The Warring States of NPF

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Forever Zero 02-21-2004 12:45 PM

Man, this has progressed far in one day/night...

I have no clue how "Pure Bloods" came about, I always thought it was just applied to vampire elders or something, since the idea of vampires having children seems impossible for the stated reasons.

And I could easily see vampire hunters. You forget about mages IHMN, a few good pyromancers could roast a small army of vampires that tried to kill them, then other hunters could move in while their weak, so vampire hunters are very possible. Note, I said mages would be useful, but my guy won't be a vampire hunter, just a pyromancer.

Coffins because... they're dead? I'm not totally sure how it came about either, but since vampires are a sort of long term undead, while things like zombies and skeletons are usually just summoned as quick fighters or something. Unless you start including Liches, or wraiths... you know what, I'm just falling back on "I have no clue"...

And as for the board being anti-gay, I'm not pro- or anti-gay, I'm really just apathetic. I don't care what gays do, just don't bother me about it.

IHateMakingNames 02-21-2004 01:07 PM

150% damage isn't that great to roast a small army. And your taking what I said, then changing it (Small group meant like three people). The hunters would become hunted, and killed at the best time. Think ninja. Vampires wouldn't jump out when the hutners (If it is a larger group) are all together, but when one is going to get water or something.

And to me, vampires don't see Undead at all... No more then any other fantasy living race.

Forever Zero 02-21-2004 01:20 PM

I changed it because three people would be idiocy. If you are fighting vampires and think "Dur,3 vs a mansion chock full... we be good!", then your going to get munched. I imagine in this world, vampire hunters are in at least groups of say ten or so, and would have a few mages. In a straight up battle, the vampire hunters would win, but if they try to take the fight to the vamps on their land, then the unters would be toast. I was thinking two things with fire mages. Area of effect spells if vampires try to rush, and if an assault doesn't work, the mage can stand back and just burn down a whole building the vampires are in.

Also, Vampires are regarded as undead, because in most vampire myths I know of, the person that becomes a vampire needs to die or be dead, then they come back from death as a vampire...

IHateMakingNames 02-21-2004 01:25 PM

Usually when you see vampire hunter(s) it's between 1-5 people... And in their mansions/castles, at most there will be five vampires (Mentioed that they are everywhere, but in small numbers) Also, mage vampires? Not all vampires are just attack with melee (My guy is a psionic after all) Vampires are just improved humans with more weaknesses.

Now with all of your talk about fire, I'm tempted to remove shadow-form and replace it with Control Fire, making him basically immune to fire. (Though shadow-form makes him immune to, but he can't attack phsycially while in shadow form)

From what I know, to become a vampire you are biten. That really doesn't kill you..

Biran 02-21-2004 01:41 PM

This is only partly finished, so I'll get the rest up later.

Name: Greg Taylor
Age: 23
Occupation: none
Race: Gnome
Class: Primary: Inventor Secondary: Blacksmith
Skills: Can use tools and first aid supplies well
Weapons: Usually he uses his inventions to attack, but sometimes he uses his tools (i.e. wrench) as well.
Equipment: Work supplies carried in a tool case (Wrench, screwdriver, etc.) and first aid kit.
Appearance: Greg is a fairly average gnome. He is about 2'9". Like all gnomes he has long ears. He wears a pair of gauntlets that he crafted himself. Greg has spiked brown hair and small, beady eyes.
He is slightly insane and is as smart as a gnome can get.
Bio: Greg was a mine laborer until one day he escaped. He had always practiced his inventing skills but now he had no fear of anyone finding out. He started wandering the world to find materials to make his inventions, even though they didn't usually work.

Forever Zero 02-21-2004 02:43 PM

Quote:

At even higher levels may turn fire-based spells back on the attacker
So a assume we start at either medium or low levels, so you wouldn't be turning back any fire attacks for a while. Also I assume there is some sort of control type check that would come into play if a medium level fire controller was going against a high level mage, because I could see the mage making more fire then could be handled by someone not skilled enough, and specifically a pyromancer has more skill with fire then the average mage, so I would think you would need to be at a superior level then the pyromancer in question to control their fire. Also, I see a HUGE conflict with an undead being able to control fire, their weakness, so I'll wait for krylo's call on that one, but it seems odd.

A mage vampire wouldn't seem to take into account all of the vampires powers since most of the improvments are to physical skills, but it is true, their are mage vampires. However, while a mage vampire is casting spells, they aren't charging you and trying to rip your throat out, so then it devolves into a standard mage battle.

And in many accounts, along with the vampire biting you and drinking your blood, you also need to drink the blood of the vampire somehow. Thus, all vampires in a "clan" are servents of another, except for the head of the clan who I would assume became a vampire not by being bitten, but by making a deal with the devil (Literally), and thus might be the "Pure Blood" vampire type. This is of course only including western vampire myth, but western vampire myths seem to be the most widely accepted in Fantasy universes, so I assume those would be the rules followed in the RP.

And one last note, enjoying your invisable log on status IHMN?

IHateMakingNames 02-21-2004 04:46 PM

Why would I want to turn the fire all the way around? Just turning it to the side or making it cold is good enough. The quote you used is just saying that if you're really good at it, you can use the fire to attacker your attacker (Which is stupid to do to a pyro). And fire is only one of their weaknesses, and a minor one at that.

