The Warring States of NPF

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Forever Zero 03-21-2004 10:42 PM

3 Attachment(s)
Alright 'foo's, I got some new lists for you all to read.

Insanity Rules: A major part of the RP, so now a list to help you out.

Items (Update): Added new lists, since many of you complained about the lack of items. Housing isn't as important now.

Current Char Stats: This is a list I will keep close during the RP. It holds your vital stats like HP and SP, says how much ammo you have, and in for fast paced events like a combat situation, I have all those basic stats. Anything I could say "Everyone roll X dice" I now have on this list. Otherwise, your will need to tell me things like "My char looks at the book and says, 'I will try to decipher this" and I will do the necessary rolls.

Two last notes. 1. The higher your DEX, the sooner you go in battle, so if a person is off line and their turn comes up, I will control them so that everyone doesn't have to wait a day or two for them to log on. krylo and IHMN, you two are invisible, so make it known if the RP goes into a combat scenario if you guys are online, otherwise I might take your turns by accident.

2. Umm, this was something I forgot, but if you see any problems with your Final Char sheet, let me know and I will fix it. And yes your HPs are the originals, I decided not to alter them at all... So be careful...

IHateMakingNames 03-21-2004 10:50 PM

My guys items.

Weapons -
.32 Automatic (Belt holster)
Two .32 Automatic clips
.45 Automatic (Chest holster)
Two .45 Automatic clips

Items -
Pocket Knife
Ford Model T
Wrist Watch
Coca-Cola
Penil
Self-Filling Fountian Pen
Writing Tablet
Wallet (Money and ID)

Forever Zero 03-21-2004 10:56 PM

Alright IHMN, updated both lists, your original one, and the quick sheet. I'll update the one in the post in a second.

EDIT: Updated.

EDIT2: Oh, and we will need a maximum of 3 people with the driving skill, and three cars. We have 14 people, and a car can hold either 5 or 4, can't remember on those old cars, so unless some people agree to being left behind when everyone goes on missions, we need enough cars and drivers for everyone.

lazy man 03-21-2004 10:59 PM

What's with the 99% malfunction for the handgun?

Forever Zero 03-21-2004 11:00 PM

Means that 1% of the time, it will not work. In an automatic or any gun with a clip, that means it will jam and need a Mechanical Repair check to fix. In a revolver, it just means a dud bullet.

Sithdarth 03-21-2004 11:07 PM

Just noticed that I am one of the harder to damage charcters; however, I am lacking in sanity a little which is reasonable for a man of science who suddenly discovers science can't explain everything.

Also a quick addition to my items:

Items:
Tools:
Tool outfit
Hand Drill
Large steel pulley
Light Chain
Gasoline Blowtorch

Miscellaneous:
Wrist Watch
250-power Microscope
Unabridged Dictionary
10-Volume Encyclopedia

All this is left were ever I happen to be set up to work. ie. Base (if we get one in boston) or my house. (at first at least cause I dont think Id bring this stuff with me)

Darth SS 03-21-2004 11:10 PM

Add to my guy...

A zippo lighter.

Two extra clips of ammunition for his gun.

A funnel pen

A magnifying glass (For fine print)

And some random Archeology books.

Krylo 03-21-2004 11:12 PM

Quote:

Originally Posted by Insanity Rules
((I am hesitant to put this one since I have krylo and IHMN in the RP, but...))
Strange sexual desires (Exhibitionism, nymphomania or satyriasis, teratophilia, etc.)

Pfft. I'm always like that... I don't roleplay to be exactly like I am right now! ...And if I did my character would already exhibit those... soooo... don't have to worry about that from me. IHMN however...

I'm more likely to get a severe phobia of... say... pants.

edit:

Quote:

Means that 1% of the time, it will not work. In an automatic or any gun with a clip, that means it will jam and need a Mechanical Repair check to fix. In a revolver, it just means a dud bullet.
Would it be possible to bang a gun against the wall and do a luck roll? You know... smacking things usually works for mechanical repair checks in the real world.

Forever Zero 03-21-2004 11:12 PM

Sithdarth, you're updated. And after our first mission, we will get a base of operations, and I will probably wait a month game time to consider both everyone's relative newness to their new "Proffesion" as warriors against the forces of evil, but also for all the chars to settle in. And I was wrong about the location, but it will all work out.

That's what I forgot! A list of what you can do while game time passes between missions. Does anyone want a list, or just ask what you can do when the time comes?

EDIT:SS, I'm on it.

krylo, we can work that out if your guy develops Indefinite Insanity...

EDIT: Alright, I added your items SS, but since I considered it a carried item, it's just 1 book on Archeology. It will still be useful however, I might consider it giving a bonus to your Archeology rolls or something.

Sithdarth 03-21-2004 11:16 PM

One quick question; say we are going to a murder scene and we send up a few of the stronger willed people to cover up the body or the major part left how would that effect the rest when they came up.


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