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A little help with resizing?
Okay i'm working on a 8 bit theater fan comic using the sprites. The problem is that when I use the sprites, they turn out to be much too small. So I try to resize them using Transform in photoshop. It works a little only the sprites get a little blurred. It's quite annoying. Does anyone have any tips on how to make little images bigger without the blur? It would be most helpful.
This is what I have so far. http://i7.photobucket.com/albums/y28...ot/thusfar.jpg |
What I do is probably stupid and inefficient, but...
1. Zoom in until the sprites appear the size you want them to be. 2. Take a screenshot. 3. Open a new document, paste in your screenshot, copy the large sprites and paste them wherever. |
Meh, I've tried that, and it mad me go crazy.. er.. And harder to see the right size for the panels. But last time I tried it, it was on MS paint. I'll try it out on photoshop. And seeif it works.
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Photoshop is an insanely powerful program, like SWB said, but one thing it falls short on is it's view towards pixel arts. It is possible to do pixel work if you use the Pencil tool with a square brush. As for the anti-aliasing, if there is a way to disable this it is unknown to me. Better off using something a little more primitive for this.
If your mspaint is able to save images as .png it's all the better. Do the usual resizing and whatnot. Save as .png to retain proper color and image quality and load it up in photoshop. Photoshop is better suited for layering and other neato effects. Resize with mspaint and layer with photoshop, as well as texting and stuff of that nature. If you are lucky enough to have an early graphicsgale installer with the 30 day tryout period you'd even be able to do a lot of stuff with that. Just because one has photoshop doesn't mean one has to turn one's nose up at other programs better suited for simple jobs. Hope this helps. |
Best way I've found is to turn the image into "indexed color" and then resize as you please. It works best when everything is a distinct color, but everythign looks pretty distinct in your pictures, so it should be a go.
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Mimic: I notice your image is a jpeg file (cause I'm a nosy barve). Jpeg is great for working with photos because it's designed to smooth out rough pixels (anti-alias), but for pixel art it's not only going to mess with your look but it's also probably going to give you filesizes that are unneccesarily large.
Try converting the image to a gif and then resizing. Depending on the app you're using using may even be able to specify the bit-depth (reducing this will reduce your file size and may help preserve that pixeleated look). Quote:
But thanks to you sir (and the link in your sig) I have recently found Graphics Gale (free version) and my life is so much easier. I've been working with it pretty heavily for about three days now making an animated header for a website and I can't get over how much I like it. My point(s) being: Grandmaster Skweeb: Thank you so much you grand prophet of efficient pixelry. Anybody Else Who Cares To Listen: Listen to Grandmaster Skweeb for this guy knows whereof he speaks! |
[9:09]***Adghar walks in with a smug look on his face, then proceeds to make a condescending and arrogant comment regarding the collective intelligence of all those involved with this thread.
There's a simple solution - hit Ctrl+K (or, if for whatever reason that doesn't work for you, Edit -> Preferences -> General) to bring up a general preferences video, then change Interpolation from Bicubic (Better) to Nearest Neighbor (Faster). A few details might be different in non-7.0 versions, but it should be there. As soon as you're finished, Transform should resize without doing any anti-aliasing. |
Mimic, on a sidenote: remember to leave room for the text. You're not going to be able to fit much in the first few panels. Unless they're supposed to be silent in which case I'll shut up.
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