shooting at whatever is coming at you and hoping it does something. Magic (et al.): By far the toughest to learn, and in many universes is only usable by a select few (Elven blood, had magic-using parents, midichlorians, etc). However, it offers the greatest variety, as magic is really meant to do ANYTHING. So yeah... Swords > Magic > Guns > Swords. Nice little triangle there, no? |
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Or the female leads in the RE games, they generally dress somewhat appropriately, Rebecca Chambers or Jill Valentine?(Don't bring up Ada:sweatdrop ...she at least had a realistic alt in RE4) And how many female magic users haven't had at least skimpy bonus costume. I can't think of any,female magic users who aren't stereotypes or fanservicey, at least shooters have a few realistic or not overtly-sexualised female leads. The few magic users who aren't in skimpy outfits are damsels in distress(Zelda) or love interests or villains(even then only the ugly villains). If anything it's the reverse of what you said. Also as far as I know women can be just as proficient in firearms as men. |
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Yeah, magitech firearms are the way to go. I'd totatly take a P90 of Unending Ammunition, or a Barret M99 of Dragonslaying. even a Five-7 loaded with Ethereal rounds would be pretty bad assed. Why bother with reagents and casting times, or muck about with fighting styles and having to get into meele range when i can take down opponents the smart way?
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It depends on how powerful said magic is and how much control the user has over the magic. If the magiceer had the ability to kill someone, mearly by just blinking at them, then yeah, the magiceer could totally beat a Gunsman. There's just too many varibles to be able to say: "Yes, a magic-weilding person could beat a gunsman in a fight everytime."
However, if a person were to wield both guns and magic into one awesome blend, then it would be too stylish for the eye to behold. We can only dream. |
It depends on how you look at it, I think.
For example, if you're going by pure numbers, gun/technology win. In most accounts, to properly train a mage, it takes years. To properly train and outfit a grunt so that he's a decent shot, it takes a month or two. You could train a fair number of gunmen in the time it takes to train a single mage. As such, assuming the battle/war/whatever is straight down the line, each mage would have to be worth several gunmen to win. While the individual mage is more versatile than the individual gunmen, I would suspect that many mage would have a hard time engaging several gunmen who were at range. Of course, another factor you have to bring into this is scope. When we’re talking about guns, do we mean just the modern versions, or can we take into account sci-fi guns, since we’re talking about fantasy with magic anyways? Would it level the playing field if instead of a rifle you’re standard grunt is carrying around a rail gun? It seems a little unfair to just say “guns” as compared to magic, since magic is more than throwing energy at the other guy, whereas guns is all throwing metal at the other guy. To me, a more even debate would be technology vs. magic…but that’s just me, feel free to ignore if you want. |
Well, any apprentice mage can cast magic. True it takes a while. But Magic is not a quick fix. The way you people are talking, it is like you are only talking about Hand guns. But how about Sniper Rifles. You can get someone hiding and wait for the first person to walk up. A Mage wouldn;t know what hit them until it was too late. Unless the Mage was strong enough to collapse every building/hiding spot with one spell, the Mage would lose. Guns for the win.
Unless you are using a normal Rifle or Handgun. That is the only time Swords and Mages win. All they have to do is wait for the guy to run out of Ammo. |
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