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I wonder if it's to late to switch some of my points around into a running skill. Eh...he'd still probably die anyway, by some random truck running him over I bet.
Quick question - is it possible to have high enough Fast Talk/Persuade points to have your characters talk the cult out of summoning Cthulhu, or Cthulhu not to kill us and leave us peacefully? Somehow I doubt it, but it would be interesting if we could. |
Ecurt: Good evening. As a duly designated representative of the City of Boston, and State of Massachusetts, I order you to cease any, and all, supernatural activity and return forthwith to your place of origin, or to the nearest convenient parallel dimension.
Jman: That ought to do it. Thanks very much, Ecurt. Cthulhu: Are you a god? Ecurt: No? Cthulhu: Then . . . die! |
Bleh...maybe I should have given my guy higher bluff crudentials. But Cthulhu did pause, showing signs of hesitating. Hah!
With that plan obviously a failure, I just have to remember to run faster than the rest of your guys, and trip whoever tries to pass me. Either that or try to become a god myself, though I'm pretty sure that won't work either. |
I made my throw skill 9 and I be sure to put some good distance between me and the party so if any thing bad happens I'm the one the dies. On a lighter note if your lucky as hell and manage to roll all ones or all ones and twos and have 10 hp you get to life even at point blank range. If you have 11 hp or more you can survive all twos. I think if FZ adds to our hp like he said we will all have over 10 so there is a fair not to unrealistic chance we might all just get knocked out and maybe a few lucky ones one or two hp from knocked out even at point blank range. Of course those knocked out will most likely be left behind to what ever is chasing us, or those awake will help everyone but me for basicly killing us and leave me to be eatin.
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Alright, I'll try to take these in order.
Tor: Umm, at point blank the most powerful shotgun does 4D6+2, but it is a rare weapon from the 1890's, and thus you wouldn't start with it. Others do damage ranging from 4D6 at point blank to 2D6 at point blank, point blank being really friggin close, closer then you would want to get to 99% of the monsters... Also, shotgun shells never get critical hits (Also known, for future note, as Impale Hits). Sith: Brought up multiple points... 1. You will be able to make ammo in your basement for cheaper then buying them, but you would need to make it your weekly task and you would make 100 bullets, in whatever ratios you want (thus, you could make 50 .30 bullets, and 50 20-gauge shotgun shells, or whatever.) 2. Yes, D means dice, so 1D8+1 means Roll one eight sided dice and add one to the total. And yes, now you know that Dynamite can do from 5 to 30 damage in one roll, but keep in mind, it is considred a combo of fire damage, and standard damage, so most of the monsters immune to bullets will be immune to dynamite as well. 3. I decided to add 5 HP to every character, to put them on par with the pre-made characters, and so that they won't die in one hit from weak monsters... And like I mentioned, if you hit 2 hp, you go unconscious until healed above 2, and if you hit 0 or a negative, you need to be healed very soon, or you die, and if you go to far into the negative in one blow, it is an instant kill (Thus, in two situations, going negative one from a blow makes you fall dead but can be saved, but in another you end up with negative 5, and you can only heal a MAX of 3 HP from any healing attempt, so that would be an instant kill. So basically, if you ever hit more then -2 HP, you are dead.) Ecurt: You can never fast talk/bargain/persuade someone into doing something they are resistant too, thus you can't fast talk a guard into letting you in a base if he is about to shoot you, but if you go in disguise and he is only suspicious of you, you could try and persuade/fast talk him then. So no, you can never fast talk a God or Monster out of killing you. It would go like this... Ecurt: "Good evening. As a duly designated representative of the City of Boston, and State of Massachusetts, I order you to cease any, and all, supernatural activity and --" *Cthulhu devours Ecurt* And no, you can never, ever become a god. All the positions are full, and since they are all Immortal, there will be no job openings in the near future... I think I will put up a text later today on what you can do while in between missions, and maybe a few other texts like how the combat system will work, but as a warning to all, I am signing off for the weekend at 6:00. Now, in other news, Monica Bellucci is far hotter then Amy Jo Johnson... |
I did a few calculations and the results are:
1) If you have 11hp and are at in the 2 yard radius for the dynamite you have a .013332771953462% chance of having at least 1 hp left. 2) If you have 12hp or more your chances of survival (1 hp left) goes up to an amazing .019648295510364% 3) If you have 12 hp and are within 2 yards there are 142478 possible role combinations, not counting things like 13345 and 33154 as different possiblities, that will kill you 4) In more human terms you have 1 in 50 chance of survival in the 2 yard radius with 12 hp and a 1 in 75 chance if you have 11 hp. 5) The chance of rolling minium damage 1 in 142506 or .00070172483965587% Conclusions if we are very unlucky and the unthinkable happens we could then get very lucky and survive, most likely not. Edit: It seems i over estimated our chances of survival. |
anything happening here?
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Not yet but if you stick around long enough somethin will happen.
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Just Insanity. Just Insanity...Thats all that will happen...
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