The Warring States of NPF

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-   -   The Subspoiler Emissary: A SUPER SMASH BROS. BRAWL THREAD (http://www.nuklearforums.com/showthread.php?t=27029)

Ryong 02-19-2008 10:36 AM

A friend o' mine commented that "she's not trying to be a sex object in SSBB". There's one simple thing I have to say to anyone who uses said argument: Look at her goddamn taunts.

Mirai Gen 02-19-2008 11:31 AM

To be fair, Samus has always been about the whole "Watch me take off my armor." Now that they made it a part of the game to where she's actually a playable character everyone's all "SEX OBJECT!"

EDIT: Hell, for that matter, Samus is fully clothed. It may be in a bodysuit, but remember most fighting games have the entire female cast in bikinis one way or another. Smash Bros actually is less sexual then most, people are just focusing on what's new.

Regulus Tera 02-19-2008 01:19 PM

Sakurai had to make up for deciding Ridley was not to be playable. I think he made a good compromise with Zamus.

Video comparing everyone's speed. I'm surprised Ike can keep up with Squirtle: http://www.youtube.com/watch?v=CNdLECu0Zh4

Snake VS Snake. Wow: http://youtube.com/watch?v=GHtc80Q5hIA

Selfish Philanthropic 02-19-2008 05:12 PM

Everybody's all "SEX OBJECT!"? Because she isn't presented as such? The game has to grow with the audience, right? Pfft.

It's cheapening the character. I don't remember Samus ever having sexual overtones of "watch me take my armor off". She was a bounty hunter in power armor who happened to be a female. The whole "Samus Gender Revelation" was to be different and shock the audience.

I'm not prudish, I'm not naive, I'm not against sex. This is just selling out the character to get a few extra sales.

Mirai Gen 02-19-2008 05:21 PM

Quote:

It's cheapening the character. I don't remember Samus ever having sexual overtones of "watch me take my armor off". She was a bounty hunter in power armor who happened to be a female. The whole "Samus Gender Revelation" was to be different and shock the audience.
I'm sorry, this is ridiculous. Sakurai made her a playable character because he thought it'd be fun, and he based the design off of a mission in Metroid Zero Mission and Metroid Prime 2. She's always had a history of taking off her armor at the end of the game as a 'reward' to the player. Yes, it was meant as a 'surprise', but I think the surprise kind of got killed off around Metroid, Metroid II, and Super Metroid. You already know at the beginning of Metroid Prime that Samus is a woman, with the cries of pain and the visor flash.

But cheapening the character? When has Samus ever had any 'character' anyway? The most dialog she's ever had was in Metroid Prime 3 and the self-reflection in Zero Mission and Super. I mean really, if you're going down that path, she's a do-it-yourself loner bounty hunter girl, and now that she's actually expressing her sexuality you say it 'cheapens' her because she's not the verbally mute enigma?

Okay like maybe if her taunt consisted of her bending over, arching her back, wiggling her breasts and winking at the opponent, sure. But I don't see how giving her an alternate costume that isn't her Power Suit 'cheapens her' because it happens to be form-fitting. I'm sure nobody would blink twice if her suit was something akin to Raiden's MGS4 outfit, what with cybernetic enhancements and a visor-helmet.

You may as well make the same claim about Mario and Sonic at the Olympic Games, what with all the bikini-clad Nintendo/Sega characters.

Regulus Tera 02-19-2008 05:26 PM

Quote:

Originally Posted by Mirai Gen
But cheapening the character? When has Samus ever had any 'character' anyway? The most dialog she's ever had was in Metroid Prime 3 and the self-reflection in Zero Mission and Super.

Metroid Fusion (plus that e-manga that's considered canon by Nintendo).

How many times have we had this discussion in the smash threads now?

Comparison between Fox, Falco and Wolf: http://www.youtube.com/watch?v=je7SQpO2V_Y

Selfish Philanthropic 02-19-2008 05:32 PM

Yeah, that's it, you figured it out. I'm afraid of Samus expressing her sexuality. You discovered my secret, Mirai, I don't want women to be independent or convey their own personalites. Please, please don't state that she's "expressing her sexuality" and that I just feel it "cheapens the character".

I preferred the "do-it-yourself, enigma girl" Samus, I guess. But whatever, I'm sure I'll just be made into the enemy here. I'm not going to argue. I've made my stance.

Oh, and Mario and Sonic? Please, that's just silly.

01d55 02-19-2008 05:56 PM

Quote:

Originally Posted by Selfish Philanthropic
Everybody's all "SEX OBJECT!"? Because she isn't presented as such? The game has to grow with the audience, right? Pfft.

It's cheapening the character. I don't remember Samus ever having sexual overtones of "watch me take my armor off". She was a bounty hunter in power armor who happened to be a female. The whole "Samus Gender Revelation" was to be different and shock the audience.

I'm not prudish, I'm not naive, I'm not against sex. This is just selling out the character to get a few extra sales.

The Zero Suit section of Zero Mission is probably the best part of that game, and from the videos I've seen Zamus is a very well executed character both in terms of fun gameplay and communicating the aesthetic of the Zero Suit section of Zero Mission. I only half expected Sakurai to achieve this - especially when the "whip" was introduced, but I have to say that in the final product it's much more reminiscent of the grapple beam than, for example, Ivy's sword.
So I don't believe that the "let's all look up Peach's dress lol" crowd taking a run at Zamus can be laid at Nintendo's feet. Damn near every other game ever sexes up their female characters, these fans are so used to it that it's the primary lens through which they evaluate any visibly female character. They're full of shit, but it ain't Nintendo's shit.

