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Krylo 04-02-2004 01:39 AM

Quote:

Power Word:Orgasm
I watched a hentai flick in which that spell was used... I shit you not. This witch woman cast a spell on the group's mage and she fell to the ground orgasming and touching her self. Wish I could remember the name of it...

Dante 04-02-2004 02:09 AM

Quote:

Originally Posted by Netbook of Sex
Power Word, Castrate (Conjuration/Summoning)

Level: 8
Range: 5 yards/two level
Components: V
Duration: Permanent
Casting time: 8
Area of Effect: 10-foot-radius sphere
Saving Throw: None

When this spell is cast, one or more male creatures of any type
within the spell range and area of effect are castrated. The power word
castrates one creature with 60 hit points, or it castrates two or more
creatures with 10 or fewer hit points, up to a maximum of 120 hit
points. The option to attack a single creature, or multiple creatures,
must be stated along with the spell range and area of effect center.
The current hit points of the creatures are used.

Quote:

Cupid's Chaotic Arrows
These arrows are the work of 'Irnar the chaotic mage (protege Morgan Blackheart of the Chaotic Realm). Sometimes while trying to enchant an arrow his mind wanders to perverse or romantic thoughts and the actual enchantment isn't quite what he wants. He sells such "rejects" to the local weapons store at discount prices (which are still quite high due to the power of most of them). The weapons dealers then sell the arrows to foolish adventurers. They advertise the arrows as "Gifts from the Love Gods", "Missile Weapons for the Mature", and "If You Like Chaos...". Then, the dealers inflate the price and make a bundle. The arrows are available infrequently and at high cost. (One of the most popular dealers is Secondhand Stan the Pawn and Porno Man).
These arrows are never predictable in their effects. Roll percentile dice and divide by three (round fractions consistently). Arrows may be used only once, at which time they disintegrate into a worthless pile of dust unless stated otherwise. A successful hit from an attack roll must be made to initiate an effect unless stated otherwise. They do not do damage unless stated otherwise.

Mainly chaotic characters use the arrows. Also, characters with a low wisdom tend to use them a lot more that others.

Effects:


1 The arrow is reflected back at the archer. Roll again to see the effects on the archer ignoring this result.

2 The victim's Charisma is increased by 1d6 to a max. of 18 for 1d4 days.

3 The victim's Comeliness is increased by 1d10 to a max. of 30 for 1d4 days.

4 The victim's Dexterity with respect to sexual ability increases 1d6 to a max. of 18 for 1d4 day.

5 The victim's Constitution with respect to sexual ability increases 1d6 to a max. of 18 for 1d4 day.

6 All clothing, armor, and personal belongings carried on the victim fall to ground leaving the victim naked.

7 The victim will fall in love with the first living creature of the opposite sex to meet his/her gaze and feel compelled to follow the creature for 1d4 days in hope to win her/his love.

8 The victim will fall in love with the first living creature of the opposite sex of the same race to meet his/her gaze and feel compelled to follow the creature for 1d4 days in hope to win her/his love.

9 The victim goes into a melancholy depression for 1d4 days during which he/she feels compelled to recite and attempt to write love poetry.

10 The victim becomes infatuated with himself/herself for 1d4. He/She spends a lot of his/her money on mirrors, fine clothing, perfumes, cosmetics, etc..

11 The victim feels the urge to kiss a living creature of the opposite sex and same race, and will make every attempt to do so.

12 The victim feels the "urge to merge" a living creature of the opposite sex and same race, and will make every attempt to do so.

13 "Love is blind" so victim becomes blind for 1d4 days.

14 The victim becomes "drunk on love". Therefore, he/she is affected as if intoxicated for 1d4 days.

15 The victim becomes "crazed with love" for 1d4 hours. Thus, he/she is confused. Roll 1d10 for the results:
1 Wander away (unless prevented)
2-6 Stand confused one turn (then roll again)
7-9 Attack nearest creature for 1 turn (then roll again)
10 Act normally for 1 turn (then roll again)


16 The victim becomes "love struck" for 1d4 days. Thus, he/she goes into a state of suspended animation. This cessation of time means that the victim does not grow older. His/her body functions virtually cease.

