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Zelda's got phenomenal finishers, and a few nice damage rackers. Sheik has a few nice finishers and phenomenal damage rackers.
Her Brawl incarnation is less of a big ol steaming pile of bullshit and it's nice to see the actual intent of the character being played out. |
Still, I can't help but feel sometimes that I wish Zelda just had a regular Down+B. Melee Sheik players probably felt the same way, though.
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I've wished they would split Shiek and Zelda for a long time. Once the "Hey this is cool" factor of the Transform goes away you're left with two different characters that function pretty well by themselves without the Transform time. Very few people actually use them both interchangeably anyway.
Plus Zelda is wonderful by herself, though the shortened length on the Toe really hurts. |
I've come to the conclusion that Pikmin & Olimar will end up being High Tier.
Olimar is amazing, easily one of the best characters in the game, though he is definitely beatable and has his flaws. (Worst recovery in the game. :( Watch out for situations where you can be edge-guarded or you will be vaporised.) First of all, you should have close to (if not) the maximum amount of Pikmin at all times. Learn to spam that B button fast the millisecond you hit the ground if you need pikmin. Get creative about it if your opponent is offensive (for example, you can shield roll, hit B real fast for a single pluck or two, shield roll again). Many people new to Olimar might find his down-B worthless, but in actuality it is very key to becoming a good Olimar player. Down-B has multiple uses:
In addition to your Pikmin changing order when you use down-b, they also switch places upon ANY MOVE THAT USES PIKMIN (with the sole exception of up-B). That means if you use an aerial or a smash, for example, the pikmin you used goes back to the line. Different colored Pikmin have different properties, hence the importance of switching. Red and yellow are best for your aerials and just good all around. White are best when thrown (side-B) as they do a ton of damage when latched on. Blues and purples are best for smashes (try forward smash with purple or up smash with blue) and blues are also amazing for back-throws (like OH MY GOD SO FUCKING GOOD). Take advantage of Olimar's range. He has an AMAZING grab game. Grab and throw often. Get used to the range of his smashes and the timing of aerials. Just practice, practice, practice. Olimar has nice tilts as well. Variety is key, because while Olimar seems really unpredictable at first to new opponents (solely because of how unorthodox his moveset and gameplay are) he can become predictable to more experienced players. With Olimar's forward-B, keep in mind that it's not just for applying damage! It's also a great distraction and pressuring technique. Plus, remember that purple Pikmin do knockback when thrown. Get used to the trajectories and throwing speeds for the different colored pikmin as well. Oh, one last tip: Constantly move around so that you can quickly glance at the order of your chain. If you're staying stationary your pikmin will bunch up and you'll have no idea which one comes next. Knowing how many down-Bs it takes to get to the pikmin you want at all times will make you stand out among other Olimar players. Remember to account for the first down-B that needs to be used to order your pikmin, if you have an un-ordered group. Final summary: Make good use of your forward-B to build up damage on the other player (and to interrupt and pressure them), but do not rely on it solely (ALL of Olimar's attacks are amazing, don't just spam one type!) and use it much less as they get higher on damage. Once you've built them up high in percent, that is when using specific pikmin colors is most important, because you'll need the right Pikmin to finish the job. Again, practice will make you familiar with what to do and when, but these are the basics. |
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Ivysaur can always change to Charizard if you see his damage is getting dangerous. Olimar's only way to circumvent this problem is to throw a Purple Pikmin really quick to push the opponent from the ledge, which is a problem seeing Purple Pikmin are rare.
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While I think the Zelda/Sheik transformation idea is neat and was certainly great for the Melee version as it was in fact the same character from the same game, but at this point it's Twilight Princess Zelda transforming into Ocarina of Time Sheik and it's a bit contextually off.
But I don't mind that much. I've managed to train my "accidentally transform into Sheik" rate down drastically. Now it's just a matter of making sure I don't Farore's Wind when I want to Din's Fire or Din's Fire when I want to Naryu's Love, not to mention getting a good handle at milking Farore's Wind for all it's worth. On a related note, I'm under the impression that Mirai and I are going to have to eventually throw down for Zelda supremacy sometime. Should be fun. |
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Clearly the only way to solve this is with a dance off- err, battle. Oh well, with the rediculously odd way I play, they might as well be the same. |
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