The Warring States of NPF

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-   -   Details on the newest Prince of Persia game revealed today. (http://www.nuklearforums.com/showthread.php?t=28748)

mudah.swf 04-29-2008 09:26 AM

Details on the newest Prince of Persia game revealed today.
 
(neogaf c/p)

- Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress.
- Corrupted world needs to be healed.
- Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic.
- Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami.
- The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player.
- No more time rewind and such.
- They are no making a second Assassin's Creed, they are making a new PoP.
- Art style was difficult pass through the management, but they never refused it, and eventually loved it.
- Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable.
- More open/organic environments. Has a Zelda-esque feel, old-school in themes.
- Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air).
- Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs).
- The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise.
- Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such).
- Prince can slide along any walls using his glove. Game is as much vertical as horizontal.
- Prince has more possibilities of movement.
- Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will.
- They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation.
- 140 people working on it, more to come, people from many projects.

Screenshots of varying quality here: http://www.pro-gamers.fr/index.php/N...of-Persia.html

NMR 04-29-2008 09:51 AM

Huh. Well, maybe this will be nice, I do not know. It sounds definantly intriuging, so I will be keeping up on the details. What systems is this gonna be for. I highly doubt the Wii. I might buy it.

I'd post more, but this is only an overview. I must say all the additions sound really neat.

mudah.swf 04-29-2008 10:17 AM

Systems are PS3, 360 and PC.

Lord of Joshelplex 04-29-2008 10:59 AM

Sounds sweet. I just hopw when they said they arent working on a new AC, they just mean for the time being. I need th know what happens next.

I dont really like the SF4 graphical style though, I just dont think it works well, unless were back to a less gritty, angsty Prince (more like SoT), then it works alright. I do like the actual Princes design though.

Mirai Gen 04-29-2008 07:15 PM

Quote:

No more time rewind and such.
Oh thank fucking Christ.

Kerensky287 04-29-2008 08:13 PM

Quote:

Originally Posted by Mirai Gen
Oh thank fucking Christ.

I really liked the time-control aspects of the last few games.

And... I dunno, it seems to me like they traded time control for a bandana and robo-claw.

Because seriously, what the hell is up with that robo-claw?!


...I'm happy that there's a new PoP game coming, and it looks like they've made some improvements. But I disagree with some of the changes and kind of wish they'd fix that goddamned AC cliffhanger.

Mirai Gen 04-29-2008 08:38 PM

It's not that the time-control aspect wasn't awesome, I just got tired of the plot being about changing time to fix something fucked up in the present. It was great in the first game, got tired after the Dahaka came back and created a lousy "I'm Omnipotent But Only A Little" villain that was only fun for like, a minute. Two Thrones was even worse, being about how using that power is somehow 'childish' instead of taking responsibility.

I mean, shit, if I had the ability to control time, I'd use it like crazy to avoid my entire empire collapsing under the corrupt vizier, or the woman I love from getting killed, or other such complete calamities.

That's like, oh man, Superman is so childish. He rushes over and beats things up with his god-like powers because they're a threat to his planet or Lois or Jimmy or god knows what.

Professor Smarmiarty 04-29-2008 08:47 PM

Quote:

Originally Posted by Mirai Gen
Oh thank fucking Christ.

What didn't you like about the time controls?
I quite liked them. It was different, for me anyway.

Solid Snake 04-29-2008 09:19 PM

What I'm curious to know is, is this still the same Prince, story-wise, as the Prince from the Sands of Time series? I mean I know the storyline's going in an entirely different direction, but I liked the PoP Prince and would like to see him back, a bit older and a bit wiser (or maybe a bit younger, if this were a prequel.)

Lord of Joshelplex 04-30-2008 01:52 PM

I dont think the claw is that weird looking.


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