Regulus Tera 02-19-2008 06:03 PM

HEY MEISTER I THOUGHT YOU MIGHT LIKE THIS.

Mirai Gen 02-19-2008 06:04 PM

Quote:

Please, please don't state that she's "expressing her sexuality" and that I just feel it "cheapens the character".
Why not? That's exactly what you just said! Don't victimize yourself just cause I call you out.

Quote:

So I don't believe that the "let's all look up Peach's dress lol" crowd taking a run at Zamus can be laid at Nintendo's feet.
Damn skippy. Like I said, Sakurai took the Zero Suit that has been in two games already and applied it as a secondary movelist for Samus, and here we go with the response.

Moving on.

Not much Kirby videos around, still. I'm curious if he's any more improved than last time.

Selfish Philanthropic 02-19-2008 06:16 PM

Kirby demonstration video. Quite a bit of combo potential. There's a random free-for-all match at the beginning, though:

http://www.youtube.com/watch?v=hRoL-_kk0uk

Mirai Gen 02-19-2008 06:30 PM

Awesome. They increased his range and fixed all his sucktastic moves. I like the 'sliding' property on out-of-range Inhale, and the improved Air Hammer gives him a nice Big Finish attack.

Loyal 02-19-2008 06:37 PM

Quote:

Originally Posted by Regulus Tera

Hey, Meister? Care to translate that when you read it?

Mirai Gen 02-19-2008 06:40 PM

Looks like either a video game award ceremony in Germany, or a European release date. Maybe both.

mudah.swf 02-19-2008 08:33 PM

Kirby's Final Smash has an annoyingly large radius. You have to be miles away to not get sucked up by it.

Regulus Tera 02-19-2008 08:58 PM

It says Germany gets the game in June 6th. Don't know if it'll be the same in other countries.

Loyal 02-20-2008 12:22 AM

Quote:

Originally Posted by mudah.swf
Kirby's Final Smash has an annoyingly large radius. You have to be miles away to not get sucked up by it.

It's supposed to be, more or less, all-encompassing.

However, I have seen vids where the whole thing can be spot-dodged/sidestepped/whatever... the timing is a pain though.

Meister 02-20-2008 03:04 AM

Quote:

Originally Posted by Regulus Tera

INDEED I DO THANK YOU VERY MUCH

Does anyone still check the Dojo by the way? I do. And today it's Falco, with a special emphasis on how his Final Smash is subtly different from Fox'. Which is pretty neat I think.

Mirai Gen 02-20-2008 03:23 AM

I like how the entire cast has been Luigified, especially Falco and Wolf. It's not what I was hoping for, but it's at least significant enough to appease me for now.

'Cept Ganondorf. I still don't understand him.

Ryong 02-20-2008 11:32 AM

Okay, so, yesterday I went to a friend's house and wow. I played melee. I played amazingly well for the first time on it, apparently. And guess what? I played with Peach and Game & Watch. Really liked them. C. Falcon seemed... A bit odd.

Regulus Tera 02-20-2008 01:01 PM

Quote:

Originally Posted by Meister
INDEED I DO THANK YOU VERY MUCH

Does anyone still check the Dojo by the way? I do. And today it's Falco, with a special emphasis on how his Final Smash is subtly different from Fox'. Which is pretty neat I think.

WHY YOU'RE WELCOME SWEETHEART

I still check it, since every once in a while something new arises. As for the update, I really like Falco's model. Let's celebrate it, shall we?

mauve 02-20-2008 02:12 PM

Quote:

Originally Posted by Dojo!, regarding Luigi
Opponents who set foot in the Negative Zone are plagued by a random assortment of effects including:

* Drastically reduced attack power
* Greater launch distance when hit
* Increased likelihood of slipping
* Steady increase in damage percentage
* Flower growth on head
* Dizziness
* Uncontrollable taunting
* Sudden sleepiness
* Decreased movement speed

Plagued by uncontrollable taunting...?????


LUIGI'S FINAL SMASH NOW OFFICIALLY KICKS ASS.


As does Sakurai's entry for Luigi's Mansion. Hehehheeee.

Daimo Mac, The Blue Light of Hope 02-20-2008 08:14 PM

Meister, I am so very sorry.

Blame RT, he got your hopes up.

Regulus Tera 02-20-2008 08:34 PM

Well shit I think I deserve it. Still, why the fuck does NoE not give a fucking release date?! They already said Mario Kart Wii will come out before the summer! Bunch of bastards.

Okay, this is official at least: Sakurai's attendance to GDC.

Quote:

Originally Posted by IGN
IGN: Now that Brawl is complete, how do you feel about the game? What are you most proud of and is there anything you would change if you had more time?

Masahiro Sakurai: As far as tailoring or trying to get more down now that it's finished, looking back on it, I could have had another year or another two years and it wouldn't have changed the fact that I never have enough time to adjust or refine -- that's just the way it is for me. Thinking about the typical development process, the trend seems to be that when you finish a game that you've been working on for so long and breaking your back over, you kind of don't want to look at it anymore. You're done with it. But seeing Smash, I really, truly feel that this is a game that I'm really not tired of yet. I'm really enjoying it. I feel relieved in knowing that this game has that kind of staying power for myself and I'm very proud of that.

Sakurai in Super Smash Bros. War fuck yeah!

Quote:

Originally Posted by IGN
IGN: Have you received interest from other third parties who would very much like to have their characters included in Smash Bros. Brawl?

