![]() |
Warhammer 40k RP: (sign-up)
This is going to be something quite new....
It's going to be set in the WH40k universe. Each player will play as a Space Marine that's recently been assigned to the DeathWatch. And....well....yes. A bit of background is required. It's the forty first millenium. Mankind has spread across the star, and has grown so large that it's impossible to make any record of the number of people alive. So old, almost a legend, is the story of how it came to be. One man, who is known only as The Emperor, basically built this all. It was built after the Dark Age of technology (Humans were on the ball-game, but suddenly they lost everything. Now only the techpriests of Mars can make machines) But one of his most trusted advisers started worshipping The Warp spawned (The Warp is basically the place between here and there. All psychic powers come from it.)Chaos gods, and turned on him. He took Space Marine legions (Space Marines are humans who were genetically modified to be super-humans. Live for centuries, three hearts, near impossible to poison, yadda yadda.) and started conquering the galaxy. During his final attack on Earth, when it seemed all was lost, Horus (the bad-dude) let down his shields on his flagship for a moment. The Emperor and his goons teleported on and kicked some Chaos ASS. Unfortunately, the Emperor was mortally wounded, and stuck on the golden throne. It's a machine that boosted his psychic potential exponentially, but put him into eternal slumber, started rotting his body, and requries human souls to function. The remaining Space Marine legions were split into much smaller Chapters, and the remaining traitors fled to the Warp under the command of Abbaddon. So....yay. Or something. For Chapters, go here http://home.swipnet.se/~w-57352/WH40...tails_main.htm pay special attention to the predecessor part. It determines any special or unique gifts your dude will have. For more chapters... http://www.visionpainters.2itb.com/M...20Chapters.htm Armour types Free~Power Armour- This is the stuff you always see Space Marines wearing. Extremely durable, it's made of ceramite plates that auto-react to the wearer and boost his strength. The helmet contains auto-senses to let the user smell, hear, etc as normal. It also insulates against all heat and chill, and encloses the wearer in basically a space suit. These things can go anywhere, and survie almost anything. 10 pts~Artificier Armour- Same as Power Armour, just as a much much MUCH highed quality. And as such, better. However, only the best heroes get this. So, if you choose it, you better be able to explain why. 20 pts~Terminator Armour- This stuff incorperates an exo-skeleton because it's so big. Same concept as Power Armour except it takes A NUCLEAR BOMB to kill these guys. More actually. There's actually a mention in one of the books, where someone shoots a Plasma Cannon (which is more powerful than a super nova!) at somebody in this, and they survive. Unfortunately, it makes the wearer so damn big that they're near impossible to miss, can't cope in confined spaces, and can't carry as many weapons as their brethren. Also, for weapon details... I'm only gonna' allow certain ones. Bolters are basically massive machine guns that fire mass-reactive rounds. The round hits, senses the change in mass, and DETONATES. These'll rip you a new one. Available as a pistol, a normal, a heavier one, or a super heavy one. These are the traditional weapons of the Space Marines, and always the ones you see in the photos. Terminators can only have the Storm Bolter. (The Heavier one) Bolter-Free Bolt Pistol-Free Storm Bolter- 5 pts (terminators get this free) Heavy Bolter-15 pts. Melta Weapons fire a stream of super heated gas so hot that it melts then evaporates almost anything. Only available as a Melta-Gun (about the same size as a bolter) or as a huge Multi-Melta. Terminators can only have the Multi-Melta. Melta-gun- 10pts Multi-Melta- 25 pts. Plasma Weapons have a magentic containment field that holds a composite hydrogren-helium as it's super heated to the point it's as hot as a star. Then it gets shot out. These do tend to have a tendency to overheat and almost kill the user, but Space Marine power armour can usually cope with it. Pistol, Gun, or Cannon. Plasma Pistol- 10 pts Plasma gun- 10 pts Plasma Cannon- 30 pts Las weapons fire a bolt of superconcentrated light, effectively a laser from Star Wars. However, Space Marines tend to hate these things, so they'll only take one of the massive Anti-Tank cannons. Lascannon- 20 pts. Flamers are esentially a flamethrower. Except they use a super dangerous napalm gasoline cross. Oh, and it burns clean. When burning those demons, gotta' think of the environement. Comes as a normal tactical one, or a heavy flamer (that terminators can only take if they want flamers) Flamer-5 pts Heavy Flamer-20 pts. Missile launchers are just that. Just extremely freaking destructive. Missile Launcher-35 pts. Ask about any of these, and I'll find you pictures. Chainswords- Chainsaws as swords. Yah. Chainswords~Free! Power Weapons- These have an energy field that destroys all but the toughest armour. Always inside of a blade or something, so you can cut through armour. Terminators can have