And it is not a 1v1 fight. The Clan would not want vampire hunters, so they would send a small army to kill even just one vampire hunter. A dozen of the vampires will be casting spells, while rest are ripping your throats out. (This is with human vampires. A giant vampire would just crush you and your puny fire)

You don't need to drink the blood, but get it into your systems. Usually by the vampire injecting it's own blood into the target via their fangs.

I guess a vampire will just be like a Nymph (Expect there are males, and not every vampire is extremely attractive), since they can do every body function expect make reproductive cells (the sperm and the eggs). And they will be 'Undead' (Though they have very little undead qualities that some living races even have...)

Edit - Eh... Does nothing for me...

And we only have 6 people... Anyone else who may join (girl), I still need a slave... Ecurt is getting a slave master from Ren, so that position is not needed.

Biran 02-21-2004 05:06 PM

What the heck, I don't mind being a slave. If you don't want me to, then that's fine, too.

IHateMakingNames 02-21-2004 05:25 PM

1) You are not of the female persuasion

2) Why would a trophy slave be a small, ugly little gnome?

Krylo 02-21-2004 06:42 PM

Alright--Pyromancer vrs Vampire... one POWERFUL pyromancer could wipe out an army of vampires... you'll see what I mean when you see the kind of power some high ranking mages have. However... one powerful pyromancer could still be stopped by a vampire with powerful magic, preferably of the water sort. Really, it depends on the pyromancer and the vampire in a battle. Although, in a one on one the pyromancer is going to have an advantage, because they aren't weak against any magic physically... and the vampire's weak against their specialty.

As for the control fire psionic... well, if Anne Rice's vampires can have it innately (and they burn good too), why can't these ones learn it? They don't actually touch the fire, they just concentrate and gain control of it with their minds. However, it is true that there are checks. A weak fire controller won't be able to touch magic fire at all, a moderate one will only be able to handle some magic fire, etc. etc. The psion would have to be a little more powerful than the mage to completely stop or redirect an attack.

As for vampire hunters... I imagine they'd only survive as long as they could kill vampires without being seen by any surviving ones. I wouldn't doubt they'd exist though, particularily amongs the ranks of the pyromancers and paladins.

Sooo... I hope that clears that up.


As for guild race restrictions... like Ecurt said, just use common sense. If something is contrary to common sense and you want to do it, ask me first.

And Biran... you might want to add rudimentary healing magic or first aid as a skill... like it says in the technology area, gnomish inventions backfire about as often as they work. You don't HAVE to... but you're probably going to be causing a lot of harm to yourself over the course of the adventure.


And last order of business: I plan on starting this on Monday or Tuesday, depending on how things go.

Edit: FZ, are you going to be a member of the fire based magic clan, because if you are I'll whip up a description of what their guild 'hall' looks like.

Forever Zero 02-21-2004 06:51 PM

Umm, I don't see why not. What is different about joining a fire mage clan over a guild, or is the clan sort of a secondary group I join? Eitehr way, I'm at least interested to know more if nothing else.

And I've never read the Anne Rice novels, or seen any movies, but you've cleared up any questions or comments I could have had on mages/pyromancers vs vampires.

Krylo 02-21-2004 06:56 PM

Well... the difference is that mages tend to call their guilds clans... because they think they're special, or I accidently typed clan once instead of guild. You know, either or. Anyway, I'll type up a description of the order of the dragon's place after I get something to eat and go make a post in the Vera RP.

IHateMakingNames 02-21-2004 07:01 PM

I still say any group trying to become vampires hunters would be crushed (Include pyromancers and paladins). It's not that hard for a vampire to surivive an attack. Just morph into a small animal and leave.

Edit - Am I going to have to come up with that the vampire captial (Where the council is) looks like? Technically the Vampire Clan is a guild...

Forever Zero 02-21-2004 07:08 PM

For Paladins, easy answer, holy attacks. I don't care how strong a vamp is, when a powerful paladin starts using holy spells, there isn't a good defense.

For Pyromancers, same things I've said before.

And a last note, is there is strength in numbers. Vampires wouldn't worry until the hunters started attacking, and all the hunters need is numbers and plenty of paladins, clerics, and pyromancers, and they would definatly be an even match for any vampire. Vamps may be able to counter fire magic, but there isn't as effective a counter for cleric spells designed specifically and only to kill the undead. And if they weren't, all they have to do is stay on the surface during the day and they're immune to vampire attack, and at night with paladins and pyromancers, they have more then enough to keep them back until dawn. Also, if the vampires did anything to open and drastic like waging a massive war against a group of vampire hunters, others might get involved to fight the vampires, and while vampires may become numerous, a major coalition against them would crush them, thus why they always use secrecy over brute tactics.

IHateMakingNames 02-21-2004 07:10 PM

... Vampires would not just all out attack, they would do ninja on the hunters. Morph into flies, shadow meld, get right in there while they are sleeping and slaughter them. (If they don't sleep, then back attack at least)

And I think your thinking to much of a 150% damage increase... You shot a fireball at a vampire, it won't just die

Edit - The hunters would probably be the brute tactics, while the vampires are the secercy.

