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also sentry guns in a multiplayer games. they bother me in two ways 1 its kinda cheap to just camp behind them like a motherF**Ker 2 usually they are overpowered Team fortress 2 Sentry gun is Really overpowered when 7 engineers have all of their level 3 SG's in a place where they protect 3-4 of them at the place I am supposed to capture it becomes the gayest match in the world. mean while on the flip side ... no cant think of anything that redeems those little bastards |
Speaking of Hideo Kojima, in one interview he said he dreamed of making a game that would physically break if you lost. Now that's an incentive to stay alive. :3
Eve Online, by the way, has a sweet ass-death system. To start with you lose your ship, which is basically your player avatar, your best friend and your livelihood rolled into one. You get to bob back to the closest base in a tiny defenseless pea of a pod and hope you've got enough money in the bank to get a good replacement. And if you've got a mean player on your tracks, you don't make it that far before your pod gets blown up too. At which point you hopefully have an up-to-date clone to be activated so you don't lose several hours, days or months worth of skill training. If you grief a player thoroughly, you can theoretically empty their resources and set their skills back to beginner level. o_O |
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EDIT: Also, in certain situations, save points are alright. Like in Prince of Persia, I think Quick Saves would suck because it would make it so unbelievably easy that it wouldn't be fun. I know I just said that difficulty doesn't make a game, it would just seem boring having to save, go do a little bit of platforming, and then save again. I actually don't like Quick Saves completely though. In KOTOR 2, I accidently quick saved when I was deep inside a temple with next to no health fighting 5 enemies. I retried over 3 times before I realized that no matter what I wouldn't be able to survive so I screwed myself over. Luckily, there's an autosave in KOTOR which saves when you first enter a new planet which is a good feature, but I still lost around an hour of gameplay. EDIT2: But in general, I think Hideo Kojima needs to calm down and stop thinking of new ways to fuck his customers over for not being perfect at his games. |
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The absense of a quicksave is almost always a weakness and a black mark against fun, and against the game itself. (You could argue that a properly implimented checkpoint system would eliminate the need for quicksaves, but even with a good checkpoint system it's silly to leave out quicksaving and I have no idea why any developer would do it) |
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Death in that game sure has a pretty profound impact on a casual player, though. It took my friends months to convince me to so much as visit 0.0. After a tour, I thought "this isn't so bad", and was left alone to hunt some pirates. Of course, that was apparently the day that an enemy of our alliance decided to hire some mercenaries to make passes... there went the ship I'd spent months buying sweet components for. The profanities that were heard were not pleasant. :P |
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SPeaking of fucked up saving systems, I'm going to highlight NetHack. ANybody remember that? Not only is it insanely hard, but it autosaves with every move you make, good or bad, and when you die, it saves immediately. Thats right-- your player is gone. On the bright side, its as advanced as text based games ever got, to the point of extreme realism via control.
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Having something that will make your character unsuck, but you have a limited use of it and each time you use it the game itself gets harder, forcing you into using it more and screwing the story. Who does this? Breath of Fire V: Dragon Quarter. Each time you turn into a dragon, you get screwed. You get crappier items, enemies become a bit harder and stuff. Also, save tokens. I hate them. Oh sure, it's good in RE, but not for a RPG.
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