this. Power Weapon- 10 pts. Power Fists- Extremely slow and cubersome. These are basically a sleeve you put on that has a GIANT FIST on the other end. Extremely slow and cubersome, but if one of these hits you, you aren't going to stand up again. Terminators are automatically equipped with one of these (they get it free). You can't carry anything in that hand if you have one of these. Power Fist~ 20 pts. Force Weapons- Librarians (psychic guys, who'll I'll allow, but some others can take them too.) can only use these. It's basically a weapon that when inside of something, the user can send a psychic pulse and kill the victim instantaneously. Force Weapon- 30 pts. Lightning Claws- Just like a power weapon, except it incorporates the same technology as a power fist to make the ultimate stabbity joy. Only comes in pairs, and you can't carry anything else with those hands. Lightning Claws- 15 pts. Chainfist- A power fist with a chainsaw on it to carve through walls. Can't carry anything in this hand. Chainfist-25 pts. There are some specialty things you can take as well Auspex- Somethign that automatically maps out an area, and lets you see the map. ~15 pts. Hellfire rounds- A must have for the Deathwatch. These rounds are specially formulated and filled with a poison that's deadly to all aliens/ ~5 pts. Inferno Bolts- Just a more powerfully exploding bolter shot. ~10 pts. Frag Grenades- Boom ~Free Krak Grenades- Highly lethal gas. ~5 pts Melta Bombs- What the-POP-*sir, the second level seems to be gone* ~15 pts. Purity Seals- Guards agaist psychic attacks. ~10 pts Annointed Weapon- Poisonous, but holy oils cover your weapons. Really good against Chaos. ~15 pts. Assault Pack- A jump pack. This'd probably be REALLY stupid seeing as we'll use close-quarters lots, but hey. To each his own. ~20 pts. These are prestige roles to make you more specialised. You may only take one. Apocathery- The basic Medic ~15 pts Techmarine- Technologically gifted ~10 pts Devestator- Expert with heavy weapons. Better aim and stuffage ~15 pts Terminator- Required for Terminator Armuor. Just means you're a vet. ~35 pts (that's how good those guys are) Librarian- The psychic dudes. They really just can smite their foes psychically really. ~25 pts. Now the sign up. Name: Chapter: Type of Marine: (not neccesary) Armour&cost: Gun&cost: (note that any cannon voids your ability to take a CCweapon. This includes Multi-Meltas) CCweapon&cost: Specialty weapon and cost: There's an 80 pt limit on gear. I might lower that after looking through the Codex. |
Can I be a Lictor?
|
The Deathwatch of the fighting arm of the Ordo Xenos, which are the anti-alien division of the Inquisition.
I'm guessin' no. Mostly 'cuz we're gonna' make a WHOOOOLE lot of Tyranids go splat and pop. And necrons, and tau, and chaos, and eldar, and etc... |
Name: Vinz Clortho
Chapter: Dark Angel Type of Marine: Librarian Armour&cost: Power Armor Gun&cost: bolt pistol CCweapon&cost: Force Weapons (30); Battle Standard. Specialty weapon and cost: Auspex, Purity seals. I wouldn't mind being our standard bearer. http://www.user.cityline.ru/~alaz_sf/gallery/bethor.jpg |
I am of course very interested, but by any chance was this idea thought up by the recent announcement of a Warhammer 40,000 PC RTS game? (Which I might add looks freaking awsome...)
|
This was actually brought on by playing one too many Kill-Team scenarios, inducting a Team of Deathwatch to my SM army, and then seeing how FREAKING AWESOME they are.
And that RTS game does look very VERY kick-ass. And Jad? Don't know how a Standard Bearer would work for Deathwatch....but...who knows. And your chapter can't be Deathwatch. The Deathwatch is an elite team of Space Marines that are drawn from the elite of all the various chapters, and then they serve their time, then eventually rejoin their chapter. I can picture your guy as a Dark Angel though. And Force weapon and Battle standard should go into the CC weapons part. Wow, I just noticed....I'm REALLY picky, aren't I? |
Question, how many weapons can I carry at once? Would it be possible to carry a Heavy Bolter, a Heavy Flamer, and a Power Sword?
|
You can carry up to two at once.
Except all heavy weapons (The cannons, storm bolter (terminator exception) and the Multi-Melta) are so damn big it's impossible to be able to handle anything else. Here's some pictures to show you what I mean. http://us.games-workshop.com/games/4...roup_large.gif From left to right is a missile launcher (Which I'll edit into the selections) a lascannon, a sergeant, a Heavy-Bolter, and a Plasma cannon. As you can see, they're pretty damn big. So you would want to take Devestator so that what you do shoot hits. Oh, and who can guess what chapter? Here's another. http://us.games-workshop.com/games/4...ltiMelta_l.gif That's a Multi-Melta. Now here's what the weaker versions of those are. http://us.games-workshop.com/games/4...-Gun_large.gif http://us.games-workshop.com/games/4...a-Gun_larg.gif That's the Plasma gun and Melta-Gun. Small enough to be hooked aside while you fight, but still gives that punch you want. |
I took a bolt pistol as a side arm.
|
Okee Kaybee.
|
| All times are GMT -5. The time now is 10:20 PM. |
Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.