Masahiro Sakurai: Nope. No other ones.

Fuck those other third parties. Fuck them.

Quote:

Originally Posted by IGN
IGN: We have to ask because there are so many rumors about this. Are there any hidden characters to come? Can you unlock more hidden fighters by way of WiiConnect24 or will you offer new downloadable content -- new fighters, for example. -- using the service?

Masahiro Sakurai: No. There are no characters that can be unlocked via connecting to WiiConnect24 or interacting in that fashion. And I may be mistaken here, but the Wii doesn't have a hard drive -- it's a disc-based system -- so I don't think we'll be doing that, I don't think it's going to happen.

D=

Quote:

Originally Posted by IGN
IGN: We think one of the obvious next steps for Smash Bros. is a Nintendo DS game. The fighter seems perfectly suited to the handheld. What're your thoughts about such a project?

Masahiro Sakurai: Seeing the success that Brawl has had with the Wii remote being playing sideways, I don't think that there are control limitations that keep it from being ported to the DS. But I personally have no plans to do this myself. If, in the future, such a thing was to be planned, it would be up to Nintendo to decide how and when and in what way they would like to create that sort of game.

D=

Quote:

Originally Posted by IGN
IGN: Brawl seems like the perfect game to introduce a Wii headset for voice chat. Why have you avoided this?

Masahiro Sakurai: Well, when I first started making Smash Bros. Brawl, I thought it would be wonderful if online battles between friends had voice chat and potentially keyboard based chat as well. But there are all sorts of rules and regulations regarding communication on the Wii platform and so it was apparent to me that it just wouldn't come together, we weren't going to be able to do it, so we decided to cancel that feature. I'm very sorry about that. But if you're really desperate for it, you could set up Skype by your game station and go at it with a friend if you like.

*shakes fist* Nintendooooo!!!

Sakurai didn't get what he wanted! How can you not let him have what he wanted!?

Mirai Gen 02-20-2008 11:16 PM

Quote:

And I may be mistaken here, but the Wii doesn't have a hard drive -- it's a disc-based system -- so I don't think we'll be doing that, I don't think it's going to happen.
Called it. Fills me with sad but still, told you all.

Meister 02-21-2008 03:11 AM

:(

Oh well, I don't think June is too far off, unless they decide to be truly gigantic douches about it.

Lord Setheris 02-21-2008 11:39 AM

There are some things so incredible, so frightening, so... something... that no word in any known language can accurately describe it as a whole.

Super Smash Bros. Brawl is one such thing.

phil_ 02-21-2008 02:38 PM

Nana and Popo (probably) play differently from each other. I'm a happy man to know they got so much love during development.

Still kinda disappointed that Belay didn't become a tether recovery, but I guess that's just their iconic weakness.

mudah.swf 02-21-2008 03:39 PM

Tim Roger's hard hitting review of Brawl: http://www.actionbutton.net/?p=324#more-324
tl;dr "this game isn't super mario 3 fuck this shit".

Also a little tidbit about SSE mode: The plot is "written" by a one Kazushige Nojima. "Who the fuck is he?" you ask? Well he wrote the plot to one little game we know as Kingdom Hearts 2. Yeah.

Regulus Tera 02-21-2008 04:51 PM

Quote:

Originally Posted by mudah.swf
Tim Roger's hard hitting review of Brawl: http://www.actionbutton.net/?p=324#more-324
tl;dr "this game isn't super mario 3 fuck this shit".

The guy may have excellent taste with RPGs (except for his disdain of Golden Sun), but he sure is a stupid arse when it comes to action games (two stars for Mario Galaxy WHAT THE FUCK YOU STUPID IDIOT!?).

Quote:

Originally Posted by Tim Rogers
To be fair, Super Smash Bros. isn’t a platform game; it’s a fighting game that is occasionally a hit at parties. Still, that the team felt it crucial to include a twelve-hour-long mode consisting of side-scrolling stages interrupted by the only computer-animated cut-scenes in the game is proof that a lot of work went into this. Which is a shame, because all this mode really does is highlight just how dull the game’s core engine is. Why can’t it control just like Super Mario Bros. 3? Some of these level designs are okay, I guess, though when they start breaking out the Super Princess Peach-like “puzzles” (giving you a key literally two feet in front of a door), the air all around you may or may not become polluted with groans.

He must hate the Kirby series.

Quote:

Originally Posted by Tim Rogers
I don’t want to be rude — okay, maybe I do, just a little bit. Though yeah, some of this music is pretty bad.

Okay, now he's just making shit up.

Quote:

Originally Posted by mudah.swf
Also a little tidbit about SSE mode: The plot is "written" by a one Kazushige Nojima. "Who the fuck is he?" you ask? Well he wrote the plot to one little game we know as Kingdom Hearts 2. Yeah.

I don't think it's newsworthy that the plot sucks if you consider the parallel.

Edit: He could at least get his sources right. The game wasn't developed by HAL at all.

Edit2: God, I hate the layout of Action Button. Insert Credit was the best place for him ever.

Edit3: That said, his readings are entertaining although he amounts to a piece of shit when talking 'bout Smash.

Edit4: I find it ironic that he bashes Nojima for writing KHII when the guy also wrote the scenario for FFVII, which, according to him, is one of the bestest games ever.

