The Warring States of NPF

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Used_Potato 05-01-2007 10:54 AM

Quote:

Originally Posted by Tendronai
You know, for the same reason, you would think that Bowser would start handing out those old WW1 German helmets to his Koopas. How many times does he have to see it before he realizes Mario's main weapon is his jumping?

He did try that out in Paper Mario. Too bad Mario had the Hammer in that game. ;o

crimson5pheonix 05-01-2007 11:06 AM

And another thing, how come Megaman can be shot several times by enemies and bosses and live, yet be killed by a small spike in the foot? And why doesn't Wily exploit this weakness more often?

PyrosNine 05-02-2007 01:55 AM

I have been playing Megaman 1-3 these last few days, and I have pondered the exact same thing.

I was even expecting Needle man to be able to one hit kill me or something. I suppose there's the danger that if he made a Spike Man, it could go rogue and destroy every other bot and Wily couldn't control it, and if he put spikes in the boss room, the Boss himself might die from the spikes.

They really aren't that smart, them bosses, and this is not fixed for Thousands of years, right up to Megaman Battle Network.

As for why these cripple Megaman so, is probably that impalation is too graphic for the kiddies, or is a damage that would impair Megaman's abilities to an extent that would make the rest of the level impossible.

You get a spear through your legs? Can't jump, so you can't make that next gap or over that one obstacle.

Spear through your head? Can't see!

They obviously must bust through whatever shielding Megaman has, as Needles, Ninja stars, Energy Bolts, pure electricity, giant rocks, magnets, and even snakes are burnt up by it.

The real question, of course, is why Megaman can walk on them unharmed if he's been hit by something prior to falling upon them ("flashing")

I do like, however, how the more recent megaman games have given these young whippersnappers an easier time by making it so Megaman (in this case, Zero) can survive spikes much easier with Cyber Fairies and the "Strongest" armor which either removes spikes from the level, or makes them just do damage, up to a moderate 4 things of damage.

Mirai Gen 05-02-2007 02:11 AM

Quote:

Originally Posted by lazy man
In all honesty, I think the space pirates from Metroid have a lot of kinks in their system. Although this shows more in Prime I still think that, with all of their technology and the fact that they've gotten metroids MULTIPLE times in Metroid history, it seems pretty strange that they haven't even CAPTURED Samus yet.

Although I guess that just says something about Samus and how versatile the Power Suit can be.

Space Pirates aren't very smart.

But seriously, I always wondered how Mother Brain got into Tourian to begin with. Seriously. She can't even fit through the fucking door in her Super Metroid Final Boss Mode thing, and as a giant brain, it's not like the Space Pirates can really carry her around or something.

Just imagine that kind of trip, getting Mother Brain into the elevator down to Tourian, especially with the giant drop in early Brinstar.

"Alright, go forward. Watch it, you idiot!"
"I'm sorry, Mom, but you're really freakin' heavy!"
"I am cutting your allowance for that one, mister!"

And Captain N makes even less sense than that.

Arlia Janet 05-02-2007 02:19 AM

Ever since I was a little kid, I always wondered why Wily didn't build a robot out of spikes. Spike Man could kill God by hugging him.

Why did Bowser decide to put exploding mines on the periphery of his battle arena when he had no tactical use for them at all?

When a bridge goes out, there will always be some sort of incline nearby and an unguarded vehicle for you to ramp over.

God of War II was pretty bad in this regard also. You used the architecture around you to impale, maim, and decapitate your foes, but other than that, those hanging blades or whatever served no purpose.

Used_Potato 05-02-2007 07:11 AM

Spike Man reminds me of another little flaw.

How is it that Wily can render his own final boss weapons immune to the Mega Buster in the earlier games, but he can't do the same to the Robot Masters? And why does he just quit shielding his final boss weapons against it eventually? I suppose it would be too expensive/take too much time to shield every robot he has against the Mega Buster, but seriously, how much effort and resources can it take to shield your shit from a pea shooter?

Quote:

Originally Posted by PyrosNine
I have been playing Megaman 1-3 these last few days, and I have pondered the exact same thing.

I was even expecting Needle man to be able to one hit kill me or something. I suppose there's the danger that if he made a Spike Man, it could go rogue and destroy every other bot and Wily couldn't control it, and if he put spikes in the boss room, the Boss himself might die from the spikes.

I remember Bubble Man having spikes in his room, and yet having the brainpower to avoid them easily while still fighting Mega Man.

PyrosNine 05-02-2007 07:47 AM

Sure, but all he had to do was just float near the bottom, and it was only lethal if Mega did something stupid as well, by leaping.

If he was smarter than the other bosses, he was dragged down by the utter uselessness of his weapon, which I only remember using against the final boss of Megaman 2.

Tendronai 05-02-2007 08:12 AM

It really makes you wonder how some of these characters achieved their doctorates. I mean, instead of having a front gate, have a chasm filled with spikes. If you want anyone in there, you go out and fly them in. As long as you're the only one who does that, it's not like your sworn enemy is going to sneak in any time soon.

crimson5pheonix 05-02-2007 11:12 AM

maybe mega's processor is in his foot......

divinewind 05-02-2007 11:39 AM

I'm surprised no one has thought to mention Link yet, he might be by far the worst. Why is that these dungeons he has to venture through are always set up just perfectly enough that, if done in the right sequence, you can get through it and to the end with barely any trouble at all. Like isn't the point of a dungeon to keep people out?... Yet theres convieniently placed maps and compasses to help you navigate through them? And not to mention that there's a key for EVERY chest. Like if Ganon doesn't want Link to get an item or weapon. Why not put it in a chest and destroy the key or something? But no, instead he has to have all those evil banishing items guarded by really big monsters that can easily be defeated by the item that you had found in that very dungeon? If you wanna keep Link out, put a lock on the front door, and lock the key inside, or yet again, destroy it, we all know you can do it Ganon.


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