The Warring States of NPF

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-   -   Just how many colors of magic are there in FF? (http://www.nuklearforums.com/showthread.php?t=14695)

MysticWind 07-13-2006 02:36 PM

Just how many colors of magic are there in FF?
 
Black
White
Blue

I've heard of Time Magic described as "Grey Magic", but I kind of doubt that's canon, or even ever mentioned in FF at all by that name.

How come there's no green magic for nature?

Meister 07-13-2006 02:41 PM

In FF1 there was White (healing) and Black (attacking) Magic. In FFV Blue Magic (monsters' attacks) was introduced and appeared in later installments under various titles. As of FFXII, there is actually Green Magic, which is basically status-changing spells taken from the Black and possibly White spell list. I think that's pretty much it; there are Time Magic and Summoning Magic, but they don't have a colour as far as I know.

But in reality it varies from game to game anyway, so...

Melonwheels 07-13-2006 02:50 PM

Black
White
Grey (summoning, and it seems Garland has this)
Time (which is grey too i think)
Blue
Red
Elemental, I guess

Essentially, you can see it all in FF3 for the nes, or FF5, except for the Green Magic mentionned.

All there's left is yellow magic.

Meister 07-13-2006 02:57 PM

Red is a slightly more complicated issue since it's not a school of magic that has specific spells (like Green presumably does compared to Black and White in FFXII). It's just lower-level Black and White Magic. Elemental magic is also just a property spells can take, and I wouldn't give it its own category.

By the way, moving to Video Games.

MysticWind 07-13-2006 03:04 PM

Hm, but aren't elemental spells basically black magic spells?

Also, I'm kind of wondering if we'll ever get to see the FF-styled super summon guardians in 8-bit.

Jagos 07-13-2006 03:15 PM

Wasn't Bahamut in there at one time? Haven't read the comic in so long, I forgot... Especially when Cloud was there.

Mirai Gen 07-13-2006 06:00 PM

From what I remember, Black is damage-offensive, Green is status ailments, Red is a weaker combination of B+W, White is healing, and Time, Summoning, and Blue is the stealing and usage of creature abilities.

all I know offhand.

Coinspinner 07-13-2006 06:01 PM

There are some spells unique to red mages depending on the game but even FFXI places those in white or black. Elemental magic was a skill in FFXI- your chance at success with elemental black magic (Fire, Blizzaga, etc.) was based on that skill. All spells in that game have an element though; for example Barthunder is an earth spell that protects against thunder.

Melonwheels 07-13-2006 07:35 PM

By elemental I meant geomancy.

It depends on whether you take color as being spell-wise or school-wise. There aren't red spells per-se, but there is a red school of magic.

gurusloth 07-14-2006 01:59 AM

Yeah, they should assign colors to some of the other magics in the games, to make it less confusing.

So, we got:
-black magic (offensive, usually elemental)
-white magic (healing/curative + holy)
-blue magic (stealing abilities from monsters)
-red magic (weaker versions of black and white; versatile)
-green magic (dealing with inflicting status effects)

Then there's the magics without color:
-Time magic (aka Space/Time or Cosmic)
-Summoning magic (aka Calling)

For free colors we have orange, yellow, and purple, maybe throw in grey and brown for the sake of completeness. I think Time magic should be purple, and Summoning should be orange. But then there's Geomancy...should it be brown, or is it actually what Green Magic used to be? Also, are there any magics we've missed/forgotten about?

Mr. Viewtiful 07-14-2006 03:40 AM

I don't know about you guys, but I wouldn't really consider Geomancy a magic, mostly because it doesn't use Magic Points (in Final Fantasy Tactics).

Also, in the same game, the usage of Geomancy was dependant on whatever landform the Geomancer was in contact with, and couldn't use any element at will. The other magics, however, can be used at any time as long as the caster has enough MP, further diqualifying it.

Then again, there's the Geomancer class in one of the mainstream Final Fantasies, but I've never come in contact with it myself, thus I can't speak for that case.