17 "Nothin' says lovin' like a bun in the oven", so female victims become impregnated. Roll 1d10 to find out what the child is:
1-5 same race as parent
6-9 other common race (elf, human, dwarf, halfling, etc.)
10 Demon

Male victims suffer 4d6 points of damage as punishment for going around and getting innocent females pregnant.

18 "Say love with the gift that lasts: a diamond". The tip of the arrow turns into a diamond during its flight. The recipient's Armor Class becomes 10 due to the piercing of the diamond (dexterity bonuses still apply). The diamond-tipped arrow inflicts 1d10 points of damage. The diamond is worth roughly 1d4 X 1000 silver pieces.

19 "Love is in the eyes of the beholder". During the flight of the arrow, it becomes a 70 hp beholder (Monstrous Compendium Vol. 1) and attacks the intended recipient of the arrow. Upon the victim's destruction, the beholder will attack randomly.

20 The victim begins dancing for 1d4+1 rounds, complete with feet shuffling and tapping. This dance makes it impossible for the victim to do anything other than caper and prance; this cavorting worsens the Armor Class of the victim by -4, makes saving throws impossible except on a roll of 20, and negates any consideration of a shield.

21 The victim has the urge to become a prostitute and will attempt to fulfill this urge for 1d4 days.

22 The victim contracts a random normal sexual disease.

23 The victim contracts a random magical sexual disease.

24 The victim contracts a random sexual insanity.

25 The victim attracts frogs for 1d4 days. The frogs are plain, ordinary frogs whether you kiss them or not.

26 If the victim is male, he develops large breasts for 1d4 days. If the victim is female, she develops an enormous amount of body hair and will prefer to urinate standing up.

27 The arrow is a Heartbreaker. The arrow turns into a lightning bolt that inflicts 10d6 points of damage upon contact. A successful save vs. spell reduces the damage to half (round fractions down).

28 The arrow is a Screamer. The whistling sound is like the sound of a bomb falling, but without any effect whatsoever. Normal damage.

29 The arrow becomes semi-intelligent with a great knowledge of poetry equal to a bard's. It will constantly follow the victim around receipting all forms of love poetry.

30 The arrow turns into a rose upon contact.

31 REROLL

32 REROLL

Krylo 04-02-2004 02:12 AM

...I want that spell... or I at least want it added to one of the random effects my wild surges may produce. Muahaha.

Other Male Character: Janus! What happened to my little soldier!!!
Janus: Err... sorry about that... misfire... mistake in the spell in all... I'll just... um... be leaving now... Random Dispatcher, don't fail me now!

Dante 04-02-2004 03:01 AM

Name: Damarus Karal

Caste: Real

Age: 25

Height/Weight: 6'2" and 170 lbs

Apperance: A tall, red-haired man, Damarus walks easily and jauntily, as though daring anyone to harm him. He usually wears heavy plate armor forged of red jade, magically enchanted so that it weighs little more than a suit of normal clothing, but he carries no visible weapons apart from the gauntlets of his armor. He projects an air of invulnerability and confidence, and many who try to strike him find themselves unable to do so, instead dropping to one knee before him.

Gear:

The Most Fearsome Armor of the Fire Dragon

This suit of magical armor was designed for fast-moving ground combat, and when Damarus wills it, he is able to move amazingly fast, so much so that he leaves a trail of flame in his wake. In addition, on command, the heavily armored vambraces allows them to either grow a pair of massive fire claws, which are solid enough to block and be blocked by material defenses. The claws can also be turned into a pair of flamethrowers if the situation demands it, though this would certainly consume a lot of the user' strength. In addition, the armor is also enchanted to always remain cool and easy to wear, and it allows its user True Seeing, in a 360 degree radius.