Mirai Gen 02-21-2008 05:34 PM

Tim Rogers really needs to start out all reviews for all his game with "I hate not-RPGs" because it would be easier to understand instead of this long-winded "I hate Things that are Not RPGs". For example:

Quote:

Going back to play Smash Bros. was kind of exasperating and floaty after that. All of the little weird things started popping out — like, the core mechanic of the game is that every time you hit someone their meter goes up, right? If it’s higher than 100%, then they’ll fly off the edge of the stage when hit with a strong attack. As they’re flying off, they can use a lovingly fetishistic mid-air jump plus a crispily implemented upward-thrusting special attack to grab on to the edge of the stage and get back in the game. This works really well, on the stages comprised of floating islands. The game goes ahead and vomits on its own gimmick’s shoes, though, with the multiple stages wherein the “edge” is just an edge of the screen. All it takes to die on these stages is to be knocked off, and out of sight. All of the friends I’ve played this game with have just shrugged and said “That’s how it was in some of the stages of Super Smash Bros. Melee, dude!” Oh? I suppose, in Nintendo’s case, that makes it alright to just do over and over again. Oh, well. Sometimes, though, you’ll be playing the game, and I swear that your damage meter will be at less than 80%, and some bastard like Ice Climber Kid will come up and whomp you with a hammer and you’ll just fly out into the background and “die”. What the hell is up with that? After a certain amount of single-player practice, I was getting to like the regular rules — try to get someone to fall off the edge, line up a brilliant smash attack to hit them just after they do their save move and before they touch the ground (so as to leave them helplessly flying, since they can only do the save once per flight). And then I start playing against people, and I’m on an FPS-worthy Killing Spree, and I’m barely getting touched, and then the game just throws me off into the distance after a random hit. What the hell is up with that? It’s like the inverse of Mario Party, where any player without any stars at the end of the game gets a star for achieving the worthwhile task of not getting any stars. It’s tacky and weird, and in a “hardcore” action game like this, it feels vaguely like Snickers suddenly announcing that their wrappers have always been edible — and delicious!
He acts like the properties of the game are so blindingly random that things just happen and he has no control over it! It's like he's spent so much time playing RPGs, when numbers don't pop out of his characters he simply can't understand what happens.

Here's my favorite line;
Quote:

Would this game be worth any time at all with characters I didn’t recognize? Is this game just another Mario Golf, pulling Mario-addicted gamers to a completely different genre?
Does it really matter?

Meister 02-21-2008 05:37 PM

Quote:

Originally Posted by Mirai Gen
He acts like the properties of the game are so blindingly random that things just happen and he has no control over it!

To be fair, that's absolutely how I experience Smash Bros. But it's still fun.

phil_ 02-21-2008 06:12 PM

Concerning the review, my eyes just kinda glazed over when he started talking about the crap he took while playing it. In a way, it brings me back to the earlier days of my childhood, when video game reviewers put humor before serious reviewing. However, it also takes me back to the letters sections of those magazines, filled with pathetic attempts by nine-year-olds to emulate the humor in the magazine.

This review, in my opinion, belongs next to little Rodney's review of NBA Jam where Rodney makes jokes about how big the players heads are.

Oh, and let me add how he tries to make things like:
Quote:

Originally Posted by Tim?
...stuffing it full of more playable characters, more collectible items, more gameplay modes, and more Kingdom Hearts-influenced scenario...

...giant Castlevania-like “exploration” maze...

sound like a bad thing. The hell? Man, he's almost got me nerd-raging.

And then, at the very end, he says he's been playing it for several hours a day and hasn't gotten bored with it? That's what a good game is!

In summary, the guy wrote a bad review for Brawl to get his site some hits. Oh boy, isn't he a super special internet super-star with such an original idea? Man, now I'm embarrassed to have even commented. I'm embarrassed to have gone back and read the rest after my first attempt.

Regulus Tera 02-21-2008 06:21 PM

...he does have a point with the Kingdom Hearts parallel, you gotta admit.

Quote:

Originally Posted by phil_
In summary, the guy wrote a bad review for Brawl to get his site some hits. Oh boy, isn't he a super special internet super-star with such an original idea? Man, now I'm embarrassed to have even commented. I'm embarrassed to have gone back and read the rest after my first attempt.

And we wouldn't like him in any other way.

Moynahand 02-21-2008 08:06 PM

Earlier in the thread, when the 100 Kirbies picture was posted, someone said they wanted a Red Mage Kirby.

Well, it's not the best quality, but here:

http://img102.imageshack.us/img102/8...erscopyjg2.jpg

Arhra 02-21-2008 08:54 PM

Meh, some internet blowhard doesn't like Brawl.

That review was terrible. It took him long enough rambling about some crap before actually getting into the game and then started going on and on and on about how he doesn't like the single player mode when he already said the multiplayer was the important part.

I couldn't be bothered to finish it.

Now to give my post some actual relevance, that new Flying Slam move of Bowser's certainly looks intriguing, especially how both players can influence it. I always loved using the Koopa Klaw in Melee, so I hope it'll be fun to play around with.

01d55 02-21-2008 09:09 PM

I note that Sakurai specifically states that the Flying slam can deliver a win if the mutual KO occurs on the last stock - has anyone tested this? I'm suspicious because you would think that it would work the same as Ganondorf's forward b spike, which also holds the victim below, but forces sudden death on the last stock.

Loyal 02-21-2008 09:19 PM

It's a Sudden Death. Note that Bowser was definately on top with the last one.

Still seems pretty overpowered all things considered though.

Demonlink2 02-21-2008 10:28 PM

RT, the ONLY point I grant this man is the KH2 Parallel, mostly because I noticed that too.

