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WiiMotionPlus Demo (LiveMove)
http://wii.ign.com/dor/articles/8952...eo_073008.html
What's important about this is that it not only recognises the movement of the controller in 3D 1:1, but that it also can accurately notice what type of weapon you're using. I do, however, worry to how it could be implemented in 3rd Person games such as Zelda. Maybe a camera like the one in Resident Evil 4 can help overcome any difficulties with it? P.S. If I don't see a true lightsaber game by 2010 I'll go to Japan I'll go to Nintendo and punch Iwata in the nuts. Just because. |
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Still, that didn't explain the heck happens when you hit something that can't move and that's the explanation we need...And is it just me or the sword did a few too many spins sometimes?
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Oh I just remembered: Maybe it could be like the old Zelda games where hitting something knocks it back? It'd work. Except for bosses...Then you get knocked back!
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But I trust developers to come up with some solution to this. |
Is it me or is this WM+ unit smaller than previously shown? Didn't the original have this outward curve to it, whereas the one they show here is just a rectangle?
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Maybe you're thinking of how it looks with the extended jacket, Zak. Lemme find the relevant image from last time and draw some circles.
Edit: There. See? It was rectangular all along. http://img518.imageshack.us/img518/4...bbtq1lltq6.jpg |
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