Forever Zero 02-21-2004 07:12 PM

No, but some sort of banish undead spell from a paladin would. I know fire would just do more damage then ususal, but it is sort of hard to counter attack when you are burning like a candle, and vampires a very susceptible to catching fire because of their weakness...

EDIT - Also, I assume not every vampire can do every vampire ability well at first, so there is probably a large portion that are relativly unskilled, a smaller group that can control lower level skills, and the smallest group of vampire elders that are masters of their skills and immune to sunlight. And do you think vampire hunters wouldn't have some sort of magical traps set up to keep out vampires?

IHateMakingNames 02-21-2004 07:13 PM

Paladins can't banish, that is a priest/cleric thing. (And they are easy to kill, plus that banishing is usally only for ghost and possessions) And your fire spells involve chanting, and for anything past a fireball a vampire could secertly have been morphed into a fly then jump down at you before you can get the chant done.

Edit - If they are setting up traps, they are not out hunting, so the vampires have no problems. Vampires would not attack the middle of a base or something, they would get them while they are out in the woods travelling. (You would not be able to except a vampire attack)

Edit 2 - Innate to morphosis, meaning every vampire can do it.

Forever Zero 02-21-2004 07:16 PM

I wouldn't assume transformation is instant, not just, "Turn to fly! *POOF*", but a slow morphing into a fly, so there is a good chance a pyromancer could complete their spell before the vampire is even transformed, or could toast the fly while it is in the air, since a fireball is a good sized attack, and flies are very fragile and die easily, or the mage could hold the spell at the lat word or two until the vamp appears, then let it go in his face.

EDIT - I vote we put and end to our debate since we are quickly filling up the thread, and it is already almost at the limit... This could all end up irrelevant once the RP starts.

IHateMakingNames 02-21-2004 07:19 PM

There is no limit for the RP section. Mods come here rarely. I see 100+ threads all the time.

And as for the instant transformation, I think there would be. Any vampire I have ever seen/read turns from vampire to bat in a second (Usually just covers with cape then bat appears)

Edit - After all this, I want to see some hunters get ganged up by 100 vampires at night when they are taking a piss... (Which is a time the vampires would attack)

Edit 2 - Or some lucky hunters actually killing a vampire or two...

Forever Zero 02-21-2004 07:30 PM

That's why hunters work in shifts...

Anyway, I do want to see that battle now. Of course, it would need to be a group of about ten since that is more reasonable then five or three... and wouldn't vampire hunters do most of their work during the day to banish vampires on the surface killing people? I don't think they would be stupid enough to go into vampire territory at their strongest at night, I would think they would travel by day and try to stake them while they were resting. I don't actually see the chances of a smart hunter group being killed that easily, but I could see a bunch of rookie idiots getting killed like that...

Smart Hunters: Vampires can't attack us during the day, so we will try to kill them during the day.

Idiot Hunters: There will be more vampires at night, so more for us to kill!

I actually support a vampire battle where they kill a bunch of fools that don't know what they're doing. He he, cleaning up the "noob" popualtion, he he he...

IHateMakingNames 02-21-2004 07:36 PM

For one, vampires don't need to sleep, just usually do during the day since they can't do much else. And they can attack, just it has to be indoors. And I doubt you can remove several ceilings/walls from a building fast enough so they won't notice and leave. (Throw on some robes and run, since vampires are faster then mages and guys in armor).

And of course, vampires will have some sort of superior defense during the day (undeads, manupilated guards, spell traps), so some hunters couldn't just walk in a stake a vampire.

Edit - Smart vampies - Huge defenses during the day, just in case. If there are more hunters then vampires, run.

Stupid vampires - ... (These don't exist...)

Forever Zero 02-21-2004 07:43 PM

Ok, I agree with the defenses part of undead and traps, but what does taking apart the building have to do with anything?

And they can't run during the day, there's a little thing called the sun that would roast them to a crisp in seconds. Also, I thought they did HAVE to sleep during the day. I'm still not totally sure what the main source is about vampires for this RP, or what your source is, but in Dracula, the vampires HAD to sleep during the day, and even if it wasn't in their coffin, they had to sleep somewhere dark to save themselves. I belive if nothing else, they had to sleep from dawn to noon, and at noon they could wake up and do things again (Although I can't remember if it was just for an hour, or if it was until the next day), but that was only Dracula himself, who would be the equivelent of an elder or clan leader in this RP, and elders are very rare amongst vampires.

IHateMakingNames 02-21-2004 07:45 PM

No walls = sunlight in building.

And thats why I said throw on some robes, so they are shaded and the sunlight does not touch them, therefore not affecting them.

I have no real source for vampires... Just random things I know from random places I have mixed up in my head. But, since vampires are 'Undead' and undead do not need to sleep, why would a vampire?

Edit - I suggest we go back and delete all this crap, don't want to make Ren read all this and realize it was poitnless. We can just say that Vamps win at night, Hunters win at day (Win can mean killing or the other side must run) unless odd situations arise.

