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Horrible things you've done in tabletop games
Ever have a character who just devolved into a psychotic mass murderer? Ever impulsively press a button and doom half the world? Post stories of horrific things your characters have done. The kind that just make you sound horrible to anyone who wasn't there.
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We had an entire DnD session that was the players in a restaurant and one of the players purposefully ate his fish with his steak knife.
The waiter was outraged! |
My exploits are rather tame, the worst I can recall is whilst playing a Star Wars game, I got pissed at another player and shoved his heavily modded blaster rifle up a bantha's ass. He then proceeded to get it out.
I will say no more on that particular subject. My friends, however, are another story altogether. I was GMing a game of Road Trip Generic (which is basically the same as the game Vyper described, only in any setting deemed proper) in a DnD setting, because I didn't feel like getting overly complicated. When my friend John, playing a thief, starts the following chain of events: Quote:
I know it sounds far-fetched, but it happened. |
As a druid, I once got someone to eat an acorn and forced a tree to grow from said acorn.
Does that make me a bad person? |
We had a newer person to the group playing with us in a Suikoden-based campaign. This new person decides to insult our esteemed leader, who is a PC in Suiko 1+2, meaning the DM has made him around level 15 compared to our level 3 characters. Here's the basic outline of the fight:
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I used to be pure evil in good campaigns, to the point where the DM forced me to be good. Apparently, team killing is frowned upon.
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I wonder if paranoia stories count, as the very basis of the game is doing horrible things to each other
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In one campaign I was playing a thief who was extremely pissed off at the paladin for being a no-fun goody two shoes. I go with the dm to get a soda from the nearby machine away from the rest of the party and tell him that during the next battle we run into I'm going to "roll a one and hit the paladin". The DM gets the hint and during the next round "You roll a 1 an hit <player> for X damage, who dies". Since this worked so well and I'm greedy I continue to off the party one by one like this till someone finally realizes that Daggers wouldn't naturally deal that much damage unless I'm using sneak attack. As they turn on me a give a not too subtle wink to the caster in the group who everyone of course everyone thinks is in on my plan who then cast some spell while trying to defend himself and kills everyone.
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Let's start with one of my favorite exploits of my first truly psychotic character, the insane necromancer Faustus Geisteskrank.
The group was sent to rout some druids/barbarians for, as I recall, being druids/barbarians. There was probably something else but I don't remember. Anyways, we captured one, and Geisteskrank had an idea. A wonderful idea. A wonderful, awful idea. He took his knife and showed the barbarian his reflection in the blade, claiming that he had used his magic to steal the barbarian's soul. Naturally this worked, and the barbarian lived to see his tribe horribly massacred by Geisteskrank, his allies, and a few zombies. Geisteskrank also murdered animals and their pups as well as sold drugs on the side. He was also TOTALLY INSANE. Now for a less evil thing, from Champions. My group had to go undercover as villains for a while, and we decided to get some revenge on a hero who had injured us. My character (a ki-based martial artist and ex-movie star) had done some less-than-honorable things even before going undercover, and reluctantly went along with it as he was starting to realize what he was turning into. He almost backed off when they were scouting the hero who was carrying an old lady's grocieries. What really drove him into remorse was accidentally killing a cultist (he used an energy blast which blew her up, to his utter SHOCK as he never realized how dangerous his energy beams were to normals). He then dedicated himself to make up for his past mistakes, until he was killed for defending another hero. My next character, a mage, didn't do anything horrible but rather the opposite: He was basically browbeaten and bullied by another mage who constantly cut him down for his flawed use of magic, until the mage gave my character an item that would severely weaken a major villain's power at the expense of his own life, to 'make himself useful'. Without even hesitating, my character accepted despite the rest of his group trying to persuade him not to ("Saving six billion lives at the cost of my own is more than a fair trade"), and the mage would afterwards toast: "He was a crappy mage but a hell of a hero". The irony being that my character didn't think of his sacrifice as heroic at all. Back to horrors caused by PCs... the twisted story of Jean Farde. Jean was made for a Vampire: The Requiem game. He was a Cajun roguish theif and master of pickpocketing, rigged gambling, and seduction who began a slow descent into madness as a vampire. Eventually the sanctum he was living in caught on fire, and his only true friend, a ghoul who had helped him cope with the world he unwillingly entered, was found with burns all over her body and at the brink of death. Jean knew the ghoul wanted to eventually become embraced, so he did so, incorrectly thinking her body would heal. When he realized what he had done, he put her permanently out of her misery, and fell into a state of deep depression followed by formulating a plan to 'fix it'. He found a girl who looked like the ghoul, and with the help of his seductive charms he got her ghouled to him. He then had her modified to look EXACTLY like Elizabeth (the ghoul) and gave her the following five Asimov-eque rules: 1. You will answer only to Elizabeth. 2. Any orders I give you superscede any orders given to you by others. 3. You will not do any harm to me. 4. You will not take the blood of any other vampire besides me. 5. You will follow any order from another vampire unless they contradict the last four rules. He then convinced himself that his new ghoul WAS Elizabeth. This pissed off the real Elizabeth's master, who would have both of them executed. Before his execution, Jean would show nothing but remorse for what he did: "I would apologize for what I have done, but even I can't forgive myself." |
Setting, D&D 3.5 Faerun.
Character, 20th lvl Gnome Illusionist Dilemma, DM dared me to not use a single round to destroy citizens of said city. Solution I found? I prepared for a bit, by casting Simulacrum on myself around 80 times or so (I lost track, I just handed my solution on paper to DM), stuffed them all into my Bag of Holding IV. Simulacrums aren't technically living creatures, so all my clones didn't need to breathe while in the Bag. Upon said turn, I tipped the bag upside down, spilled them all out, and we all cast fly upon outselves, "globally positioning" ourselves around the city proper... then at once, simply cast Magic Missile. For the record, that was a tame solution for me, and its why yet _another_ Illusion spell was banned from my gaming group... (and me from playing spellcasters) |
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