Occupation: Adventurer.

Class: Mimic(with telepathic abilities)

Bio: One of the Real royal caste, Damarus was not content with staying in the palace even as a child. After being sent away to one of the outlying provinces, he demonstrated a talent for psionics, specifically telepathy, and he received training in this and Tiger-style martial arts in the city where he spent his childhood. However, Damarus had a secret deeper and darker than this.

Damarus found that he could imitate the magic and skills of the people around him, though he didn't retain the memory for long. He didn't tell anyone, though. This was his secret, and a final trump card in case he ever needed it. He soon found that he hated his bossy caretakers, and frequently slipped out of the palace after "convincing" the guards that he had permission to go. He soon developed a love for exploring the world, and interacting with the common man, though still treated them as vassals rather than equals.

When he returned to the palace, he immediately volunteered to serve as the royal family's representative at large, and thus he is usually found waandering the country, always looking for a new place to go, a new song to sing, or a new maiden to seduce. He enjoys life, and with his skill in psionics, he is pretty much assured of getting what he wants when he wants it. On the few occasions when he has been forced into physical violence, he has devastated his foes with the flaming claws or fiery streams of the Fire Dragon's Armor.

Note: I think this guy is rather overpowered... nevertheless I will leave judgement up to Spirit. He carries himself like a Prince of the Earth, and his psychic powers mostly consist of dominating his enemies into submission or tearing their minds apart. His mimicry is a side talent, but he has not had chances to prove himself against very dangerous adversaries yet.

IHateMakingNames 04-02-2004 02:51 PM

Why exactly does a mimic have a suit of armor that is completely not a mimic thing? I would think he would have no gear at all and just mimic everything. And it's a bit much anyway.

And Spirit said telepathic communication, not dominating mind powers.

Mimicary is supposed to be his main talent.

TheSpiritOfVengance 04-02-2004 03:03 PM

Neon HP is fine any other joke spell PM me And I will let you know if its alright Krylo.


Quote:

by IHMN Why exactly does a mimic have a suit of armor that is completely not a mimic thing? I would think he would have no gear at all and just mimic everything. And it's a bit much anyway.

And Spirit said telepathic communication, not dominating mind powers.

Mimicary is supposed to be his main talent

.

I agree with IHMN whole heartedly. I will allow base gear and the possiblilty of a nice second hand talent. An NO psionic domination period. I will have a mage cast Merfs Mental Block of Insanity if you do ( I made the spell myself!), which baiscally turns the person who reads another persons mind violently insane and delusional.You can use telepathic communication thats fine but do not go to far. IHMN I am going to see Hellboy tonight you got the ball when I am gone. IHMN also will judge any PC character Bio except FZ send that to me.

IHateMakingNames 04-02-2004 03:22 PM

Spirit has moved onto the "People I Like" because he has accepted my all knowing wisdom unlike the rest of you.

Edit - I moved him onto the wrong list.

Forever Zero 04-02-2004 03:24 PM

Quote:

Originally Posted by IHateMakingNames
Spirit has moved onto the "People I can stand list" because he has accepted my all knowing wisdom unlike the rest of you.

Nah, he's just new here and doesn't know any better.

You want me to PM you my char Spirit? Alright, when he's done, I'll send it.

RangerAidan 04-02-2004 04:08 PM

OH, OH me! me! me!