Krylo 02-21-2004 08:26 PM

Alright, I feel lazy... so this is going to be pretty quick, but a description of the hall of the Order of the Dragon:

The Order of the Dragon are a group of mages whom specialize in fire magics, and their home reflects this being an flame shaped tower made of red marble with ruby and yellow sandstone inlays, accentuating the flame like appearance. The entrance to the tower is guarded by a lake of fire and a drawbridge. Within the tower the idea that you are moving through a flame becomes even stronger, as the temperatures inside easily reach one hundred degrees fahrenheit and above. In some places streams of magma bubble alongside the walking paths, pouring down into the lake outside and then being magically pumped back up to the top of the tower to run down again. The whole tower acts as a giant magma fountain in this way. Bursts of flame are not unusual, and the smell of sulfur is strong. The only room that is not exposed to some degree of flame regularily is the library, which is enchanted to protect it from the heat, and keep the books in perfect condition.

The tower itself lies in the southeast section of the capital city of the humans, Mirathnar, while the Order of the Kraken is in the northeast, the Necromancers in the north the Order of the Griffin in the northwest, and the Order of the Sphynx in the southwest. In this way the orders make up a pentracle over the circular city, with each guild taking the point which it's spells are focused upon, and each guild's hall reflecting the kind of magic they have. The Kraken's tower is made completely out of enchanted ice, the necromancer's tower is actually alive, the griffin's is made up of stones which seem to float in place magically, and the sphynx's is built of granit that is fused with the ground, and most of it exists deep underground. In the center of the city the remaining orders all stand together, surrounding the imperial palace, which contains a gathering room that the mages may meet in when the need arises.



As for the vampire hunting thing: Paladins are going to hunt vampires. They're unholy 'abominations' paladins are 'warriors of god'. Now, not ALL paladins are going to hunt them... like paladins to moloch won't, and paladins to Vanya won't bother... paladins to expio might actually like them (vampirism is partly a magical disease, and they like magic), but many paladins would, and those that would would seek help from pyromancers and clerics.

And, as for the actual battles, like I said... it'd depend on the individuals on either side. How skilled they are, and what kind of tactics they use.

The argument is kinda useless though, because I wasn't planning on having any vampire hunters coming after Vlad.


...And it doesn't really matter if you erase it or not... just a random pising contest. I'm sure she's used to those by now.

IHateMakingNames 02-21-2004 08:33 PM

Yes, it was rather random... But, my character being a vampire and all, I had to make sure he is as kick ass as possible (Though this barely has to do with him...)

If you want, I can have my guy take on a group of expert vampire hunters...

Edit - And if there were vampire hunters, I would assume the vampires would have groups of vampired trained to take down vampire hunters...

Forever Zero 02-21-2004 09:40 PM

Hmm, I figured the point would never come up, considering we are all apparently going to team up soon into the RP, but prefering to play as the vampire hunters in games, I had to make sure both sides of the issue were represented.

However, cool description for the mages tower. I wish I could put that in my Morrowind game as my home base, that would be awsome...

Krylo 02-21-2004 09:46 PM

So... Vampire Hunter Hunters... but then the paladins would figure the Vampire Hunter Hunters are more dangerous than normal vampires and so they'd train Vampire Hunter Hunter Hunters... and then the Vampires would make Vampire Hunter Hunter Hunter Hunters... and... and... it would never stop!

Seriously though: there probably would be some vampires that are trained to kill dangerous humans, and the hunters would probably try to kill them first... but that's where it would end.


And thanks... I also forgot to mention that the necromancers that exist within the city are more... life-mancers? Well, whatever the word would be. Instead of dealing with the death aspect of the life area of magic, they stick to the uh... life part. At least overtly... actual necromancers in the city walking around with undead legions would be slain by the populace. Mages aren't liked in general by the common man... but they're protected by law, purely on the basis that without them humans wouldn't stand much chance against things like giants, on average.

IHateMakingNames 02-21-2004 11:54 PM

Seems like everyone that is going to sign up has... Now I can't have a PC slave, only a boring NPC one...

Darth SS 02-22-2004 12:20 AM

Well, seems that I'm going to stay away from this one.

I'm just gonna' point out...

This seems to be set EXACTLY when the Seleigh and Unseleighe (Seelie and Unseelie? Coincadink.) were living peacfully with humans. Then westerners came with Iron, and killed off a bunch of the Seleighe, Who were also called Faeries, people of the wood, etc, and killed Aerate the golden. Then Aurene Mac Audelaine (the equivalent of the god of destruction) when psycho, wiped out half the human race, before being tossed Underhill. (The magic place.) It's pretty much the same, just with some letter changes, and a different plot. Basically to stop Aurene. So a bard and his motly crew don't have to do it in the year 2002.

But, anyways. If the person helping with this suggests that you bring in A) A bard, B) An Elfhame (the court) knight, or C) Some freaky half Seelie chick, RUN. You hear me? RUN AS FAST AS YOU CAN.

Oh, and if he says you have to heal the God of Destruction, RUN.


But, that's just my tid-bit. Why am I even posting here?

Great, now I'm spamming....oh well.

Spamspammyspammyspammyspammyspammyspammyspammyspam myspammyspammyspammyspammyspammyspammyspammyspammy spammyspammyspammyspammyspammyspammyspammyspammysp ammyspammyspammyspammyspammyspammyspammyspammyspam myspammyspammyspammyspammyspammyspammyspammyspammy spammyspammyspammyspammyspammyspammyspammy.

Forever Zero 02-22-2004 12:24 AM

Well... that was... pointless... and confusing...

