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A new challenger has appeared!
http://www.goingjesus.com/img/bear.jpg NAME: grRAHHAWRrOHAOWArrrr COMPETING?: Yes CLASS: Bear APPEARANCE: Big, furry, and with giant teeth and claws. WEAPON-BASED POWER?: No ABILITIES: Being a goddamn Bear! NUMBER ONE ON THE THREATDOWN! ITEM SUBMISSION: Heavy Camping Flashlight - Taken from some campers that were eaten by the bear, this flashlight is large, heavy, and uses C batteries. |
Bear should win.
POS Industries (4:27:37 AM): done! Mesden (4:27:03 AM): ? POS Industries (4:27:48 AM): bear profile Mesden (4:27:11 AM): Heh Mesden (4:27:31 AM): =D Mesden (4:28:00 AM): I want the bear to win Mesden (4:28:00 AM): So bad POS Industries (4:28:46 AM): He might just do it Mesden (4:28:14 AM): Final battle Mesden (4:28:18 AM): Bear vs P-Bot Mesden (4:28:20 AM): "Growr?" Mesden (4:28:33 AM): "Target not a threat. Abort destruction sequence." Mesden (4:28:38 AM): Bear wins! POS Industries (4:29:18 AM): hehehehe Mesden (4:28:43 AM): "Graooowwrr?" Mesden (4:28:50 AM): "Yes, you can have some steak now" Mesden (4:28:54 AM): "Growr! ^^ " POS Industries (4:29:39 AM): Best ending ever! Mesden (4:29:05 AM): Keke POS Industries (4:31:03 AM): if that bear doesn't make this the best Avvy RP ever, I quit |
AWESOME.
*Pats the bear* *Gets horribly mauled* AAAUGH THE PAIN! |
http://i119.photobucket.com/albums/o...bear_rhiya.png
I don't know what he means by that, honestly. Being smarter than the average bear isn't really that smart, of course. |
NAME: “The” Lumaes
COMPETING?: No, Lumaes’ temp agency has abandoned trying to place him in offices and has resorted to placing him in the most demeaning position possible. Hawking overpriced eatables and popcorn to slack-jawed yokels. CLASS: Impoverished Intellectual (Temp) APPEARANCE: Lumaes is a strange concoction of a creature. Obviously taking many style tips from the Grim Reaper himself, Lumaes is a cowled creature wrapped in inky shadows, which, like real shadows disappear almost completely in direct light. The ‘barely there’ composition of his body is contrasted severely by the very real and vaguely frightening hands and face. Lumaes’s head (for want of a better word) seems to be a faintly curved ivory disc on which is always emblazoned with some extreme expression reflecting his disastrously tenacious Perk. His skeletal hands almost seem carved with each bony joint marked with its own sigil. Hanging halfway between the face and the floor there is always a large, nutritious looking, acorn which can be seen clearly even when his body is at its darkest. Do not question the Acorn. This acorn however is currently absent, having been ‘submitted’ to the arena. Also, his ghostly mystique is somewhat compromised by the candy-stripe overalls and suspender supported food-tray he is forced to wear. WEAPON-BASED POWER?: Is wit a weapon? No! ABILITIES: Lumaes relies largely on his Witty Vernacular to bring down his opponents in a blinding display of scalding commentary. The Future is Now: In times of indecision Lumaes is capable of causing one, or both, of his hands to fall apart for him to read the knuckle bones in a display of primitive superstition. Eats, Shoots and Leaves: By stubbornly refusing to see the distinction between fiction and reality Lumaes is fully capable of exploiting word-plays, puns and pseudo-logic to influence the progression of events. Placed In A Box With Mystery Printed On The Lid: Lumaes is a riddle and, like all riddles, won’t go away until you can figure out just how he manages to bully his way into existence. (Full details of death trigger with GM) ITEM SUBMISSION: The ACOOOOOORRRRRNNNN (whooOOOOOoooOOOoo!): Having in one’s possession the ACORN (krak-krak BOOM!) robs the possessor of the ability to die. This grants no immunity to pain or suffering and in no way allows the user to heal in any way other than the natural. A man bit in half by a bear is still tragically hilarious. He didn’t choose to submit the acorn, it was taken from him by the stadium management until he earns enough to pay off his work uniform. |
A Ridiculously Long Post that No One Needs to Read
And now, it's time for another session of The Kneumatic Pnight Makes a Ridiculously Long Post that No One Really Needs to Read (TKPMRLPNORNR)
(Now with helpful separated boxes so you can refer to things quickly!) (Separated Boxes: Now with more sodium!) (SWEET JESUS!) Seriously, though, you'll probably be better off if you just refer to the specific minions below, which will be helpfully labeled. [Edit]: Oh, POS, sorry for practically punishing you for okaying this idea. >> << [Edit II]: Re-edited for legibility reasons. KP Morgan (Prime) This will probably be entirely unnecessary since he won't be competing, and almost certainly won't be directly involved in anything else, either. Code:
Competing?: Why the hell do I bother having minions if I never get to use them?This device asserts the existence of whichever object to which it is ‘attuned’. Essentially, it makes the subject recursive, but not immortal. It grants an effective immunity to sudden nonexistence, because the universe reasserts the original existence. It can also be used to make already ‘recursive’ people unable to protect themselves, by reasserting a previously injured (and suddenly gone) existence in place of the newer, fresher one. To “attune” the SEAL System to a person, it must be touched to them and activated, after which it can be left anywhere within range to do its job. Minion Profiles ___________________________________________ Global Note: I can't switch between minions during any specific round of the tournament In an attempt to cover all the bases necessary, the minions range within the various levels of power, and go from downright silly, to cool, to vague attempts at badassery, for more serious situations. Also, I know it's a lot, but I would also like to make more for a few reasons. 1. I feel like I forgot someone. 2. Minions made intelligently could spice up a situation (particularly with DM input). 3. I get bored easily. Lastly: I'm mostly attached to Renée Revenu and Sparky, but I'm pretty flexible on most of the others if something comes up. Also: I have no idea which one to use in the first round. So, I'll pick that later. Any hints? No? Sadnow... Jane Doe Clone Code:
Class: NutbagCode:
Class: CommanderCode:
Class: SoldierCode:
Class: EngineerCode:
Class: Avatar of the SunCode:
Class: Avatar of Willpower, Godslayer |
Oh, so you're sending out minions for this one, considering the "win by default" smack'n I gave you last time! Though I must admit, "Airplane shake" will be the most deadly and lethal attack I have ever faced. Seriously. It's hard enough for me to NOT eat things people tell me not to eat, but with someone enticing me along with both Airplane AND Train noises?