"OH HEY ENEMIES APPEAR FROM DARKNESS TO CONSUME AND KILL YOUR MAIN CHARACTER"

"DARKNESS"

*Bad KH/KH2 Memories go here*

---------------------------

So anyways, I gotta ask: Why is it that the underappreciative assholes get games before people who might, y'know, enjoy the game within its own genre?

Regulus Tera 02-21-2008 10:46 PM

Quote:

Originally Posted by Demonlink2
RT, the ONLY point I grant this man is the KH2 Parallel, mostly because I noticed that too.

"OH HEY ENEMIES APPEAR FROM DARKNESS TO CONSUME AND KILL YOUR MAIN CHARACTER"

"DARKNESS"

*Bad KH/KH2 Memories go here*

Really? I see crappy story whose pretentiousness involving darkness is to make it seem more mature while not disguising at all the fact that the whole story is a bunch of fanwankery directed to touch the fans heartstrings without any sort of literary reward.

To be fair, Kingdom Hearts II did it worse than what I spoiled myself of the Subspace Emissary (meaning the fucking ending).

Quote:

Originally Posted by Demonlink2
So anyways, I gotta ask: Why is it that the underappreciative assholes get games before people who might, y'know, enjoy the game within its own genre.

The guy lives in Japan and is one of the few game reviewers who rate the medium based on its artistic value rather than whether your money was worth it or not. He just dropped the ball with this one and Galaxy.

Loyal 02-22-2008 12:01 AM

In fairness, SSBB is a fighting game and therefore immune to most plot-related nuances.

So long as there is something - ANYTHING - that spurs characters to the same goal at the end it's all good.

Regulus Tera 02-22-2008 02:26 AM

FALCON BUMP!!
 
http://www.smashbros.com/en_us/chara..._080222e-l.jpg

Poor Captain.

http://www.smashbros.com/en_us/chara..._080222f-l.jpg

That's just made of win.

POS Industries 02-22-2008 02:45 AM

Quote:

Originally Posted by Loyal2NES
It's a Sudden Death. Note that Bowser was definately on top with the last one.

Still seems pretty overpowered all things considered though.

All legacy aspects considered, as one of the original Final Bosses of video games ever, Bowser really deserves to have a cheapass overpowered move in my book.

01d55 02-22-2008 03:15 AM

So the reverse punch is more powerful? That has synergy with the running backwards jump.
Every example of the RFP I've seen so far came after a jump - does anyone know if it's possible to reverse a standing Falcon Punch?

Lord Setheris 02-22-2008 12:02 PM

In all fairness, the "enemies appear from nowhere but darkness and attack you" concept has been around a very, very long time, long before kingdom hearts. Furthermore, it just so happens that most of the other cases where this concept is used, you have a much better idea of where they come from and why.

Metroid Prime 2?
Enemies from the shadows. In fact, the Ing were amorphous shadow beings too. From space!

Doom 3?
Randomly popping up demons.

Chrono Trigger?
I always wondered how those things came flying in through/over the ceiling to ambush me.

The thing is that it doesn't matter.
1. So it was written by the same guy who did plot for KH2... but guess what?
2. There is pretty much no dialogue to advance the plot. In fact, the inclusion of dialogue would cheapen the experience considering the background of most of these characters.

So basically we have enemies... from space... who are amorphous in their natural state, fighting a world filled with nintendo heroes... without dialogue.
I DARE you to make it work better than he did.

Until then...
I need to get back to work on my Ing = Subspace Emissary theory.

Ryong 02-22-2008 12:50 PM

Seiken Densetsu 3 has ninjas that can merge with the environment they are in by turning into flat disks of darkness with eyes. The ninja bosses you fight use that in some of their special attacks, too.

And RFP should've been in since the start of the series. It'd have helped immensely in many battles.

Regulus Tera 02-22-2008 04:18 PM

Sakurai talks of deciding the roster (and other stuff): http://blog.wired.com/games/2008/02/...i-talks-a.html

Donomni 02-22-2008 06:41 PM

Quote:

Originally Posted by Moynahand
Earlier in the thread, when the 100 Kirbies picture was posted, someone said they wanted a Red Mage Kirby.

Well, it's not the best quality, but here:

http://img102.imageshack.us/img102/8...erscopyjg2.jpg

OH, SHIT, HARD-ON!

So much win. Really.

EDIT: I feel spiffy.

Demonlink2 02-22-2008 07:33 PM

Quote:

Originally Posted by Sakurai from RT's recent link
They placed the "utmost importance" on character individuality, Sakurai said

"Utmost importance on individuality"

"3 landmasters"

UH-HUH. I know the characters are unique in their own quirky ways, but come on man, 3? Luigi got his own final smash, but they all get the same one, effectively?

Bah to your space animals.

Mirai Gen 02-22-2008 08:32 PM

Sharing Final Smashes is trivial compared to the powerful Luigitizing they've done all across the board.

POS Industries 02-22-2008 08:35 PM

Well, what do you expect? All three of those characters pilot starfighters in a universe where not one of them has a unique special power of any sort. Granted, Wolf in a Landmaster is pushing it a bit, but Starfox never needed three characters worth of representation in the first place.

Luigi, on the other hand, has slowly been developing unique play characteristics since Super Mario Bros 2 (both the original Japanese one or the Doki Doki Panic clone they released outside of Japan), so by now he's the sort of character that really would be expected to be fairly unique.

Wolf seemed pretty last minute to me, anyway, so I'm not at all surprised.

