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The incredible ugliness of Cecil... good lord he's ugly... detracted me from seeing that Tellah, Rydia and the octopus actually looked really good. Interesting camera angle too (import FF12's battle system please!).
What I liked about FF4 is that it seemed to be the hardest FF game that I've played. Something about the level designs and monster stats just forced me to be extra careful about how I used and protected my characters for fear of running out of resources. If FF3 DS is any indication, FF4 DS will be a walk in the park. |
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In-game Cecil reminds me of Alastor from Viewtiful Joe minus the cel-shading.
Makes me wanna puke. Ugh. |
So they're devoting what I assume would be quite a lot of man-hours of effort to releasing FFIV again (I mean, good Lord, how many different releases has this game seen? I count three off the top of my head already if you count the original SNES release) when they have so many other wonderful games they could reintroduce (or bring over from Japan) to the gaming public? I mean, they could be using this time for
Chrono Trigger Soul Blazer Illusion of Gaia Terranigma Chrono Trigger Treasure of the Rudras Treasure Hunter G* E.V.O. The Search for Eden Chrono fucking Trigger --and that's really just a partial list, from games I have been fortunate enough to experience myself, from just one console. They're overlooking all these wonderful games for another fucking version of FFIV? I call this a case of "too much of a good thing". *edit: Okay, according to GameFAQs, this game was actually developed by a company called Sting, but released by SquareSoft. I do remember reading that it was the last game Square gave Nintendo before they started to make games for Sony. |
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