Anyway, I only have one more question. I'm almost done with my character, but I've hit a semi-snag on weapons/armor. I'm trying to decide on silver or iron for my character, so will vampires or faeries be a bigger threat in the RP?

IHateMakingNames 02-22-2004 12:26 AM

Even if you have silver, it will be turned to iron (By my guy)

Oh, and my guy has an iron sword.

Forever Zero 02-22-2004 12:39 AM

... wtf...

Alright, in my opinion, that power seems way to strong, but that's krylo's call. I mean, what's to prevent him from turning the weapons of anyone trying to hurt him to jello, literally. And what would prevent him from changing the weapons and even clothing of any faeries trying to hurt him to iron, or opposing vampires weapons and clothing/armor to silver? I think the skill was originally meant for items the mage is holding, not any item in sight...

IHateMakingNames 02-22-2004 12:40 AM

Yes, I do have the cheapest character... If I wanted, I could rule over every one of you with the powers I have (But I won't)

And if it is only holding, I may change it...

Forever Zero 02-22-2004 12:52 AM

Hey krylo, question, how free are we to make new spells for our characters? Say a simple new fire spell... or some sort of spell that protects against IHMN's mind tricks...

Krylo 02-22-2004 01:21 AM

Pretty free. Also, he'll have trouble controlling a mage for any length of time, as that mages are... well... mages. They're required to have willpower... and you'd know if he was trying.

As for molecular rearrangement... it takes awhile. You're rearranging molecules. Basically, all you're going to be able to do to someone else's weapon before they stick you with it while you're busy concentrating, is to put a wood 'fault' in it, so the sword breaks easier, or something like that... and that's if they have to run up to you. It's not an instantaneous ability, takes hours to transform a whole weapon, and about a minute to transform enough to make a difference... and it requires concentration... in other words, against other people, it's like a slightly less advanced version of soften. However... you could carve yourself a wood knife, and like the description says, make it into an iron one. There are other things you can do with molecular arrangement to be rather deadly-like... but if you want to master it to the point you can do things like that (and no I'm not going to tell you what they are), I'm going to ask that you be quite a bit weaker with mass domination.

Oh, and... FZ, your character will be the 'cheapest' by the end.


And there were some things Ren wanted brought up, but she didn't bother typing it earlier: She first wanted to point out that vampires don't eat, produce waste, produce blood, or reproduce. Thereby they're (un)dead. Also... if you wear robes out, you're still going to smoke and burn pretty badly during the day... wear leather, it's about the only fabric that sunlight won't penetrate... it also doesn't burn quite as easily as other fabrics. Also, she never agreed to being a slavemaster to Ecurt... I said she could if she was up to it. She apparently isn't.


And SS... Seelie and Unseelie are Celtic Mythology dating back to BC times. They aren't something made by... I can't remember his name... and I hadn't planned any half faeries or bards... and faeries and humans definately don't live in peace. Never have, never will (humans would attempt to kill any faerie they see, and the faeries would wipe out the humans if not for iron)... and Alucard showed up before the faeries fled.

As for the god of destruction... I had a faerie mage on a mud called AtP... pretty much owned the place. I was the strongest evil character, and maybe 3rd strongest overall (although my character sucked, because faeries sucked there, but I was good at playing him). He was also arrogant as hell, and took to calling himself the god of destrucion. His name was Alucard... and Nate had a shaashka (basically a thri-kreen) warrior known as Moloch who was neutral aligned. Expio is a character of mine from a third, FF based, mud... who was an esper, and Vanya is something Ren pulled out of some orifice or another. That's where we got our gods. It's also why I didn't name any others. Gods on that MUD would be PCs with lots and lots and lots of power... given to a few people we trust to play them properly at the start. And we decided one of our first 'world quests' would be having the player base have to deal with alucard by sealing him up in an amulet like the one I described.

There are more differences in just that little bit you typed up, but I don't want to ruin any of the story so I'm keeping them on the down-low.


What else... oh yah, weapons. Um... Neither is really going to be a big threat for the most part. Faeries will be at first, but only to I and Ren... unless someone else makes a seelie/unseelie character, then for them to... for everyone else it's going to be more mundane things for the first two to three chapters, depending on how things progress. Unless I make some last minute changes... but I definately don't see vampires being much of a threat, really. They'd have no reason to get in our way, and we'd have no reason to get in theirs.

IHateMakingNames 02-22-2004 01:26 AM

I've read/seen things were vampires do it (It being eating) (And usually the produce waste thing is ignore). Always figured that vampires could eat if they wanted, but don't since it has no purpose.

And I just realized how much I screwed myself over with my mastered abilites... Probing needs no mastering, it's a very simple thing. Going to add a new master...

Edit - Mainly added probing so I can know Faeries names, but now realized how much it would tie in with domination...

Edit 2 - Why would a mage have protection against mind tricks? That's a psionic thing...

Krylo 02-22-2004 03:22 AM

I wouldn't probe any faeries for their names if I were you... they'd notice you digging around in their head, and probably wouldn't feel too bad about killing an already dead creature... particularily to protect their names. You may not even succeed in the probe, depending on whether you keep it mastered or not.

Now... depending how good you are at probing, your random human off the street, and maybe even some weaker faeries, wouldn't notice you digging around. However, most faeries are pretty decently powerful mages... and a mage would.