Mirai Gen 02-22-2008 08:40 PM

This is where I really get irritated at Sakurai, where he tosses potential like Isaac and instead rehashes Fox again.

I mean sure it wasn't nearly as bad as I was hoping, but it's still a rehash.

POS Industries 02-22-2008 08:47 PM

Hey, at least they didn't take the character you played most in Melee, fix all the major problems with said character's moveset, and then remove said character to replace it with a different one that you've never heard of with the fixed moveset.

The end result looks like a totally great game, but I do kinda feel like my home was seized and torn down by the government to make way for a new shopping mall.

Regulus Tera 02-22-2008 09:04 PM

Quote:

Originally Posted by POS Industries
Well, what do you expect? All three of those characters pilot starfighters in a universe where not one of them has a unique special power of any sort. Granted, Wolf in a Landmaster is pushing it a bit, but Starfox never needed three characters worth of representation in the first place.

If Sakurai really cared for the individuality of all the characters he would know Falco hates the Landmaster.[/rant]

Mirai Gen 02-22-2008 09:06 PM

From that, Mewtwo or Roy I'm guessing, but seriously man, they deserved it. I know you're going to go into a casual vs pro rage after this, but come on. They were awful compared to the cast, and Lucario and Ike look supremely kickass.

POS Industries 02-22-2008 09:17 PM

I wasn't really going to rage so much as I don't really care about the casual versus pro thing, but I have to note that Lucario is nothing more than a Luigified Mewtwo and I don't really care for having a more iconic older character removed in favor of some new generation flavor of the month that all the Japanese kids are into.

Honestly, if they wanted Lucario in that bad, he could have been made a unique character all his own instead of a Mewtwo clone and they could have gotten rid of, say, Jigglypuff if they were so intent on making room.

One inflatable pink ball in the game is enough, in my opinion.

Quote:

Originally Posted by Regulus Tera
If Sakurai really cared for the individuality of all the characters he would know Falco hates the Landmaster.[/rant]

See, now that makes sense. Although I think he had a bigger problem with the idea of the submarine more than anything.

Regulus Tera 02-22-2008 09:19 PM

How is Lucario a Mewtwo clone except for his Neutral B and skeleton? From what I've seen he plays way different from his predecessor.

POS Industries 02-22-2008 09:22 PM

Quote:

Originally Posted by Regulus Tera
How is Lucario a Mewtwo clone except for his Neutral B and skeleton? From what I've seen he plays way different from his predecessor.

I honestly haven't seen much of a difference except for the fixes in the moveset. He's built the same, his movement physics are pretty similar, and he shares some moves. Looks pretty much like Mewtwo with a new skin to me.

Mirai Gen 02-22-2008 10:04 PM

Technically, Falco said "I'll take the sky anyday," during that mission, so yeah it's not just Landmasters, he prefers the Arwing under all circumstances.

God damn we deserve a decent Star Fox game.
Quote:

Honestly, if they wanted Lucario in that bad, he could have been made a unique character all his own instead of a Mewtwo clone and they could have gotten rid of, say, Jigglypuff if they were so intent on making room.

One inflatable pink ball in the game is enough, in my opinion.
Just disagreeing on the terms that Kirby and Jigglypuff are completely different in just about every single way.

Really I don't see the point in removing characters at all when they could be just as easily Luigified, but somehow this game is going for the whole Game of the Century thing so hard that I doubt having a couple of improved knockoffs and the original (Dr. Mario and Mario, Pichu, etc) is really even necessary.

I know we're nitpicking at one of the most outstanding games ever, but these are serious complaints.

Ryong 02-22-2008 10:28 PM

Falco's final smash should've been some crazy, backup call that involved a bunch of airwings shooting everything on the battlefield. And then using bombs. Wolf, I have no idea. Isaac would have been a great addition, as would Mallow ( at least I think so, he'd have an interesting moveset with alternative ways to go up instead of jumping ) but alas, we can't have everything, can we?

POS Industries 02-22-2008 10:54 PM

Quote:

Originally Posted by Mirai Gen
Just disagreeing on the terms that Kirby and Jigglypuff are completely different in just about every single way.

Except that they are, in fact, both little inflatable pink balls. Mewtwo was different from every other Melee character, too, but at least he didn't share most of the same physical traits with anyone else in the game.

I really was quite shocked to see Jigglypuff in Brawl.

Doppler12 02-22-2008 11:14 PM

Quote:

Originally Posted by POS Industries
I really was quite shocked to see Jigglypuff in Brawl.


Wait, WHAT? He's been around since the original, and only similar character is Kirby, and thats just Shape, color, and weight. JigglyPuff has no clone OR a Luigified Clone. And Mewtwo will be missed, but he was a Melee character only and back in 2001 wasn't he the Pokemon flavor of the month? Probably 1999-2000 since that was when Melee was being developed...
Why not replace him with a fixed newer version of him from the newer games?

POS Industries 02-22-2008 11:29 PM

The only reason I can see for keeping Jiggly in is that he was in the original Smash Bros, but I wasn't exactly aware of him being used by that many people in either tournament or casual play. In fact, Jigglypuff was put in as something of a flavor of the month: It was used a recurring gag in the early seasons of the anime.

As far as the Pokemon franchise go, Mewtwo is pretty iconic. He was the big deal super character of the original 151. When he was introduced in Melee, the series was already a generation past him and moving into the one after that. He was hardly a flavor of the month by that point.