Name: Luric ("rick") Kenelas
Caste: Sacerdote
Age: 26
Height/Weight: 6'3" 190lbs
Apperance: He has a slim, well muscled and athletic frame, toned from years of martial training to complement his divine magics. Strikingly orange hair is kept perpetually spiked into whatever happens to be the style of the morning. He has a well trimmed goatee that is braided into three 3 inch lengths (a la Jack Sparrow). He wears a fine, middleweight plate armor, itself decorated with religious symbols and protections in the name of the gods of valor. His eyes shine green in the day or night, and olive toned skin serves as a backdrop for it all.
Gear:
Plate of the True(middleweight half plate)-Provided for him by monks of the Valorous deities after an encounter with demons in their mountain temple, it is a polished suit of plate with platinum inlays that have a faint blue glow in the darkness. The armor is custom fitted and quite light and durable.
Celith's mantle of Courage (enchanted circlet)- A smallt, silver circlet inlaid with gold inscriptions and blessings from the high preist of the god of courage. The magic it holds provides him with a few protections, to include:
Protection from fear (can be dispelled, but returns in a minute or two)
Protection from Evil (Same as above)
-it also confers a slight armor bonus, in lieu of a helm.
Cold edge (Longsword)- A well made longsword he has carried for years in the name of the good gods of war, striving to earn the favor of the martial deities, that he might better smite evil. It presently has no notable enchantments.

Occupation: Cleric
Class: Cleric
Bio:
-Luric has goodness in his blood. His own family, too, was of the holy order dedicated to the deities of virtue, courage, and power, and the precepts thereof. Goodness suffuses almost every fiber of his being, and thus has little love for cheats, vandals, perverts and murderers, as one might expect.
-He was taught the principles of his family at a young age, and found a strange ease in accepting them. It simply fit; he was a child meant entirely to do what he does.
-During his time away, learning in the numerous academies and temples across the land, Luric showed exceptional skill with the smiting powers of divne magic. The relish he took and skill he had in borrowing the gods' power for good ends brought him early favor from elements high in the church, who hastened his ascension in title and power, an acceleration that he more than kept up with. At one point, he became magnanimous almost to a fault, spending a year of his young life in one place at a time, refusing to leave until the people he swore to serve (all free people)were in good health and happiness.
-As may be assumed, he has no one place where he finds himself returning to, save his home or wherever the local temple happens to be. He's lucky to have a robust family who are all still alive. His sister is on mission, just as he, and his mother and father serve as head preist and preistess of the large temple in his home city.

Spells- Smiting is his business, and business is good. Luric is proficient in defensive magic, but excels at offensive power. He has studied the two ends of the spectrum of destruction: Causing it and repairing it, which is to say that he can hurt and heal, and not a whole lot else.

Cleansing flame- Think flamestrike. A pillar of flame from the heavens strikes down evil with the searing heat of holy justice. This is extremely draining.
earthly revolt- Tendrils from the earth burst from the ground in revulsion of the evil of the enemy they grab and bind tightly.
Divine Call- Think Holy Word. Luric speaks aloud a damning prayer in the native tongue of the celestial planes (if we don't have such things, let me know and I'll change this), blinding, deafening, and possibly killing those rife with sin. Those with lesser smirches on their records are merely stunned. Being a fallible mortal, Luric as well is stunned by this magic.
Light of the heavens- Think Holy bolt. A primary mode of ranged attack for Luric, this sends spheres of pure light streaking from his hands, that char the flesh of those of evil intent, and invigorate those who follow the path of goodness. This can also be used to temporarily charge his blade. This magic drains a fair amount of strength per each sphere.
Regeneration- This is a potent healing spell that can repair the most dire of wounds by fully regrowing a damaged organ or bone, and removing internal bleeding and such. Use of such a power is limited, for the sake of his safety, to no more than thrice a day.
Revive- Standard ressurection. Only works on someone who has been dead no more than a week, and whose body still maintains a humanoid appearance. This is a complex and extremely difficult spell, and is not guaranteed to work, but brings the affected person back to life, with all the physical characteristics it had before being killed.
Heal- A smaller healing spell that only repairs small to medium sized cuts, scrapes, punctures, and aches.

IHateMakingNames 04-02-2004 05:41 PM

Quote:

Originally Posted by Forever Zero
Nah, he's just new here and doesn't know any better.

No, he's just smarter then all of you... Besides krylo.

Quote:

You want me to PM you my char Spirit? Alright, when he's done, I'll send it.
I think I know who the elf is...



Also, is anyone else distrubed by Ranger's many female roles he's been taking lately?


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