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Even if you have silver, it will be turned to iron (By my guy)
Oh, and my guy has an iron sword. |
... wtf...
Alright, in my opinion, that power seems way to strong, but that's krylo's call. I mean, what's to prevent him from turning the weapons of anyone trying to hurt him to jello, literally. And what would prevent him from changing the weapons and even clothing of any faeries trying to hurt him to iron, or opposing vampires weapons and clothing/armor to silver? I think the skill was originally meant for items the mage is holding, not any item in sight... |
Yes, I do have the cheapest character... If I wanted, I could rule over every one of you with the powers I have (But I won't)
And if it is only holding, I may change it... |
Hey krylo, question, how free are we to make new spells for our characters? Say a simple new fire spell... or some sort of spell that protects against IHMN's mind tricks...
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Pretty free. Also, he'll have trouble controlling a mage for any length of time, as that mages are... well... mages. They're required to have willpower... and you'd know if he was trying.
As for molecular rearrangement... it takes awhile. You're rearranging molecules. Basically, all you're going to be able to do to someone else's weapon before they stick you with it while you're busy concentrating, is to put a wood 'fault' in it, so the sword breaks easier, or something like that... and that's if they have to run up to you. It's not an instantaneous ability, takes hours to transform a whole weapon, and about a minute to transform enough to make a difference... and it requires concentration... in other words, against other people, it's like a slightly less advanced version of soften. However... you could carve yourself a wood knife, and like the description says, make it into an iron one. There are other things you can do with molecular arrangement to be rather deadly-like... but if you want to master it to the point you can do things like that (and no I'm not going to tell you what they are), I'm going to ask that you be quite a bit weaker with mass domination. Oh, and... FZ, your character will be the 'cheapest' by the end. And there were some things Ren wanted brought up, but she didn't bother typing it earlier: She first wanted to point out that vampires don't eat, produce waste, produce blood, or reproduce. Thereby they're (un)dead. Also... if you wear robes out, you're still going to smoke and burn pretty badly during the day... wear leather, it's about the only fabric that sunlight won't penetrate... it also doesn't burn quite as easily as other fabrics. Also, she never agreed to being a slavemaster to Ecurt... I said she could if she was up to it. She apparently isn't. And SS... Seelie and Unseelie are Celtic Mythology dating back to BC times. They aren't something made by... I can't remember his name... and I hadn't planned any half faeries or bards... and faeries and humans definately don't live in peace. Never have, never will (humans would attempt to kill any faerie they see, and the faeries would wipe out the humans if not for iron)... and Alucard showed up before the faeries fled. As for the god of destruction... I had a faerie mage on a mud called AtP... pretty much owned the place. I was the strongest evil character, and maybe 3rd strongest overall (although my character sucked, because faeries sucked there, but I was good at playing him). He was also arrogant as hell, and took to calling himself the god of destrucion. His name was Alucard... and Nate had a shaashka (basically a thri-kreen) warrior known as Moloch who was neutral aligned. Expio is a character of mine from a third, FF based, mud... who was an esper, and Vanya is something Ren pulled out of some orifice or another. That's where we got our gods. It's also why I didn't name any others. Gods on that MUD would be PCs with lots and lots and lots of power... given to a few people we trust to play them properly at the start. And we decided one of our first 'world quests' would be having the player base have to deal with alucard by sealing him up in an amulet like the one I described. There are more differences in just that little bit you typed up, but I don't want to ruin any of the story so I'm keeping them on the down-low. What else... oh yah, weapons. Um... Neither is really going to be a big threat for the most part. Faeries will be at first, but only to I and Ren... unless someone else makes a seelie/unseelie character, then for them to... for everyone else it's going to be more mundane things for the first two to three chapters, depending on how things progress. Unless I make some last minute changes... but I definately don't see vampires being much of a threat, really. They'd have no reason to get in our way, and we'd have no reason to get in theirs. |
I've read/seen things were vampires do it (It being eating) (And usually the produce waste thing is ignore). Always figured that vampires could eat if they wanted, but don't since it has no purpose.
And I just realized how much I screwed myself over with my mastered abilites... Probing needs no mastering, it's a very simple thing. Going to add a new master... Edit - Mainly added probing so I can know Faeries names, but now realized how much it would tie in with domination... Edit 2 - Why would a mage have protection against mind tricks? That's a psionic thing... |
I wouldn't probe any faeries for their names if I were you... they'd notice you digging around in their head, and probably wouldn't feel too bad about killing an already dead creature... particularily to protect their names. You may not even succeed in the probe, depending on whether you keep it mastered or not.
Now... depending how good you are at probing, your random human off the street, and maybe even some weaker faeries, wouldn't notice you digging around. However, most faeries are pretty decently powerful mages... and a mage would. Why? Because psionics and magic work in a very similiar fashion. A psioncist exerts their will over their own inner power, the stuff asians call 'chi', while a mage exerts their will over the elemental forces of nature, and bends it to their whimsy. A psioncist using domination or mind probing someone, is, more or less, them using a combination of their own chi and will to control the other person's will... a mage of any sort is going to have a far stronger will to break through then Joe the peasant... so basically, the success of a psionc ability and a mage casting fireball are both determined by the users willpower. They are capable of different things, however, because exerting your force over nature is a whole different ballgame than exerting it over your own inner power, and vice versa. When dealing with a faerie the similiarity between psionics and magic blurs even further. You see... when I say faeries ARE magic, I mean it. Where a human, wemic, etc. has 'chi' a faerie has magical power, just like the natural elements. Upon really thinking about this, I don't know that a faerie psioncist would be possible, and I think I'll alter the race files that I have on my computer... although no one is going to be making a fae psioncist for this RP so it doesn't matter here. Anyway... a faerie, being so closely bound to magic, always has some skill in it, and usually becomes quite powerful, but, more than that... a faerie mage exerts their will over not only the outside world, but also their own power... as that the power of both are so similiar. (Note: that last paragraph was all stuff I haven't cleared with Ren yet...) As for a spell to protect against domination... I theorize that a powerful mage could create a spell designed to detect a psioncist's chi, and send an attack along that... it would be an ice/water spell, however, and FZ's character specializes in fire... |
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Also, faeries are very strong mentally, so I'm sure that has some bearing on blocking psionics. Plus, the glamour and magic and other realm and all that jazz. Yes. |
Switched mastery of Probe to Psychic Crush (Making even Mages and Faeries vunerable)
Also got rid of Molecular Rearrangement and replaced with Control LIght Edit - Removed Shadow-form and replaced with Split Personality |
I think I'll just make my character an escapee just as the RP starts, if no female character who would have a slave appears. It's just too bad that, being a slave, he couldn't get too powerful, considering that the masters probably would have killed him if they thought he was a threat.
Looking at the other characters here I think I should have chosen something else. Something with power. Just enough power that vampires, pyromancers, and faeries can't kill/control him with just a glare and a few hand motions. Oh well. |
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