The Warring States of NPF

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-   -   The Subspoiler Emissary: A SUPER SMASH BROS. BRAWL THREAD (http://www.nuklearforums.com/showthread.php?t=27029)

Regulus Tera 02-20-2008 01:01 PM

Quote:

Originally Posted by Meister
INDEED I DO THANK YOU VERY MUCH

Does anyone still check the Dojo by the way? I do. And today it's Falco, with a special emphasis on how his Final Smash is subtly different from Fox'. Which is pretty neat I think.

WHY YOU'RE WELCOME SWEETHEART

I still check it, since every once in a while something new arises. As for the update, I really like Falco's model. Let's celebrate it, shall we?

mauve 02-20-2008 02:12 PM

Quote:

Originally Posted by Dojo!, regarding Luigi
Opponents who set foot in the Negative Zone are plagued by a random assortment of effects including:

* Drastically reduced attack power
* Greater launch distance when hit
* Increased likelihood of slipping
* Steady increase in damage percentage
* Flower growth on head
* Dizziness
* Uncontrollable taunting
* Sudden sleepiness
* Decreased movement speed

Plagued by uncontrollable taunting...?????


LUIGI'S FINAL SMASH NOW OFFICIALLY KICKS ASS.


As does Sakurai's entry for Luigi's Mansion. Hehehheeee.

Daimo Mac, The Blue Light of Hope 02-20-2008 08:14 PM

Meister, I am so very sorry.

Blame RT, he got your hopes up.

Regulus Tera 02-20-2008 08:34 PM

Well shit I think I deserve it. Still, why the fuck does NoE not give a fucking release date?! They already said Mario Kart Wii will come out before the summer! Bunch of bastards.

Okay, this is official at least: Sakurai's attendance to GDC.

Quote:

Originally Posted by IGN
IGN: Now that Brawl is complete, how do you feel about the game? What are you most proud of and is there anything you would change if you had more time?

Masahiro Sakurai: As far as tailoring or trying to get more down now that it's finished, looking back on it, I could have had another year or another two years and it wouldn't have changed the fact that I never have enough time to adjust or refine -- that's just the way it is for me. Thinking about the typical development process, the trend seems to be that when you finish a game that you've been working on for so long and breaking your back over, you kind of don't want to look at it anymore. You're done with it. But seeing Smash, I really, truly feel that this is a game that I'm really not tired of yet. I'm really enjoying it. I feel relieved in knowing that this game has that kind of staying power for myself and I'm very proud of that.

Sakurai in Super Smash Bros. War fuck yeah!

Quote:

Originally Posted by IGN
IGN: Have you received interest from other third parties who would very much like to have their characters included in Smash Bros. Brawl?

Masahiro Sakurai: Nope. No other ones.

Fuck those other third parties. Fuck them.

Quote:

Originally Posted by IGN
IGN: We have to ask because there are so many rumors about this. Are there any hidden characters to come? Can you unlock more hidden fighters by way of WiiConnect24 or will you offer new downloadable content -- new fighters, for example. -- using the service?

Masahiro Sakurai: No. There are no characters that can be unlocked via connecting to WiiConnect24 or interacting in that fashion. And I may be mistaken here, but the Wii doesn't have a hard drive -- it's a disc-based system -- so I don't think we'll be doing that, I don't think it's going to happen.

D=

Quote:

Originally Posted by IGN
IGN: We think one of the obvious next steps for Smash Bros. is a Nintendo DS game. The fighter seems perfectly suited to the handheld. What're your thoughts about such a project?

Masahiro Sakurai: Seeing the success that Brawl has had with the Wii remote being playing sideways, I don't think that there are control limitations that keep it from being ported to the DS. But I personally have no plans to do this myself. If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game.

D=

Quote:

Originally Posted by IGN
IGN: Brawl seems like the perfect game to introduce a Wii headset for voice chat. Why have you avoided this?

