The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Crates? Why, yes please! (http://www.nuklearforums.com/showthread.php?t=14608)

Bells 07-04-2006 02:30 AM

Crates? Why, yes please!
 
I was just googling at random, and it struck me...

Why... crates? Every freakin game has crates... they are always there... you smash then, and they are gone... someone put them there... for aparrently no good damn reason... someone decided that, that crate that is bigger than you, will only hold one medkit... it puzzles me...

Then.. i found This site and now im left to wonder about the world of crates that is gamming...

Anyone can explain this to me? Ever wonder abotu crates in games? Ever hated then?

Barrels also count! Flamming barrels worth +10 points!

[ray.z] 07-04-2006 04:17 AM

A Gamer's Manifesto

Look at number 14.

Quote:

Originally Posted by David Wong and Haimoimoi
But here we use the crate as a symbol for all lazy, recycled game design. Of course there's some innovative stuff out there but for every one of those, there seem to be 30 games that are, for instance, set against the backdrop of a post-apocalyptic future. I understand that lots of game designers remember the futuristic cyborg movies of their childhood. But remember the only reason those films took place in an apocalyptic future is because it was cheaper to film in a burned-out factory than to build actual futuristic sets.

Read everything else in the article too, it's bloody hilarious.

I don't know about barrels though. My first memory of them is affiliated with Donkey Kong.

greed 07-04-2006 04:30 AM

Doom 2's level Barrel's of Fun is the memory of barrels that sticks out the most.

Staizer 07-04-2006 05:31 AM

I tend to disagree with their sentiment. The fact that there are "crates" does not mean that the creators of the game are uncreative. What if there is a perfectly legitimate reason for having crates? Like, I don't know, for carrying stuff?

Games that take place in modern setting are going to have crates. Games that take place in the Medieval period will have chests, which are basically armored crates. Games in the future will have some sort of futuristic "crate".

Just because it has crates doesn't mean its a crap game. Its a crap game when they use crates all the time, or when, when a crate is broken open and only one thing is inside, OR NOTHING!? GAH! But just because crates are there does not signify a crappy game.

What were the boxes Mario hit with his head if not crates? Tell me, what kind of game can be created where you get ammo, health, items of SOME sort, that does not store them in crates? What would you use instead of crates?

[ray.z] 07-04-2006 07:45 AM

Hmmm, I guess you're right Staizer. But I just hate in when there are crates everywhere. And the problem is that there is an incentive to break each and everyone of them, in the off chance that there will be something within them.

Msrio Bros. was different though, cause there was a garentee that there would be atleast somehting in everybox. Alot of games just have them there to annoy you - this especially goes for Zelda (damn vases and grass).

But instead of crates, well I dunno ... you could just have the item just hovering or lying there.

Chipper173 07-04-2006 08:15 AM

See, but that wouldn't make sense. Who just leaves stuff lying around in the open for some heavily-armed rapscallion to take? Heck no, you need to put that in a box, he'll never think of that.

mammothtank 07-04-2006 10:24 AM

Quote:

Originally Posted by Chipper173
Who just leaves stuff lying around in the open for some heavily-armed rapscallion to take? Heck no, you need to put that in a box, he'll never think of that.

Yeah! And we'll put our stuff-filled box in the middle of a group of empty boxes! That way, he'll never figure out which one has the stuff in it!

I have no problem with crates; they're fun to smash, and sometimes I find things inside. Really, they're just a convenient item receptacle.

PyrosNine 07-04-2006 12:03 PM

At least, at least we're not getting health restoring chicken legs from our enemies bodies, who, while living, were not chickens. Nor were they holding a bucket of KFC.

As long as this does not happen in a game, I'm A-OK with crates. Besides, if there were no crates, what would I smash?

Specterbane 07-04-2006 01:46 PM

You're all failing to see the glory of boxes that Half-Life showed us:

Gordan Freeman. The one man who could ever defeat the ailen invation
and save the world, first from beig over run by ailens then from our
own greedy peoples. WHAT IS HIS SECRET!!!!?? Boxes, that's right folks
boxes. And now you too can have this awesome power for just $9.95, you
can get the only Free Man's work out video !|Box VENDETA|! Learn how
to crowbar your way to the top and back down, destroying every box on
your way! What did they do to you? They didn't have something in
them!!! What about those that did you ask? They should have given it
too you from the start instead of hiding it for those ailen
basterds!!!!! So call now and order !|Box VENDETA|! and you too could
be stuck in slow time warp about to kick ass when you get out with out
even knowing what the hell's going on!!!!

This shows you why you can be shot in the head and survive in shooters, it's like a work out video they prepare you for.

Mirai Gen 07-04-2006 02:13 PM

It's pretty much been covered why the crates exist so much. They need to put items in something, otherwise it just breaks the feel. And, well, Gamer Smash!


All times are GMT -5. The time now is 12:03 AM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.