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Micromanagement (Realistic/boring) games
Anyone else a fan of these? I'm usually one of the first in line to get them, but then find myself in a cult of only about 5000 other people who bought the same games.
You know the ones I'm talking about. Charts, graphs, enough micromanagement to kill a man. The ones that let you control absolutely everything while at the same time sacrificing a bit of flare in the form of graphics and a lack of ingame movies. These are the games that you are usually playing when your best friend asks "can we do something else?" My favorites are SuperPower 2, the Silent Hunter series, Defcon, and I guess you could consider Uplink one to a point. |
I've never been big on Micromanagement stuff... I do like depth in a game, but I prefer that depth to be related to other aspects of play -- usually combat mechanics.
I used to like RTS games a lot more than I do now. Do those count? |
Sure. Galactic Civilizations is an RTS that depends on micromanagement, and it can also have a direct result on combat mechanics. An entire hour could be spent constructing one ship however you'd like. But, this is one of those games that forces you to go deep into the gameplay. Most only go as deep as you want them to go.
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How about the Romance of the Three Kingdoms games? Those are a lot of fun just with all the crazy stuff that can happen. Like becoming a kingdom's ruler through ridiculous schemes, withdrawing the countries entire funds for yourself, and then resigning. Also, when you resign, one of your underlings gives you an additional 50 gold (or was it 100? can't remember). Then rinse and repeat for every other country in China.
Also, there is nothing more satisying than hearing Cao Cao's head get chopped off. |
I like games where the micromanaging is there, but if you don't want to tweak things there's sort of a 'default' layout for everything that you don't wanna mess with.
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I love micromanagement with a few stipulations. I dont like it if things selfdestruct without my constant attention. I hate having 100 different things and each require me to do something periodically or they die.
Also, for the most part the systems should be centralized. This was the failing of games like sim city 4. Managing each individual hospital, police station, ect gets demanding once your scale improves. |
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But I love micromanagement games. There's always something that needs to be done, and that keeps me in the game. |
Gal Civ is turn based, not real time. Just thought I'd bring that up.
Micromanagement is why I'm a fan of the Gran Turismo series. I can spend hours tweaking a car to get the fastest quarter mile or highest top speed it's physically capable of. |
Aerobiz anyone?
I'm holding out for the one in a billion chance that the 360 or the PS3 will see the rebirth of the series. Apparently one came out for the PS1 but never made it over here. |
Transport Tycoon...
I love it. Checking to see if your trains are still making enough profit, or if it's necessary to add an extra train to that line. Checking to see if line branches/merges aren't turning into bottlenecks. Building new lines. And with the new transfer patch that's being developed (and hopefully added to the main game of OpenTTD)... imagine that. GLEE! =DDD |
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