Hey
I'm still angry about tripping.
I could critique the article by saying that making a "Brawl sequel" is all kinds of a wrong statement, because this isn't Guilty Gear and adding gameplay/balance tweaks and new characters is not enough to warrant developing and producing in Nintendo's eyes. Brawl is fantastic and I love it, but it's far from perfect and I'll be the first to say that.
I mean I'd gobble up Smash Bros Brawl Plus with improved netplay, new characters, and gameplay tweaks. But Nintendo's never been about that, and Sammy has.
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Originally Posted by Loyal2NES
(Post 804845)
It's not the Wi-Fi I'm worried about. Nintendo has their own policies about online and it's annoying, but whatever. What I'm worried about is the attitude Sakurai was taking while directing the game's development. Rubberbanding, as it were. It's fine in Mario Kart, we've come to expect it there - Indeed, when I saw there was an option in Mario Kart Wii to NOT have items, I was honestly shocked - but to see this forced anti-competitiveness, this "you'll play the way I want you to and I am going to do my absolute damndest to make sure it stays that way" stance, in what could have been a great game really put a damper on it for me.
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I think you've got a bit of the wrong idea about Sakurai's stance on Smash. He always intended it to be a party game but he's never made an open statement about the competitive community to my knowledge. Take it as you will, but Smash Bros is his game and he envisioned it in a certain way, and that way has been advanced with the release of Brawl.
I'm not saying "Well it's not your game", I'm just saying that exploits like the Wavedash, SHFFLing, and the effects of fastfalling on aerial attacks were never part of the original design. Hence why they have been removed from Brawl (Except for Lucario, I think, but there's all kinds of 'strange stuff' with that guy). Hell there's some left over in Brawl that nobody caught, like autocancelling Ganondorf's Thunderstomp.
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I mean, Melee might've been full of a lot of elitist jerks, but you had options, you know? It had depth to it, a level of honest-to-goodness skill that one could strive for.
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I...I don't know what to say about the 'elitist jerks' part, other than you are completely wrong. But yes, Melee did have depth.
The technical stuff that I never got the ability to master, like SHFFLing, is akin to FRCs in Guilty Gear, and that gave it all kinds of depth. Granted that 'depth' isolated four characters as the best in the game, hands down, but like I said that was not part of his original envisioning.