Mirai Gen 02-23-2008 12:02 AM

He's actually really popular. He's middle tier in the unofficial tier ranking, and this combo video shows that he's actually really really good, especially the Rest if done as a finisher (And the video was made of tournament fights). He may have been a joke in SB64 but that's not the case with Melee.

So yeah, really I don't suggest counting anyone out as a 'terrible' character, the exception being characters like Mewtwo, Roy, and Kirby.

But that's not always true. Also, seriously, Kirby has like no comboability.

EDIT: Really my logic of The Removed consists of "Well they're in a better place now," but all the same, I like how Roy became Ike. Roy was advertisement anyway and Ike is pretty much the same thing, but the point is a stronger, slower, brutally powerful version of Marth, and we still got it. Hell they could have used anyone from Fire Emblem for either character and I wouldn't care.

Regulus Tera 02-24-2008 03:32 AM

I sacrifice myself so you don't have to endure the stupidity (and because SmashBoards is down, as usual):

Quote:

Originally Posted by Thinkaman
This year, I attended Game Developer's Conference (GDC) '08 as a Conference Associate (CA) helping run the conference. I was able to attend and help run a certain session at 10:30 in N135, by a certain Masahiro Sakurai.

To say that I met him is perhaps a stretch, given that his English is token at best so I obviously didn't get to talk to him or even try. However, I did stand right in front of him and keep other people from trying to talk to him! (Including one really annoying guy with a Kirby doll...) Nintendo let press take pictures while he was setting up, and I might actually be in a lot of those photos by him if the shot is wide enough.

However, he did sign my controller, which makes it count.

They played the opening movie, and at the end Sakurai comically started singing the song before the speech. The speech was specifically on the characters in Brawl. I'm going to go through five major points that I feel are extremely applicable to everyone on the boards.

1. Sakurai is More Hardcore Than You

Playing one-handed is hard, playing with the right hand is even harder, and the hardest ask for two controllers.

Sakurai takes three.

I honestly don't think anyone else outside the other three decent smashers there even noticed or realized that during the live demo part, Sakurai was playing as Sonic, Snake, and Pit on Battlefield ALL BY HIMSELF. Some was slow, showing off one character at a time, but I was watching him before the speech doing much faster, crazier stuff with all three. He was playing the three GCN controllers (two silver, one black?) like a keyboard all lined up in a curve in front of him, it was wild.

2. The Game We Study, Sakurai Created

Masahiro Sakurai personally decides and programs every piece of frame data in the game.
If you are a competitive Smash player, your mind was just blown.

I cannot stress how important this is, how ridiculously crazy news this is: Sakurai himself and himself alone balances the entire game of Super Smash Bros. Every parameter of every move he poured over. He spent endless amounts of time testing and watching others, seeing how players worked with different timings on every attack. He practically devoted his life to this, working into the night analyzing and tweaking the parameters to be "perfect". He stressed to us game developers that not taking this sort of care dooms games to failure.

When he showed a chart of Fox's up-smash, showing the frames 0-44 and which ones hit, I think most of the crowd just saw it as a typical animation timeline. Samples from many other moves he showed I imagine they saw as just screenshots. We see them as the game itself. So does he.

It gives me a headache to even think: Every time I throw out a f-smash, it was Sakurai who spent time watching testers to decide exactly what the start-up, duration, and vulnerable frames should be, not some arbitrary number put in by some junior programmer that happens to work out. Every time I have to decide between a nair and a fair, it is Sakurai himself who stayed up at night deciding what the exact difference in duration and knockback should be. (I suspect l-canceling now was removed because he was able to decide on precise and unique lag times for every aerial in the game according to their balance, which certainly seems to be the case. The ability to half or otherwise reduce these carefully crafted times across the board would defeat the point.)

Smash is our life, but is his entire existence. Sakurai knows this game infinitely better than you or I ever will.

3. The COMPLETE Roster was Finalized in 2006

The exception, actually, was Sonic. Sonic was not in the original complete roster, and was only added later in 2007 because he was the most demanded character and they were able to work it out with SEGA. Since he was so important and wanted, they were able to put in a lot of extra work and get him in.

Everyone else was in the game, at least in some state of readiness, in 2006. The original design document, the bible laid out by the designer by which ANY game is planned, included figurines in poses of EVERY MOVE IN THE GAME. That is how much in advance everyone had to be laid out.

Warning: Keep in mind that I am extremely tired because I spent the last 5 days non-stop at lectures and tutorials about game design, especially the development process, timelines, and testing/QA. The first person who suggests that they could have easily added more characters "omg wtf they had over a year!??!" will be ignored; not because I don't want to reply, but because I was arrested after hunting you down and trying to stick a crowbar where your brain should be. Ignorance of the game design process and the amount of people, money, and time it takes to work on games will simply not be tolerated. (Man, the amount of work the art team did on the models, textures, and animations for Pit alone was just crazy, he talked about it...)

4. The Dojo Was More Than We Deserved

Not much to say here besides that he emphasized how much work it was to maintain, even though he also emphasized that it was worth it. He personally did indeed write EVERYTHING, but mainly emphasized that the staff had to go way out of their way to get special shots for everything, not to mention make the videos. He said on busy days it was referred to as sending team members to "Dojo Update Hell".

And we just had to press F5! :chuckle:

5. "No Matter How Many Times People Hear Something, They Will Not Believe It Until They See It."

He said this towards the end in closing, connecting with why the Dojo was worth it. I suddenly had all these simultaneous images in my head: Me and my friends long ago wondering if smash 64 would be any good, noobs insisting they can beat pros, pessimists yelling brawl will never be played competitively. I had this sudden realization that there are simply times when it is literally impossible to make an argument, because no argument can possibly do anything.