For a recap: Quote:
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I ran out of words on the previous one for an edit, but I got confirmation from someone and so...
Minion Profiles (Continued) Raven Rhiyawing Code:
Class: !!!!! I don’t know, some type of magic-user. |
That's not your average bear, though. I remember this one time when the bastard stole my mech. I tried to stop him, but he has this really foul breath. Smelled like he'd been eatin' Seakings or something.
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Well, I have finally put together a character profile. Slight complications from the fact we've got another Avvy RP still running, but it should all work out hopefully.
I settled on an item I was thinking of adding to Arhra's inventory when the current Avvy RP finishes. It was either that or forcing people to dress up as schoolgirls. On the 'other useless powers' under Ability Theft, I only mention them because it was a joke at the beginning of the fourth Avvy RP that all the monsters she'd tracked down in the time between RP's had useless powers. Arhra, after much effort, summoned a hard boiled egg as 'proof' the powers weren't useless. They are too inefficient to use in battle and generally don't have a useful effect. NAME: Arhra COMPETING?: Yes CLASS: Union Jack! APPEARANCE: Arhra's very happy with her current form - disgustingly healthy and damn good looking to boot. She has even managed to do away with some of the lack of stature that so frustrated her, as part of a pact with unspeakable forces that dwell beyond the ordered stars. Arhra has pale skin with a vibrant tone to it, practically glowing from within. Arhra's crimson eyes are bright, the dominant feature of her face, framed by black hair that she made grow dramatically long and billowy and has not yet gotten around to trimming. For attire, Arhra's opted for simplicity, dressed in deep blue. She wears a long tunic-like shirt with voluminous sleeves, partially marked with a pleasant diamond pattern in white and tied together with a white sash. In the lower half department, she has baggy pants that almost look like a dress when she's not moving too quickly. The getup looks more restrictive than it is. WEAPON-BASED POWER?: No. ABILITIES: Arhra's powers and strength vary from incarnation to incarnation. Her current form is probably as strong as she's ever been while not hanging out in Ominious Rings of Land. This has added to her paranoia that the universe is setting her up for a fall. Energy Drain: Arhra can siphon off energy through physical contact. This has the benefit of weakening her enemy and slightly strengthening her. It also makes her resilient to most energy attacks, possibly negating them entirely if she's aware of it and can position to absorb it. The sheer amount of power she's drained has made her physically very formidable. Ability Theft Arhra also found she can gain some attributes of enemies she uses her draining touch on. This generally applies only to abilities inherent to the creature and is most likely to be accquired if she actually kills via draining. Here's a list of powers she's accquired: Useful: rapid healing, fire breathing, an activatable fiery aura, extremely enhanced strength, ice based attack (a sort of wave of ice that tends to shatter a few seconds later), entrancing song Weird: can transfer petrification to others, can animate snow and ice in a sort of shell around her, ink cloud Useless: Easy hair care, summoning a hard boiled egg, other useless powers Chaos Magic: Chaos magic works by focusing power towards a desired goal. It is unpredictable in how exactly it will fulfill the demanded effect and can have dangerous side effects. If the spell slips out of the user's control or is beyond the user's power, it will tend to create a partial fulfillment or a warped interpretation. Arhra's general spell use is to have a single word trigger to focus the spell (Like 'Light!' might fill an area with fireflies, set a tree on fire or create a lamp). The guides to the stability of an effect are how much effort has been put behind it and the complexity of the effect. Explosive Reincarnation: Largely self explanatory, Arhra possesses the power of rejuvenation. With a large blast radius, no less. The new form varies although its generally a humanoid and is highly susceptable to outside interference. Reincarnating leaves Arhra weakened and it becomes unstable after it's been used once, having a host of nasty and potentially fatal side effects. She would be be eliminated from the contest if this ability triggers. Shapechange: A creature as fickle as Arhra tends to grow weary of maintaining the same form after a while. A sign of just how fickle is that the number of times Arhra has made any use of it can be counted upon the fingers of one tomato. It can only periodically be used and involves Arhra's emotional and physical state at the time. Comprehension: Subcontracted out to Arhra by Cheshire Thief, this is the ability to understand the meaning of what people are saying. Is amazing. However, to activate it's power Arhra must shout "COMPREHENDS!" ITEM SUBMISSION: The Sundered Heart of Chaos: This artifact fell into Arhra's hands during the events of the fourth Avatar RP. It is a dark gem, a deep crack running through it and opaline fires mouldering dimly in its depths. Though the Herald of the End Times is no more and their power has dissipated, the broken Heart of Chaos can still be coaxed into producing the occaisional miracle. Once per battle, the Sundered Heart of Chaos may be called upon to fulfill one demand of its wielder. The outcome of use of the Heart should be determined upon by the GM. Effects that are deemed too powerful should backfire or only be partially fulfilled. |
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