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Loyal 07-06-2008 09:29 PM

Smash Bros 4?
 
Masahiro Sakurai is allegedly considering another sequel in the Smash Bros. series.

To be quite honest, though... I have to agree with what another person said.

Namely, if Sakurai is directing this one - after what he did with Brawl (Yes I know he did the first two as well, shush) - ...Well, I dunno if I can trust it.

Regulus Tera 07-06-2008 09:35 PM

That's not a confirmation that he's considering it at all. All he says in the original article is that, in order to have a sequel, it wouldn't be enough to implement all the ideas that were cut from Brawl. Sorry guys.

Quote:

Originally Posted by Loyal2NES (Post 804730)
Namely, if Sakurai is directing this one - after what he did with Brawl (Yes I know he did the first two as well, shush) - ...Well, I dunno if I can trust it.

Edit:[ If you are thinking of the gimped Wi-Fi I think you should be more worried about Nintendo. Because, quite frankly, Brawl's gameplay is the best of the series. It tops Melee in every possible instance (except Break the Targets!).

Jagos 07-06-2008 09:37 PM

*shocked speechless*

What the heck did they have to take out so that the 4th could possibly top Brawl?

Regulus Tera 07-06-2008 09:39 PM

Quote:

Originally Posted by Jagos (Post 804734)
*shocked speechless*

What the heck did they have to take out so that the 4th could possibly top Brawl?

Characters, for one. Code retrievals show that there are directories for Ridley, Dixie Kong, Plusle & Minun, Mewtwo, Dr. Mario, Toon Zelda, Toon Sheik (Tetra?) and Roy.

Edit: One of the most probable rumours is that Geno was also going to be the third guest character, but Square-Enix backed at the last minute because of licencing fees. Sakurai did imply during this year's GDC that a guest character was cut.

Squall Leonhart 07-06-2008 11:26 PM

You know, it's a natural process during game development that certain features are scraped for several reasons. I find it hard to believe that this is a reason that a Smash Bros game is around the corner. In fact, the Iwata Asks articles clearly stated that Final Smashes were thought of since the very first game in the series.

I would like, however, a Nintendo DS version. But I'm not buying that article.

Loyal 07-07-2008 12:41 AM

Quote:

Edit:[ If you are thinking of the gimped Wi-Fi I think you should be more worried about Nintendo. Because, quite frankly, Brawl's gameplay is the best of the series. It tops Melee in every possible instance (except Break the Targets!).
It's not the Wi-Fi I'm worried about. Nintendo has their own policies about online and it's annoying, but whatever. What I'm worried about is the attitude Sakurai was taking while directing the game's development. Rubberbanding, as it were. It's fine in Mario Kart, we've come to expect it there - Indeed, when I saw there was an option in Mario Kart Wii to NOT have items, I was honestly shocked - but to see this forced anti-competitiveness, this "you'll play the way I want you to and I am going to do my absolute damndest to make sure it stays that way" stance, in what could have been a great game really put a damper on it for me.

I mean, Melee might've been full of a lot of elitist jerks, but you had options, you know? It had depth to it, a level of honest-to-goodness skill that one could strive for.

Lord of Joshelplex 07-07-2008 01:02 AM

So basically you are still pissed about tripping?

POS Industries 07-07-2008 01:31 AM

Quote:

Originally Posted by Loyal2NES (Post 804845)
Indeed, when I saw there was an option in Mario Kart Wii to NOT have items, I was honestly shocked - but to see this forced anti-competitiveness, this "you'll play the way I want you to and I am going to do my absolute damndest to make sure it stays that way" stance, in what could have been a great game really put a damper on it for me.

Isn't Brawl kinda sick with options though? Every item can be turned on or off and their spawn rate adjusted, gravity and speed can be turned up and down, you can even have personalized settings for every controller type that can possibly run through the Wii, which even having more than one controller choice is something Nintendo's loathe to do with their current system.

Mirai Gen 07-07-2008 01:34 AM

Hey I'm still angry about tripping.

I could critique the article by saying that making a "Brawl sequel" is all kinds of a wrong statement, because this isn't Guilty Gear and adding gameplay/balance tweaks and new characters is not enough to warrant developing and producing in Nintendo's eyes. Brawl is fantastic and I love it, but it's far from perfect and I'll be the first to say that.

I mean I'd gobble up Smash Bros Brawl Plus with improved netplay, new characters, and gameplay tweaks. But Nintendo's never been about that, and Sammy has.
Quote:

Originally Posted by Loyal2NES (Post 804845)
It's not the Wi-Fi I'm worried about. Nintendo has their own policies about online and it's annoying, but whatever. What I'm worried about is the attitude Sakurai was taking while directing the game's development. Rubberbanding, as it were. It's fine in Mario Kart, we've come to expect it there - Indeed, when I saw there was an option in Mario Kart Wii to NOT have items, I was honestly shocked - but to see this forced anti-competitiveness, this "you'll play the way I want you to and I am going to do my absolute damndest to make sure it stays that way" stance, in what could have been a great game really put a damper on it for me.

I think you've got a bit of the wrong idea about Sakurai's stance on Smash. He always intended it to be a party game but he's never made an open statement about the competitive community to my knowledge. Take it as you will, but Smash Bros is his game and he envisioned it in a certain way, and that way has been advanced with the release of Brawl.

I'm not saying "Well it's not your game", I'm just saying that exploits like the Wavedash, SHFFLing, and the effects of fastfalling on aerial attacks were never part of the original design. Hence why they have been removed from Brawl (Except for Lucario, I think, but there's all kinds of 'strange stuff' with that guy). Hell there's some left over in Brawl that nobody caught, like autocancelling Ganondorf's Thunderstomp.

Quote:

I mean, Melee might've been full of a lot of elitist jerks, but you had options, you know? It had depth to it, a level of honest-to-goodness skill that one could strive for.
I...I don't know what to say about the 'elitist jerks' part, other than you are completely wrong. But yes, Melee did have depth.

The technical stuff that I never got the ability to master, like SHFFLing, is akin to FRCs in Guilty Gear, and that gave it all kinds of depth. Granted that 'depth' isolated four characters as the best in the game, hands down, but like I said that was not part of his original envisioning.

Lord of Joshelplex 07-07-2008 01:42 AM

The addition of tripping, IMO shows that Sakurai does not want Brawl played competitively.


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