Why? Because psionics and magic work in a very similiar fashion. A psioncist exerts their will over their own inner power, the stuff asians call 'chi', while a mage exerts their will over the elemental forces of nature, and bends it to their whimsy. A psioncist using domination or mind probing someone, is, more or less, them using a combination of their own chi and will to control the other person's will... a mage of any sort is going to have a far stronger will to break through then Joe the peasant... so basically, the success of a psionc ability and a mage casting fireball are both determined by the users willpower. They are capable of different things, however, because exerting your force over nature is a whole different ballgame than exerting it over your own inner power, and vice versa.

When dealing with a faerie the similiarity between psionics and magic blurs even further. You see... when I say faeries ARE magic, I mean it. Where a human, wemic, etc. has 'chi' a faerie has magical power, just like the natural elements. Upon really thinking about this, I don't know that a faerie psioncist would be possible, and I think I'll alter the race files that I have on my computer... although no one is going to be making a fae psioncist for this RP so it doesn't matter here. Anyway... a faerie, being so closely bound to magic, always has some skill in it, and usually becomes quite powerful, but, more than that... a faerie mage exerts their will over not only the outside world, but also their own power... as that the power of both are so similiar.

(Note: that last paragraph was all stuff I haven't cleared with Ren yet...)

As for a spell to protect against domination... I theorize that a powerful mage could create a spell designed to detect a psioncist's chi, and send an attack along that... it would be an ice/water spell, however, and FZ's character specializes in fire...

Ren 02-22-2004 05:07 AM

Quote:

Originally Posted by krylo

When dealing with a faerie the similiarity between psionics and magic blurs even further. You see... when I say faeries ARE magic, I mean it. Where a human, wemic, etc. has 'chi' a faerie has magical power, just like the natural elements. Upon really thinking about this, I don't know that a faerie psioncist would be possible, and I think I'll alter the race files that I have on my computer... although no one is going to be making a fae psioncist for this RP so it doesn't matter here. Anyway... a faerie, being so closely bound to magic, always has some skill in it, and usually becomes quite powerful, but, more than that... a faerie mage exerts their will over not only the outside world, but also their own power... as that the power of both are so similiar.

(Note: that last paragraph was all stuff I haven't cleared with Ren yet...)

Yah yah, works for me.

Also, faeries are very strong mentally, so I'm sure that has some bearing on blocking psionics. Plus, the glamour and magic and other realm and all that jazz. Yes.

IHateMakingNames 02-22-2004 10:23 AM

Switched mastery of Probe to Psychic Crush (Making even Mages and Faeries vunerable)

Also got rid of Molecular Rearrangement and replaced with Control LIght

Edit - Removed Shadow-form and replaced with Split Personality

Truce 02-22-2004 01:53 PM

I think I'll just make my character an escapee just as the RP starts, if no female character who would have a slave appears. It's just too bad that, being a slave, he couldn't get too powerful, considering that the masters probably would have killed him if they thought he was a threat.

Looking at the other characters here I think I should have chosen something else. Something with power. Just enough power that vampires, pyromancers, and faeries can't kill/control him with just a glare and a few hand motions. Oh well.

Krylo 02-22-2004 03:30 PM

I'll fix any power irregularities between characters during the RP, Ecurt. All while keeping them still all about their character... at the beginning we can just say that your hand to hand combat is a mixture of Aikido, Dim-Mak, and Kickboxing with real world experience to make the first two actually useful in fights. That should make you pretty decent in melee fights... and I have some other things planned for later for your character. I also have some things planned for FZ's and IHMN's... although we'll have to see how powerful that vampire is now before I decide to give him any other powers. Jad's is the only one I'm having trouble thinking of stuff for... I'm sure I'll come up with something by monday though.

IHateMakingNames 02-22-2004 03:34 PM

For vampires stats, what is 2x and 3x exactly? (How many levels does that go up?)

Krylo 02-22-2004 03:43 PM

About 2 or 3 levels... maybe 4 on con...

If nothing else this is really helping me with balancing things for later... and looking at the stats and what not... I may not have to give you a whole lot of power development. Maybe some sunblock...

IHateMakingNames 02-22-2004 03:45 PM

Control light. Shadow over Vlad at all times when under sun.

And I want power development... I want some Psychokenesies...

Ren 02-22-2004 06:52 PM

Quote:

Originally Posted by IHateMakingNames
Control light. Shadow over Vlad at all times when under sun.

And I want power development... I want some Psychokenesies...

So basically you want a god character with x2 stats and no weaknesses?

Squishy Cheeks 02-22-2004 06:54 PM

what's new about that here?

Ren 02-22-2004 06:55 PM

Sometimes I think I just wanna go full-out lesbian.

IHateMakingNames 02-22-2004 06:55 PM

He can only stop the light if he knows he's going into it. If the sun suddenly appeared next to him, he would be very burnted before he could get the light around him under control.

And really, who would not want a godly character? But I am not going to get one, but I still want some power development.

(And what are everyone elses weaknesses besides your's, kyrlo's, and mine?)

Edit - I'm glad I'm giving you that feeling Ren. Steer away from men, we are not good.

Edit 2 - And why complain about my guy? Give Forever's guy a piece of iron and a silver sword, then he can kill any of us.

