The Warring States of NPF

The Warring States of NPF (http://www.nuklearforums.com/index.php)
-   Dead threads (http://www.nuklearforums.com/forumdisplay.php?f=91)
-   -   Radiance (sign up) (http://www.nuklearforums.com/showthread.php?t=2396)

RangerAidan 03-08-2004 04:10 PM

Psi, you look ok.

Averageman, the only problem I have is the mixture of great combat prowess with powerful telekinesis. Telekinesis is powerful stuff, it can pummell enemies from afar, guide your shots, and everything. You could keep the combat ability and your age, but just tone down the telekinesis to switch pressing, door opening, shot focusing (a general increase in your accuracy). Of course, you could use it for anything, but the ability level can't be too high. This would be the most useful, that's all I'm saying.

RangerAidan 03-09-2004 12:35 AM

ok, so one more question before I finish Ch.1

I need each of you to tell me how many years your character has experienced combat against the Gurz, and where most of it occured (Outer systems, frontier systems, or unexplored systems) so that i can send PMs with the knowledge you would have of the enemy by that time...

IHateMakingNames 03-09-2004 12:37 AM

2-6 years (Depends on how recent you want his prototype suit to be). My guy would probably know a good amount of info of them though either way, seeing as he is used as a Queen assassin...

(Also, to avoid double post, you can always copy what was in last post, delete that post, then repost the old post and add in your new post)

Tenjin Matsukaru 03-09-2004 02:03 AM

3 years. outer systems

lazy man 03-09-2004 07:48 PM

About 3 years. He would probably know more about how they set up their bases, seeing as how he's a recon guy(mostly).

slightly aboveaverage man 03-09-2004 08:40 PM

Quote:

Originally Posted by RangerAidan
Psi, you look ok.

Averageman, the only problem I have is the mixture of great combat prowess with powerful telekinesis. Telekinesis is powerful stuff, it can pummell enemies from afar, guide your shots, and everything. You could keep the combat ability and your age, but just tone down the telekinesis to switch pressing, door opening, shot focusing (a general increase in your accuracy). Of course, you could use it for anything, but the ability level can't be too high. This would be the most useful, that's all I'm saying.

2 years combat experience, (1 year front lines, 1 year in unknown regions)

also, would it be possible to have some sort of Rage Boost which would temporarally increase Telekenetic power, but as a result would also drain his psychic abilities for a couple hours? (I mean you did let Biran get away with mind control, and besides, the combat ability is entirely reliant on this telekenesis)

Technal 03-09-2004 09:18 PM

he's been fighting for 25, fighting the gurz 10 of those years in the unexplored systems

Psi_Zeta 03-10-2004 02:16 PM

10 years 5 frontier 3 unknown 2 outer hehe been everywhere and exuse the lack of punctuation feeling lazy right now

RangerAidan 03-10-2004 03:21 PM

good good. I'll send out some PMs tonight, and put up a primary knowledge post with Ch. 1 tomorrow, I've had a few big projects going on lately, so please forgive any delays until friday.

Tor 03-11-2004 05:23 AM

Name: Bruno Banglesh

Race: Human

Age: 25

Ocupation: Mercenary

Bio: Living in the streets your whole life hasn't done him to much harm. The only difference he has towards regular humans is that he don't know how to use his Psio powers and relies more on strategy than his powers since he isn't strong enough to attack most of his enemies.
He has therefor developed an uniqe style of fighting with his gun and throwing knives. He has always atleast one pistol on him.

Satisfied?


All times are GMT -5. The time now is 10:21 PM.

Powered by: vBulletin Version 3.8.5
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.