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What Is Your Superhero Persona?
Since this is Superhero Summer what with the Hulk, Ironman, Batman, Hancock and stuff, I thought it would be neat if NPFites created their own superheroes, based on themselves. Or supervillians - y'know, whatever.
Include battle armor, powers, abilities, weaknesses, origins, secret lairs, arch villains - whatever. Plausibility? You're a superhero - forget plausibility. That being said, labeling yourself as "Invincible to everything" and "No weaknesses" will probably result in you getting your arse handed to you by a combination of the caped canine crusaders - Yoda and Rex - the two real invincibles. So, yeah - you can even write a description of your battles, face off against other NPF heroes/heroines, and... wait - put those in the story/RP categories respectively. Stick to creating a superhero in here. THE ONE CONDITION All superheroes must conform to your personality. You can't swim? Your hero can't swim. You're a marathon runner? Look into the super-speed thing. You've got a knee injury? Generic Man's gonna go down if he gets one in the knee. |
he he he i have 2 one for my personality one that i have developed to the point that he always deserves mentioning
My First (personality) one...Paradox! Super power the universe always proves him wrong/punishes him for no reason to the point that he can use his "power" to make certon things happen...(like if he doesn't believe that you can fly unaided then he can fly...or if he thinks he's going to die he won't) his power is his weakness and he just like a normal person otherwise...his costume is bluejeans a jacket some aviator sunglasses a bandana and a hood (attached to the jacket obviously)...and the fact that he thinks his costume sucks and wont hide his identity makes it work...he's a scaredy cat and trys to avoid fights but because of that he gets into them...most of the time he wins without throwing a punch because he thinks he will lose or he does something that would knock out the villain..."purposely" Second one is the darker side of my personality that i hardly show on here Demo...super power the ability to absorb and balance "damage" physical emotional and mental. He believes that if a person causes pain he should feel the pain he has caused...weakness is his power in the sense that he has to feel the pain he is "transferring, storing or balancing" and if he is knocked out all the pain he is storing will release...weak physically so he keeps his distance...concedered a vigilantly |
Mine is:
http://www.devonacademy.co.uk/Images/First-Aid.png MEDIC (Okay, yeah - but consider the source.) Super Powers The ability to heal any wound, is immune to all sickness and disease and can heal others afflicted by the aforementioned maladies by touch. Can generate shields capable of withstanding gunfire and rocket fire. Both of these use bodies energy. Uniform Uniform consists of a stretchy white shirt with attached fingerless gloves, and a hood that pulls over to cover nearly the entire face - the mouth is exposed for cigar usage and one liner distributal. A red cross visor covers the eyes, fitted with a glasses prescription. Pants are included, made from the same material. The suit is fireproof, because while Medic can heal burns, he can't repair damaged clothing. (Fireproof underwear is also included in the suit) Gadgetry Gadgetry includes an awesome motorcycle, reminiscent of the No More Heroes bike. An armored suit (Para-Medic), more of a shell that is virtually impenetrable by anything save to a direct tank hit. Because of the morals of said hero, suit is not equipped with weaponry - though it allows for flight and advanced shielding capabilities. Morals Medic is strictly nonviolent - though he carries a wooden practice sword used strictly to disarm, this is used in only the most dire of circumstances. ---- Consider the source. That being said, I'm off to buy some cubans. Pictures to come! |
Steve
Powers: Super-Smartness. He also has the ability to confuse anyone and anything in one minute or less to the point that weaker-minded creatures, such as ants and Steven Segal, all end up in comas. Weakness. He's weak, slow, and just generally screwed physically. Uniform: Tan pants, a silver button-up shirt, and a one-button jacket. Gadgetry: A suit of robot armor. Morals: Ends justify the means. Usually. |
Silhouette
http://www.dreamingintechnicolor.com...silhouette.gif Super Powers: A modest control of the darkness, fueled by his ability to use his empathic powers to keep control of his environment at best as he is able. Frankly he just made a breakthrough of the nature of light and darkness and was just to lazy to branch out once he found a comfortable niche. Uniform: Uniforms take work, but after a while he did manage to talk a cosplay costume designer friend of his to make something serviceable that didn't look to ridiculous. Very similar to the form fitting body armor and trench coat worn by one of his early comic book hero's, Gambit, this all black attire is marked with a single identifier on the chest of the armor and the back of the coat. http://img.photobucket.com/albums/v1...g?t=1217200861 Nobody really knows if it's there to actually mean something or if he just likes it, and quite frankly, he's not telling. Morals: Silhouette is a hero of convenience for the most part. He is more apt to avoid troublesome situations by using his empathic powers than to overtly drown a villain in the psycho-void of mentally charged shadowstuffs. As such while he has made a few enemies here and there through his meddling, he has largely gone unnoticed from the eyes of the upper echelons of villainy....which is just the way he likes it as it makes life far less stressful. Silhouette is a thinker more than anything else. He loves living life vicariously through the thoughts and emotions of others and will spend large swaths of time just wandering in large groups of people, usually at conventions which are his favorite because it lets him show off his costume relatively safely, just drinking in all that life. When roused to action he is usually quick to latch on to a solution and go for it, though in most cases just getting past his usual.....laziness(?) is a feat in and of itself. "Knowing your own darkness is the best method for dealing with the darknesses of other people." |
I'm applying for a job in Freelance Law-Enforcement
Deth Enkarnayt
Super Powers None necessary, but in my stories he has true regeneration. Most notable ability is an above average intelligence and mechanical affinity. He's a Weapons Designer/Manufacturer who likes to test his prototypes outside the lab. Uniform Normally jeans and a t-shirt; occasionally cami pants for the extra pockets. Carries a variety of self-designed weapons, generally a sword/staff, two derringer-sized handguns, and a heavier semi-automatic. When expecting a fight, Deth wears custom armor: midnight blue kevlar with titanium plates over the weak points, and carries a custom sniper rifle and enough explosives to level a building, plus whatever project he happens to be working on at the time. Gadgetry Deth maintains prototypes for every weapon he's ever completed, as well as a stock of production models. His car is also a custom model, complete with armor, jumpjets, forward mounted lasers, and a missile deflection system. Seats five, one of which can be shifted into a rooftop gunner position. Morals Few beyond a desire to protect. Deth's means of protection generally involve removing any threat by the most efficient method possible. "If the ends don't justify the means, you need to redefine the ends." -Anim |
I'm goddamn Solid Snake. Aren't I already a superhero? My "secret powers" include hiding in cardboard boxes, seducing beautiful redheads, sneakin' that shit, an IQ of 180, the ability to star in the greatest videogames ever, and saying the phrase Metal Gear in an ominous monotone. (That last one always freaks out the supervillains.) My weaknesses include viruses injected by nanomachines, premature aging, an overindulgence in cigarettes, and my innate desire to share some serious "bro love" with Japanese anime dorks.
