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War of the 5 Armies Discussion
This thread is where you will post any complaints or ooc comments. Also feel free to post here if you wish to join.
Character Info I am looking for: Name Gender Age Faction Skills Weapon(s) of choice Home world/dimension Personality Bio __________________ |
I like :rmage: because :rmage: is the coolest...and you are a stupid head if you think otherwise....and :bmage: rocks.
But seriously, I like lightsaber chucks....and want to get this war under way. So how can I go about making it much faster? |
Well since no one else took them I can just handle the main guys. Thing we need is a conflict. Any suggestions?
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Question: Is the army of Scorn in space or do they have some base of operations?
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Well since Scorn and Psysis are new they dont have a stationary home base. Scorns is transportable so it can be any where.
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Ok cool
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Name: Sokar
Gender: He is without gender; a demon knows not such things. Age: He has been around since time incarnate, he does not know how long he has been alive since time in hell itself is not bound by such laws as relativity. Faction: Scorn Skills: He is the swiftest of demon, able to move at speeds surpassing many mechanoids. He is an energy synch, able to pull the energy around him into his being then release it as pure energy in any form he chooses. He is only able to pull in energy for a short period of time, however, since the energy is very volatile in his body. He is also able to pull energy into his demonic blade Kijin allowing it to strike with elemental properties. Not only this but he commands the Apla Latluw, a demonic type mechanoid. He is in telepathic contact with it at all times and is able to control it completely. The problem is that while controlling it from outside its reaction time and speed is a mere fraction of when he is inside. It is a bio-mechanoid, actually connecting directly with Sokar while he pilots it. The Apla Latluw surpasses even the Magnus in terms of speed and agility, but seriously lacks in the weapon department. The Apla Latluw has AERODs (Xenogears reference, think funnels from Gundam if need be). It only has two AERODs though, and both are used for defense instead of offense. It is however able to make more AERODs from the power cores of battleship class vehicles. The only weapon the Apla Latluw has is a larger version of Sokar's demonic blade that is able to utilize solar energy for a more focused attack. It is also able to go invisible by absorbing all the light that touches its surface, but gives off the energy in the form of excessive heat. There are many limitations to his powers however. He is only able to move at optimal speed for a mere minute, after this he risks becoming extremely fatigued and so must wait a minute for another push. His energy synch ability is only able to absorb a limited amount, then he risks being burned from the inside out. He absorbs energy almost without control, but still is able to stop some from being absorbed. The Apla Latluw must be in a direct light source while using excessive energy such as in combat; otherwise it is only able to function for five minutes before eating away at its true power. Weapon of Choice: The Kijin, an ancient long sword wrapped in the flesh of a demonic Archmage. Home: Hell, the four hundred and eighth level to be exact. Personality: His only drive in life is to become stronger, and bring order to the universe. His order is not to be confused with the order of Master Tech however; his is one of efficiency and obedience. He will do this by any means necessary, even following Scorn who he detests. The only real reason he works for Scorn is because Scorn was his path out of hell, which began to become a barren exploit for him. He does not like either his fellow demons or the humans; they have both shown themselves for fools and do not deserve to exist in his eyes. He is manipulative and will use anyone who looks worth the trouble. He mostly does not talk though unless for some purpose. Bio: He has been in hell, fighting as many demons as possible for their power. A tournament in the past landed him the Apla Latluw, which was nothing but a mass of demon bodies when he got it. Through his will it formed the Apla Latluw in its current form, showing the form of his spirit in material space. After awhile hell began to be nothing but a land of inopportunity, and so he learned of Scorn's next summoning portal location. Since his release he has slaughtered the entire population of Elru, a small outpost of Galactic, single handedly earning him the name Demon of Elru. He has now become one of Scorn's top demon mechanoid fighters, a title he takes lightly. |
Name: None given, but has termed itself Hermes.
Gender: None Age: 49 years, 3 months, 2 days, 1 hour, and 34 minutes (and counting). Faction: Psysis Skills: Extreme speed and agility. He can move at speeds unrivalled by any of Psysis' other scouts, and uses these on the attack, if need be. Normally, he scouts, using the latest stealth technology, and his own experiences. His thruster set up will allow acceleration in any direction, but if its a radical change (More then 45 degrees within 2 seconds as that's actually fairly limiting at high speeds) then it takes a critical moment to change directions. Therefore, it takes an extreme amount of calculation to fly in a high speed combat situation, as you will continue to drift until the change is effected(Inertia.) Hermes fights cautiously until he has a fair grasp of his opponent's fighting style. Helpful, as most peons have no unique style of their own, and he's got a fair idea of what they'll do. Personality: It flat out refuses to divulge the AI that allowed him to be unique. While it is loyal Psysis, this is because it holds that Psysis gave him the spark of inteligence. It will assist Psysis, but only because it feels bound by this. After Psysis has completed his goals, Hermes will consider its debt paid in full. Until then, it will serve with fierce, but not foolish, loyalty. He is still an independent entity, however. He will disobey Psysis' commands if he thinks they're wrong, but has only had occasion to once. Weapon of choice: It prefers to fight with the upgraded version of the blades it started with. It does use a wide variety of experimental weaponry, and a few standard issue rifles, however, so it can hold its own at ranged. Bio: A scout robot created by Psysis around 1/2 way through the war. Out of the many robots of his model, it was decided he would receive the beta test of an AI program. The test worked wonderfully, and a few minor improvements were made, or so it was thought. It turned out the changes gave them too much free will, conceivably threatening Psysis with an uprising. He quickly purged the new robots, and tried a direct copy of Hermes' circuits. That, somehow didn't work either. It seemed as if the new AI was resisting a direct copy. Intrigued, Psysis studied the battle data. Judging by the readings, Hermes was performing better and better. In time, he came to receive upgrades as the robotic army was overhauled, as opposed to Psysis allowing him to be destroyed and replacing him. He now tests the newest equipment for scout robots, allowing him access to technologies as yet unseen by the other powers (Kilos excepted, most likely). This means that, although the burden falls on it to create tactics, these tactics will surprise whoever they're fighting. Appearance (Not required, but as he falls under no auto archetype, I feel it necessary): Its current design is centauric, in a fashion. Although it has a humanoid "upper half" it uses an engine with thrusters attached for the "lower half". These terms are mostly esthetic, as it makes no difference to his performance as to the direction it's facing. When the current brand of stealth is initiated, it resembles the scenery behind it, regardless of what "behind him" is to you. This is fine for when it's at distance, but when magnified, or when he's nearby, you can tell that there seems to be a curve in space. It doesn't normally use stealth mode, as it burns more energy then normal mode, and he isn't capable of nearly such high speeds or combat performance when stealth is enabled. Although not a useless turtle, it can only rely on its blade, and without massive speed or much extra power, the blade is no more effective then a blade strike from one of Master Tech's peons. Its normal armor plating is red and black, as those work in most areas for stealth. |
ok just so everyone is clear we do have 5 story archs but we need them to intersect
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I know, I'm trying to keep tabs on the story by copying and pasting onto my word doc. and separating the unrelated sections with ______________________________
:rmage: |
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