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Valkyrie Profile at least was consistent - you gang-raped an opponent with the normal attack command. It still doesn't make it any less absurd to use that as a comparison for out-of-battle death needing to be removed. If you ask me, that was the whole point. Believe whatever you want, but any good story has at least a couple of deaths (good side or bad side). And just because Final Fantasy games happen to have a status effect that looks a hell of alot like death, they aren't subject to removal from that list. EDIT: Anyway, it sounds like closing time to me. |
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Anyway, I'm not gonna go crazy into my point again. All I'm sayingf is people were complaining a FF game had no deaths in it and I just realized that FF games only have deaths in them when they are due to story points, never due to getting hurt in battle or anything related to the actual gameplay. So I can totally see a FF game not having any deaths just as long as there's no one getting killed in a cutscene. |
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Hmmm....kinda surprised how many people didn't like FFTA.
I loved it, probably more then FFT. My save file has over 196 hours in it. The only other game I have that kinda time dropped into is Sonic Adventure 2 Battle, and that's cause my wife and I REALLY wanted to see what Green Hill Zone was like in 3d. God, we were disappointed. But there was something about FFTA that I loved. I thought the battle system was just fun, the story was decent, and the graphics were great. The problem I have with FFT is that it takes way too much to get into. Plus, FFTA is portable, so I played it at work, which was nice. If they re-release FFT for a handheld, I might get into it again. I love The Magicbox... http://www.the-magicbox.com/0612/game061214b.shtml Some more images of FFT. *edit* Mirai, your earlier comments about Castevania make you my new best friend, just so you know. God, I hope I get Portrait for Christmas. |
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I mean, at this point, I am literally wondering what's going on with you. Not that that's necessarily a bad thing, as popular culture would have it. You're just restating your point with no response to the counterpoints/evidence presented to you. Please, answer? |
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I would like to see a game where a character's death in battle (Similar to FFT; gotta give some time to revive) would affect the story; however, that's really not possible. There are too many possibilities, and scenes that would be affected; imagine FFXII if Balthier died in the escape from the castle. |
The thing is, it's practically impossible for a game to be coded correctly so that it can take gameplay ramifications into account when considering plot advancement. That's expecting too much. Only MMORPGs or other player-driven games can do things like that at this juncture.
Even if there was a RPG that allowed you to continue 'with or without' this character, they won't allow that character to 'die' in any random battle. It would be a 'staged' battle where the games programming is prepared to change the proceeding storylines based on a variable: whether X is dead or alive. Now, there is one way to allow for a storyline to proceed without a played character: modify the plot so played characters aren't involved in the storyline enough to matter. My point is that you can't have it both ways; modern programming methods simply can't accomdate a character being deeply involved in a plot, and then allowing for the game to adjust based upon said character's random in-game actions. It can happen in very small instances or in particularly open-ended plots, but open-ended plots tend to lack substance compared to the FF series 'linear movie' template. |
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I know what you are saying but really, this is just another thing that is taking away from the original point that someone made and I responded to. You can have a FF game where no one dies because no one [important to the story] ever dies unless the story says so. They can be wounded, KOed and smashed into jelly (litterally with a big metallic arm of a giant tank spider) in gameplay but they will never die. But once the story turns around and says 'ok, this character has to die to make the game "dramatic"', then all you need is a simple guy running up and slashing someone in the back with a fingernail and they are just fated to die on the spot. If you can't agree that this is kinda pathetic, which was my point and not focusing on the 'illusion' or what have you of the 'story', then you must have cried at the end of Episode III or something...you really can accept quite a lot. Note: Despite this rather laughable situation of characters never dying and then dying from random cut scenes, I still like FF games and I'm not saying they are bad. Just saying because there's always someone who has to bring up that as a counter-argument... Quote:
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Anyway, you make good points on all the other stuff. |
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