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IHMN better not take point, he'll clank too much.
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Well actually there will be this one part where WAIT! you aint tricking me into telling you some of the RP before it Happens Gato Fiero! I is two smart for that! Durf! Seriously it wont matter well maybe it will...
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Actually, if IHMN did clank that would mean that the various metals would be hitting eachother, which means that with certain movements friction between the weapons would be created, which in turn means that movement will be slightly restricted, which IHMN wouldn't want, so he'd arrange it in a way that it wouldn't.
Or, he just simply doesn't. Anyway, I'm updating my weapon list. 1) A Giant Feather (Not for actual combat, more for distracting) 2) Steel Rod, roughly three feet in length and two inch in width. 3) A Bag of Marbles 4) Tomatoes (For juggling, or throwing at people) Oh, one more thing. You can be a pretty boy and still look like a girl. Maron from Sorcerer Hunters was often reffered to as both girly and pretty boyish. I think. Of course, IHMN's guy has more qualifications still, and therefore I forfeit the right to a fanclub to him. Spirit-How's this gonna start? |
*hiding in a bush with the others*
SoV: Ok guys, we wait for them to get close, then we get 'em. *IHMN comes up to and hides with the others in the bush* *clankclankclak* Soldier 1: Hey! I heard a noise in that bush, kill it!! |
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1 Attachment(s)
These items wouldn't fit in a post, so I made them into an attachment. Check them out... I want the wildstone, but any one of the other things I put (other than the chaos blade) would be fine too.
You know, seeming as everyone else is getting magical items. |
My god, that is lame.
I suppose the Rending Chain wouldn't be out of the question, then... |
I doubt I'll actually be allowed any of those. I mean... a bag of beans that will grow ANYTHING? A bag that releases monsters at will? A sentient magic rock? A sentient sword? ...Still... it's worth a shot.
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Never underestimate the havoc you can wreak with a bag of holding/portable hole. You can easily eliminate a character from a campaign very effectively with bag/hole bomb combinations.
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