All you can do is wait for them to live their life to a point at which they are brought to whatever truth it is, as you have. That, is what I learned from Masahiro Sakurai.

Incredi-fucking-credible.

Loyal 02-24-2008 09:06 AM

I would've liked to see a video of him playing three characters simultaneously.

I mean "hardcore" does not begin to describe that.

[EDIT] PK Starstorm IRL.

Ryong 02-24-2008 10:14 AM

You know how the usual "the creator of the game is a goddamn pro" thing doesn't apply to most game creators? Sakurai laughs at them.

Mirai Gen 02-24-2008 10:31 AM

Damn. It's nice to have a lead developer who's as invested in this as you are, especially in terms of balance and fairness. Nifty as hell.

Axl 02-24-2008 01:27 PM

So apparently sign-ups for those nationwide Gamestop tourneys start tomorrow. And space is limited.

I don't have a Wii but I think I'll join. I feel the fact that it's forced Wiimote/Nunchuck evens my chances a bit.

Mirai Gen 02-24-2008 06:49 PM

Heh. My local gamestop started taking signups last week and I've already signed up.

I love being in a small city.

Ryong 02-24-2008 07:00 PM

Yeah, so, you know when is Brawl coming to Brazil? Mid-June. Since most gaming stores here aren't part of chains, we don't get tournaments either. I guess that's what Brazil deserves from the raging game piracy?

Regulus Tera 02-24-2008 07:38 PM

Another post:

Quote:

Originally Posted by Thinkaman
Sakurai had 4 criteria that all characters must observe in order to be considered for being added:

1. The character's inclusion must make people want to play the game.

This is infinitely harder than you and I think, because we are so jaded by our own perspective. I would insist that Viewtiful Joe would be the best character ever, but I'm not sure people would really want the game more. Neither of us would have ever thought of ROB, and yet "ROBOT" was the CROWD FAVORITE by FAR in the GDC matches the CAs had. Everyone loved him! We as gamers are way too biased to make this decision easily.

2. The character must be unique.

The character must have identifying features and abilities that would make them different from existing characters, so that they add something to the game.

3. The character must fit into the style of Super Smash Bros.

The character obviously has to be able to fit into the framework of how smash works, obviously Pac-Man and L Block would not work. Personally, I never saw Mega Man working for this reason. No, I don't want to debate it.

4. They must contribute to the game balance.

Everyone has to fit together. Every new character must counter some characters and be countered by others, and they must fit in one giant contiguous mesh.

-----

It is this sort of specific consideration and decision making that game designers have to adhere to, there must be reason and understandings established about both the mind of the player and the constructs of the game itself.

Quote:

Originally Posted by Ryong
Yeah, so, you know when is Brawl coming to Brazil? Mid-June. Since most gaming stores here aren't part of chains, we don't get tournaments either. I guess that's what Brazil deserves from the raging game piracy?

Clearly, your best option is importing.

Mirai Gen 02-24-2008 07:53 PM

Quote:

2. The character must be unique.
There is not a big enough emote for how badly I want to eye roll right now.

EDIT: Of course I am also unable to play the game so I have a more biased opinion in the mind's eye thing, but still.

bananarama 02-24-2008 09:16 PM

Quote:

3. The character must fit into the style of Super Smash Bros.

The character obviously has to be able to fit into the framework of how smash works, obviously Pac-Man and L Block would not work. Personally, I never saw Mega Man working for this reason. No, I don't want to debate it.
Captain Falcon?

Regulus Tera 02-24-2008 09:28 PM

If you read Iwata Asks you can surmise that Sakurai developed Falcon's moveset for the original game, Dragon King. The models are just identical to him. I think Sakurai wanted to keep that moveset, so he looked for the most humanoid character he could find in the Nintendo universe, landing on Captain Falcon.

Here's what I'm talking about:



If anyone doesn't fit in Smash it is arguably Snake, yet I believe that's the reason why he merges so well with the other characters.

Mirai Gen 02-24-2008 09:38 PM

Yeah the original idea for Smash Bros was that game, where it was just a bunch of characters fighting each other.

Tim Rogers is totally right saying that if it wasn't Nintendo (And now Sega and Konami too) it wouldn't be a very interesting game, or at least it would take a while to sink in as a cool game with wholly new characters like Street Fighter or an SNK game or something.

Ryong 02-24-2008 10:24 PM

I'd need to pay about R$200+ for Brawl if I bought it here. That's about US$120. Importing would, yes, be the best option. Also, I don't have a Wii...Yet. As I stated, I may buy either a PS3 or a Wii. But anyway, I can only ask one thing about Dragon King: Was Falcon err DRAGON Punch avaliable?

Regulus Tera 02-24-2008 10:34 PM

Nobody knows because it was never released.

Meister 02-25-2008 03:35 AM

Quote:

I would insist that Viewtiful Joe would be the best character ever, but I'm not sure people would really want the game more.
If Joe isn't suited to a fighting game I'd like to know who is. (On the other hand, manipulating the flow of time probably doesn't go over too well with the other players.

Actually, you know who'd make a good SSB character? Raz. He's got a huge moveset to pick 'n' mix from, for one.

POS Industries 02-25-2008 03:54 AM

I was about to say I knew a whole load of Capcom characters who would be totally perfect for a fighting game, but then I remembered that they're already working on a new Street Fighter and probably wouldn't want to put any of them in a rival fighter.


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