Ren 02-22-2004 06:58 PM

Quote:

Originally Posted by IHateMakingNames
He can only stop the light if he knows he's going into it. If the sun suddenly appeared next to him, he would be very burnted before he could get the light around him under control.

And really, who would not want a godly character? But I am not going to get one, but I still want some power development.

(And what are everyone elses weaknesses besides your's, kyrlo's, and mine?)

Edit - I'm glad I'm giving you that feeling Ren. Steer away from men, we are not good.

There aren't really that many people signed up here, so you just took a good chunk out of the p-base, plus, hardly any of the others are as strong as yours.

I wouldn't really. Boring. I'm more into the RPing than the Ass-kicking. Anyhoo, MOST men are bad. I've found a few good ones that keep me on the bi side.

Edit- Because FZ is a human pyro, which means naturally reduced magic power and stats.

Squishy Cheeks 02-22-2004 06:58 PM

Speak for yourself. I just wanted a big snake not a god charachter. He's got a huge tail which means he's a bigger target.

Krylo 02-22-2004 07:00 PM

FZ's weakness is that he's 100% mediocre. He's human, they don't get any abilities beyond what they learn... all FZ has is his spells and warhammer, as opposed to you who's faster, stronger, and harder to kill than most races. Jad's weakness is that damn near every non-naga he comes across is going to want to kill him... Nagas aren't liked... Biran's is that his inventions are going to backfire on him pretty often, as that he's a gnome, but they'll work enough for it to be considered an advantage...


And don't tell her to steer away from men... I'm a man... mostly.

Squishy Cheeks 02-22-2004 07:02 PM

I thought you were a cyborg?

Krylo 02-22-2004 07:04 PM

Part machine... part man... All sexy.

Err... yah.

Quick, someone think of something on-topic to say!

Ren 02-22-2004 07:04 PM

So, faeries are cool, eh, what?

Squishy Cheeks 02-22-2004 07:16 PM

Depends are we talking the lame faeries from disney, or the kick ass ones from mythology?

Krylo 02-22-2004 07:18 PM

Kick ass ones from mythology/this RP... most definately.


Unseelie rules.

Ren 02-22-2004 07:20 PM

Quote:

Originally Posted by krylo
Unseelie rules.

Seelie, bitch. Reco'nize.

IHateMakingNames 02-22-2004 07:21 PM

I'm going with Seelie on this one.

Forever Zero 02-22-2004 07:25 PM

Well, here's my semi-final character. Also if you want, I can include a list of specific spells.

Name: Zalbag
Occupation: Pyromancer
Race: Human
Skills: Pyromancy(Magic), Blunt Weapon, Ancient Weapon, Artifact Lore, Magic Lore, Chainmail armor.
Appearance: He stand tall for many mages at 6'1", has shoulder length red hair tied back in a ponytail, and a red goatee on his face. His brown eyes are always flickering with thought or ideas that are running through his head. He wears a long red robe with gold trim and a hood to denote he is a member of The Order of the Dragon. He wears a partial suit of silver chainmail under his robes, mostly over his body but not arms so he can still cast freely. His last device is an Silver two-handed Warhammer he wears on his back.
Bio: (Umm, I'll include it later?)

And as to the Godly character, I may want that eventually, but I prefer going through long epic adventures and slowly building my way to near-god like status personally, instead of just having it handed to me.

And not all men are bad totally. We're all a little bad in some way, but some are more bad then others. I generally try to be a stand up guy, but don't try get between me and my video games...

And last but not least... I will not get involved in a discussion on faeries, mainly because my loyalties lie closer to a decked out human warrior in full plate armor and a tower shield, and wielding "Bargon's Blade of Death and Devestation +5". Generally I always go with humans because I like the versatility since they aren't great at anything, but are pretty decent at everything, so they can learn lots of special tricks along the way and never got stuck into one category because they're best at it.

Ren 02-22-2004 07:28 PM

I can't stand humans, I really can't. Not in games, not in real life.

Forever Zero 02-22-2004 07:29 PM

Well real life is different, since it seems most people on earth are total idiots...

IHateMakingNames 02-22-2004 09:00 PM

Back to the RP...

If you do decide that I don't get to get stronger as we go along like everyone else, I would assume that for the first halfish of this RP my guy would basically own all of you for a while, then you eventually get up to par with him.

Krylo 02-22-2004 09:01 PM

Quote:

I would assume that for the first halfish of this RP my guy would basically own all of you for a while
Well... your twinkery may make just that happen, which is why I said I may not progress your power any more. It depends.

IHateMakingNames 02-23-2004 12:19 PM

I assumed we aren't even going to be fighting eachother... I was just defending that the vampire's themselves (as a whole) kick ass...

Edit - As for my guy himself... Just some harmless tweaking so he's better in combat (Mainly the Split Personality).

And can anyone think of a better name for my guy?

Edit 2 (Reposted) -

If someone with a strong mind (Say my guy, the pyro, your faeries) got the amulet, would they be taken over or could they control it?

And my guy's slave is a female faerie from the Seelie court if that makes a difference in anything.

Krylo 02-23-2004 12:42 PM

They would be able to control it for awhile... but eventually it would break down their will and take over. A troll just falls faster...

