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The GBA rereleases of the games actually do have toned down difficulty. Having played the original Final Fantasy 4 hardtype, I can easily say that the GBA release had toned down monsters. Which is a real shame. I much prefer my games to be harder.
As for Final Fantasy III, I haven't played the DS remake, but my god the original game was hard. So, it'd be hard for a remake to make itself harder. So, if anything, it merely maintained the same difficulty. Quote:
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Tampering with FF4?
But FF4 is my favorite. Which means all who play it are blasphemers! |
Cecil is ugly. Graphics are superfluous because the gameplay has not been enhanced a wit (I wonder if you'll even be able to toggle between members whose ATB bars are full. I doubt it.)
"with added plot points from the original script that they couldn't fit in the SNES version" Why do people always say stuff like this about Final Fantasy IV's remakes? Was it because the story was so simple and cliche that they assume there just HAS to have been more to it? I played the GBA version of FFIV which I assume has the full dialogue and all that jazz, and all I could see was that Edward is actually Gilbert and Edge's real name is Edward. And that is it. Golbez is still Cecil's brother, Kain was still really under mind control, and Golbez is still only a secondary villain to some uber-powerful master-lord, i.e., Zeromus, as per all the other Final Fantasy games. It also had the gameplay options of Final Fantasy Chronicle's FF IV (Cecil's Dark Sword, increased difficulty?). Which were also in the GBA version. Which I assume will be in this new version. In fact I wonder if you'll even be able to find Cid, Yang, Tellah, and cure Palom and Porom like you can in the GBA version. In a way it seemed like comic-book death, but then again killing them all off right after the other seemed like ridiculous. I prefer finding them all right as rain and switching them in/out of the party. |
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As for the characters that disappear from your party in the story, they all were alive and well at the Giant of Babel scene anyway, all except for Tellah. In every version he outright dies and doesn't come back. Only thing that FF4 Advance did was make it possible to swap out party members with them. |
That's good to know. Rydia seemed to die every time a gentle breeze hit her. Give me Yang any day.
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Really, guys, the GBA port isn't even a remake. It's unfair to call FFIV DS the "second remake" because it's such a radical departure from the original. Not like FFIV GBA, which has the same graphics, the same dialogue, the same music, etc.
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So the game will be different, but I really don't care. They cut those story elements because they weren't as good as the stuff that they had space for. I refuse to let nostalgia get in the way of that fact. |
It's pretty, but goddammit I am not buying a third copy of Final Fantasy IV.
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At first I hated this remake, now I'm ambivalent. It actually looks kinda... good. Having emulated the hardtype version before there was any word on an American release this is the first version of FFIV that seems to be worth my money. If there's not too much load time and the animations are quick I'll buy it.
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