Coinspinner 07-15-2006 01:47 AM

Quote:

Originally Posted by Mr. Viewtiful
Then again, there's the Geomancer class in one of the mainstream Final Fantasies, but I've never come in contact with it myself, thus I can't speak for that case.

FFV. No MP cost, picks a random "spell" depending on the background and your level. Mog's dancing is similar, but he can change the background.

I usually consider Black, White, Summoning, and Blue to be the basic categories for FF magic. The differences between those are the most concrete I think. For the sake of making more jobs you can then cut'n'paste spells from those sets into new categories like Red, Time and Yinyang, or alter them slightly for things like !Sword Magic and Dragon Magic. Then there are spell like abilities like ninjutsu (which in FFXI requires tools like squirt guns and caltrops), geomancy (using one's surroundings as an extension of one's self), monk powers (manipulating one's own qi), song and dance.

Deathosaurus Wrecks 07-15-2006 02:35 AM

I remember from playing FFV way too much, that time magic was marked with grey icons (vs. the black icons for Black magic and white icons for White magic)

as far as i know, no collor was ever attributed to summoning or geomancy.
(geomancers FTW)

Myst Warrior 07-15-2006 08:41 AM

Actually, I think that Red Magic has one unique spell (at least in FFTA). It is the only magic set with doublecast. Of course, doublecast doesn't use MP, so is it a spell? Who knows.

Bamboozehound 07-15-2006 10:40 AM

This should answer all of your questions, and more.

GoeTeeks 07-15-2006 11:16 PM

Ninjutsu? FFIV, and Tactics label that as seperate. But I suppose Ninjutsu isn't really magic as much as items combined with spiritual power (so a combonation of magic and items?).

Perhaps Alchemy (magic through items/science. Not invoked through a person's spirit, but still magic in some way.) I suppose, silver would be a color? Or maybe clear...

Magus 07-17-2006 12:02 AM

I think the term gray magic came from people saying that red magic should technically be called gray magic, not realizing that the original design comes from the D&D alignment stuff, red being neutral between good (white) and bad (black).

I think creating a new category called Green Magic is sort've silly, but I guess it's okay, since FFT had the Oracle class with the status changing abilities (and they called it Yin Yang Magic in that game). Green Magic is a better name than Yin Yang Magic.

Fifthfiend 07-17-2006 12:19 AM

I'll tell you what they need, is purple. For magic of the funk.

Just think of it, you're sitting there playing Final Funkstasy Tactics, and then your Jimi-class unit wipes your enemies out, by setting his guitar on fire to summon the Soul of the Rock.

James Brown, launching Say it Loud attacks. Clinton-class units, summoning the Mothership.

Kick out the jams, motherfuckers.

Don't even tell me you wouldn't play that game. You know that I don't like it when you tell me lies.

GoeTeeks 07-17-2006 01:00 AM

Makes me think of the Pimp class in my game...

But if you're going to throw in purple for funk, may as well throw in pink for pop-magic (as in pop-star). Gets the opposite sex to at first drool over you (paralyze), then do what you want (charm), but if you keep it up to long, they want to kill you (aggro).

Redwood 07-19-2006 05:00 AM

It's hard to argue over something like the colors of magic. If you take all of the Final Fantasy games, you'll see so many differences from title to title, you would never get to a point.
And what is "Time Magic" after all? Haste and Slow? I would say, sometimes it's black, sometimes it's white. What should green be? Stats-boost? Like Protect and Shell? Or the other way round? Poison and Sleep?
Is summoning magic or just a natural skill? Depends on the game. I.e. FFVII (magic, I count materia as magic, and all these nice colors... summoning was red, right?), FFIX (natural skill and magic), FFX (natural skill, after all, it doesn't cost any mp)... and FFVIII, it's some kind of contract if I'm right.

So, after all I'll stick with Meister on one hand and Coinspinner on the other.


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