Ren 02-23-2004 01:05 PM

Quote:

Originally Posted by IHateMakingNames
And my guy's slave is a female faerie from the Seelie court if that makes a difference in anything.

How'd he get her?

IHateMakingNames 02-23-2004 01:09 PM

Seelie faeries leave their realm at some point for whatever reason right? (I could change it to Unseelie if they don't, but first post says you want another Seelie faerie...) So faerie comes out, glamours up as a human, Vlad is out of his castle and sees through the glamour with identity penetration, psychic crush then a simple command with donanation (Say your name).

Edit - kyrlo, if you want more people, you could always 'mention' this RP is other RPs (Usually works).

Ren 02-23-2004 06:20 PM

Quote:

Originally Posted by IHateMakingNames
Seelie faeries leave their realm at some point for whatever reason right? (I could change it to Unseelie if they don't, but first post says you want another Seelie faerie...) So faerie comes out, glamours up as a human, Vlad is out of his castle and sees through the glamour with identity penetration, psychic crush then a simple command with donanation (Say your name).

Edit - kyrlo, if you want more people, you could always 'mention' this RP is other RPs (Usually works).

I wanted a Seelie Faerie for my court. ^^;;; Not as....yeah. Secondary character slave dealie thingie.

Seelie faeries very, very rarely leave their realm. If they do, they're usually young, on the stupid-side (easy to overcome), and not powerful at all.

IHateMakingNames 02-23-2004 07:07 PM

So, if I changed it to Unseelie, would it still work? Giving him a Faerie would just feed his ego, which would make him feel more superior then it already is (Which is a big thing with him).

And I assume doing a small command with donination would be easier then normal domination. Making them say one phrase is probably easy to do I would think...

Forever Zero 02-23-2004 08:13 PM

I think if your guys ego gets any bigger, it's going to manifest itself into a new NPC...

Ren 02-23-2004 08:17 PM

Quote:

Originally Posted by IHateMakingNames
And I assume doing a small command with donination would be easier then normal domination. Making them say one phrase is probably easy to do I would think...

Mmmm...Okay, let's put it this way. Let's say you lived in a world where people could mind read. Now, you knew this one thing, this ONE thing that would make you someone's slave. Robot, even. Even if it was one phrase, wouldn't you be more willful in protecting that thing than ANYTHING else? Faeries are like that with their names.

Now, Unseelie could probably work, cause they go to the mortal realm a lot, they're kinky bitches, and some like to be slaves. Plus, their mental facilities are lacking.

IHateMakingNames 02-23-2004 08:19 PM

Well, my guy is a master of psychic crush and domination... Or I could just psychic crush then probe, though he isn't as good at probing.

Krylo 02-23-2004 08:23 PM

Quote:

Now, Unseelie could probably work, cause they go to the mortal realm a lot, they're kinky bitches, and some like to be slaves. Plus, their mental facilities are lacking.
All true... why their mental facilities are nearly as lacking as the Seelie Council's!

Ren 02-23-2004 08:28 PM

Quote:

Originally Posted by krylo
All true... why their mental facilities are nearly as lacking as the Seelie Council's!

Two words for ya, Kry-baby. Phinith, Lanis.

IHateMakingNames 02-24-2004 06:37 PM

I could change my guy so he still has many slaves, and Ecurt could be one of them. And for amusement, Vlad has his slaves fight eachother, and Ecurt's guy is the current champion. Would give Ecurt a 'master', but he wouldn't be a trophy slave (Though most slave owners are men, seeing as if there are slaves in that time it is most likely a very male dominated society)

And still have an Unseelie faerie slave... Just for the hell of it.

Edit - How far could my guy travel with an unmastered Dimension walk? (Meaning I would replace control light)

Edit 2 - This would be the last change... I just had forgotten about dimension walk when it was my favorite skill...

Krylo 02-24-2004 06:51 PM

Unmastered? A few miles maybe. It's not so much the distance that would suffer (because a few miles is still a lot, especially if you just do it a few times) from having it unmastered, but the speed. Like... unmastered you wouldn't be dimension walking around a battle a bunch of times, you'd have to stop and concentrate for a few seconds.

Edit: Closer to a minute or a half a minute... depending on how close to mastered you have it.

IHateMakingNames 02-24-2004 06:55 PM

That would be better then control light then. Instead of concentrating the light off him, he can just skip the entire outdoors/light area.

And would the slave thing work (If Ecurt agrees with it)?

Krylo 02-24-2004 07:10 PM

Up to him. If he wants to sure. You do rule a village, and you have domination... and they sell slaves in human citys, and you can look human. Just keep the number of faeries to that one is all... and you can have as many blood sports as you like.

IHateMakingNames 02-24-2004 07:39 PM

He doesn't really need to do anything to look human, seeing as he looks human besides his fangs...

And I've decided not to start with dimension walk, seeing as then he would not be able to go around during the day in his village and do as he pleases.


Edit - My first post will go up when I know what Ecurt decides on the slave thing.

(Reposted)

Ecurt and I are doing the multiple slave blood games thing... Just telling you so you can plan for that.

Ren 02-24-2004 10:07 PM

Rar. Finally got off my lazy ass and drew Renesival. Yes, I'm aware she looks young. She's only about 16 here:

http://www.pteraphilia.com/renesival.jpg


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