...Okay, all jokes aside? A superhero persona for the real me? I have an extraordinarily active imagination and I'm an avid writer, so I always liked the idea of a superpower in which my persona's imagination would have subtle effects on the "real world." It's a bizzare but fun concept in which somehow your human mind is gradually rerouted so that your neurons have an impact not just in that "mental landscape" you can conjure up by daydreaming but also in the real world. The impact would have to be relatively small because it'd be way too easy to overpower this by saying that anything you imagined automatically became completely and utterly real. I mean that would just be ludicrous, there'd be far too many beautiful women popping out of my mind left and right. It's more a subtle notion where the emotions my persona would experience and the thoughts buzzing through my mind would gradually seep into the real world in fairly unexpected ways. So maybe me imagining a beautiful woman won't bring her to the flesh, but me imagining that another person really liked (or even disliked) me would slowly begin to have an effect on that person's perceptions of me. And then I'd imagine a full moon at night at 10 AM and the sun would start setting from the sky. And then I'd imagine that werewolves were real and one of my friends would start growing a bit too much facial hair. But during the course of my persona's superhero comics, the effects would also gradually amplify in such a way that soon, imagining a werewolf for more than just a couple minutes might actually bring a werewolf into existence. And so that'd be the fundamentals of the comic story. This fairly normal 23 year old guy at first experiences all these paranormal things and the readers of the comic are like "What? How'd this happen?" And it'd slowly be revealed that the paranormal occurances happened to correlate with what the character had been thinking about just prior to the occurances. The correlations would start off fairly weak at first, weak enough so that the readers could come up with alternative justifications. At first the hero is absolutely powerless to control this power and, just as our imaginations tend to run wild, the effects of his deepest fears and his deepest desires just are rampantly made manifest. (The interesting twist here is that this power is both his greatest strength and his greatest weakness -- it manifests his fantasies as well as his nightmares. Seriously. Read Sphere for an even better lowdown on the concept, albeit applied in a different story form.) The hero would also go through a period of serious temptation in regards to using the power for all the wrong reasons. (You can imagine what some of these are, though I'd want to keep the comics fairly PG-13 and thus accessible to a wide variety of potential readers, so let's not go too far there.) Then, the hero would ultimately meet another character with powers just like him, except this character would be the supervillain, and he'd have dealt with the power for years, and ultimately learned to control his imagination and use it to bend the will of political leaders and start wars and seduce men and women into playing the roles of mindless slaves -- in short, his imagination squelched the free will of everyone he knew...and ultimately, even the free reign of nature itself. So the hero realizes that he needs to fight this guy and actually become...well...a superhero who uses his powers for good and aims to preserve the free will of his friends, family, and "the system" while simultaneously understanding that he is gifted and that his powers can be used to help them without encroaching upon them wrongfully. Cue the epic Imagination VS Imagination brawls at the very end of the story, when both characters reach their maximum potential, in which my hero would be riding a tyceratops equipped with gatling guns and rocket launchers, and in which his friends are, at the behest of his imagination, briefly given their own unique abilities (based on his own imagination's thoughts of them) to fight the baddies. And the villain would imagine, like, armies of polar bears piloting F-16s. Calvin and Hobbes dream sequences to the max yo. You see I'm the kind of weirdo who would actually really enjoy that story. And somewhere as I typed this there was a transformation from "my superhero persona" to "how I'd sell this superhero persona in a comic book series." Eh, well. |
There can't be this many "Badass generic dark but still good guys" out there. Not real ones at any rate.
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He's more dorky, lovable, genuine, intelligent, yet undoubtedly badass when he as to be. ...Okay so I'm shooting for the Spider-Man as opposed to the Batman stereotype here, but so what? Also, the vast majority of those "ends justify the means" morality guys wouldn't break a law even if given practical incentives to. We're all videogame-loving 8BIT-reading 'net dwelling dorks, how aggressive and anarchistic can we actually be? |
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