Masahiro Sakurai: Well, when I first started making Smash Bros. Brawl, I thought it would be wonderful if online battles between friends had voice chat and potentially keyboard based chat as well. But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldn't come together, we weren't going to be able to do it, so we decided to cancel that feature. I'm very sorry about that. But if you're really desperate for it, you could set up Skype by your game station and go at it with a friend if you like.

*shakes fist* Nintendooooo!!!

Sakurai didn't get what he wanted! How can you not let him have what he wanted!?

Mirai Gen 02-20-2008 11:16 PM

Quote:

And I may be mistaken here, but the Wii doesn't have a hard drive -- it's a disc-based system -- so I don't think we'll be doing that, I don't think it's going to happen.
Called it. Fills me with sad but still, told you all.

Meister 02-21-2008 03:11 AM

:(

Oh well, I don't think June is too far off, unless they decide to be truly gigantic douches about it.

Lord Setheris 02-21-2008 11:39 AM

There are some things so incredible, so frightening, so... something... that no word in any known language can accurately describe it as a whole.

Super Smash Bros. Brawl is one such thing.

phil_ 02-21-2008 02:38 PM

Nana and Popo (probably) play differently from each other. I'm a happy man to know they got so much love during development.

Still kinda disappointed that Belay didn't become a tether recovery, but I guess that's just their iconic weakness.

mudah.swf 02-21-2008 03:39 PM

Tim Roger's hard hitting review of Brawl: http://www.actionbutton.net/?p=324#more-324
tl;dr "this game isn't super mario 3 fuck this shit".

Also a little tidbit about SSE mode: The plot is "written" by a one Kazushige Nojima. "Who the fuck is he?" you ask? Well he wrote the plot to one little game we know as Kingdom Hearts 2. Yeah.

Regulus Tera 02-21-2008 04:51 PM

Quote:

Originally Posted by mudah.swf
Tim Roger's hard hitting review of Brawl: http://www.actionbutton.net/?p=324#more-324
tl;dr "this game isn't super mario 3 fuck this shit".

The guy may have excellent taste with RPGs (except for his disdain of Golden Sun), but he sure is a stupid arse when it comes to action games (two stars for Mario Galaxy WHAT THE FUCK YOU STUPID IDIOT!?).

Quote:

Originally Posted by Tim Rogers
To be fair, Super Smash Bros. isn’t a platform game; it’s a fighting game that is occasionally a hit at parties. Still, that the team felt it crucial to include a twelve-hour-long mode consisting of side-scrolling stages interrupted by the only computer-animated cut-scenes in the game is proof that a lot of work went into this. Which is a shame, because all this mode really does is highlight just how dull the game’s core engine is. Why can’t it control just like Super Mario Bros. 3? Some of these level designs are okay, I guess, though when they start breaking out the Super Princess Peach-like “puzzles” (giving you a key literally two feet in front of a door), the air all around you may or may not become polluted with groans.

He must hate the Kirby series.

Quote:

Originally Posted by Tim Rogers
I don’t want to be rude — okay, maybe I do, just a little bit. Though yeah, some of this music is pretty bad.

Okay, now he's just making shit up.

Quote:

Originally Posted by mudah.swf
Also a little tidbit about SSE mode: The plot is "written" by a one Kazushige Nojima. "Who the fuck is he?" you ask? Well he wrote the plot to one little game we know as Kingdom Hearts 2. Yeah.

I don't think it's newsworthy that the plot sucks if you consider the parallel.

Edit: He could at least get his sources right. The game wasn't developed by HAL at all.

Edit2: God, I hate the layout of Action Button. Insert Credit was the best place for him ever.

Edit3: That said, his readings are entertaining although he amounts to a piece of shit when talking 'bout Smash.

Edit4: I find it ironic that he bashes Nojima for writing KHII when the guy also wrote the scenario for FFVII, which, according to him, is one of the bestest games ever.


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