The Warring States of NPF

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-   -   Call of Cthulhu: Pre-RP Discussion (You read right...) (http://www.nuklearforums.com/showthread.php?t=2640)

IHateMakingNames 03-17-2004 09:32 PM

I kinda want to go back and add a couple points to INT now...

And dual pistols, yay.

Forever Zero 03-17-2004 09:48 PM

Congratulations Lazy, your a meat sheild!

Yes, along with the frequently mentioned Zombies, there are also Vampires (Who have the classic Holy Objects rule, and a few others I won't mention to leave it a surprise...) and the classic Werewolves, on top of a long list of other supernatural evils.

And IHMN, don't worry about INT. All it would do for you is help you read the spells faster, and time isn't a massivly important thing in the RP, although it will matter to some degree (I will specifically say how much time passes at times so don't rush the time ahead). Once you know the spell, it's all about POW. And you may want to watch out for your Dual Wield in battle... (You may be able to dual wield, but you got a 5 in HP, so you can be taken out in one hit as it stands... But I will add more HP later)

lazy man 03-17-2004 09:51 PM

YAY! MEATSHIELD! I've always wondered what being one would be like.

Forever Zero 03-17-2004 09:58 PM

Probably pretty painful I would imagine...

And after looking over some scenarios, I realized death can come pretty quickly and easily in this RP... If you get some bad dice rolls and die, you can always resubmit a new char if you want and jump back in the story, although you will train and get better over time and new chars will always lose the training of the last char...

CelesJessa 03-17-2004 10:00 PM

Hey, I'm almost done with my bio (I know I'm slow). So the only occupational skills we can put points into are the ones listed after our occupation, right? No throwing in random ones with spare points?

Forever Zero 03-17-2004 10:03 PM

Yes points, and you can only have the ones under occupation, and usually it says you can have one free skill of your choice.

Demon with a Glass Hand 03-17-2004 10:08 PM

Death is inevitable in Cthulhu. That or insanity. Which is why it seems just as smart to have no combat skills as it is to have combat skills.

If you have the combat skills, you may be inclined to stay and fight.

Call of Cthulhu is, from what I've experienced, more about telling a deep involving story than it is to slug it out with Demons. With your past games in mind, I look forward to participating in a good story, Zero!

Forever Zero 03-17-2004 10:12 PM

Well, so far I am going to rely on some pre-made scenarios I've found while I work my way into being a Call GM. The first one I found for our starting scenario is a good one, with some exploration, some intrigue, some fighting, some magic, and some evil that needs banishing... I'm adapting it to a format good for a forum RP, and it should be pretty good.

Demon with a Glass Hand 03-17-2004 10:14 PM

If you need a little 'inside/outside' help now and again, I'd be more than happy to throw some ideas your way.

Darth SS 03-17-2004 10:19 PM

I'm gone for ONE NIGHT.

One.

And this goes from one page to 17.

1 TO 17!!

@#^U&$#&)*#$)

*fails sanity check* Oh....here I go....


*Proceeds to neuter everyone with a dull rusty spoon, then beat them with a chain-whip made of three year old jello with extra sugar, while the monkeys point and laugh*

*Sky falls down, crushed everyone*

*Runs around screaming about the worms coming to steal his ring, and eventually is found swimming through the street when one of the wheels breaks off his canoe.*


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