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Worst Video Game Jobs/Destinies
So, what do you think is the worst video game job or destiny?
Personally, I'm gonna rank Elite Beat Agent up there as one of the worst. Love the game, but man that job has gotta suck. Every time someone has some problem, be it big or small, they have to come in and dance, and if they don't dance well enough, they go out of business, which is odd, since they seem more like a government group than a private business. Plus, I'm not really sure how how well they dance affects whether or not people succeed in different things. Is it like a superpower of something? Also, I've always wondered if people can see or hear them. I don't think so, because when they helped that ninja, if they could be seen or heard, it would blow his cover. Maybe they're dead and are a special division of the afterlife government or something. Like Mortal Affairs or something. Second place goes to Hero of Hyrule, because you have that job for eternity, and everytime you save the world, you lose all your money and special equipment and you really don't get anything from it. Except the Triforce, but it doesn't really seem to work for Link. |
It works for Link, he just doesn't use it--except for in LttP. That might be a spoiler, but that game is so old that if you haven't played it yet you're probably not going to.
Also, he only loses all his special equipment because it's not the same person. Each Link, except for MM Link (who's the same as Ocarina of Time Link, but after time has been reversed to his childhood again) and, I think, Link's Awakening Link (who's the same as the first game's), are different people than any of the other Links. So the reason they don't have their equipment is because they aren't the same person. So really it wouldn't be such a bad schtick. Every few hundred years you get reborn, fight off hordes of evil, meet a few hot chicks, and then live a pretty normal life with said hot chicks, until you die and then it repeats. Pretty alright, if you ask me. |
Fair enough. How about Mario then? He has to save the same damn princess over and over and over again. He's only one man and he's saved Peach at least a hundred goddamn times (exaggeration much). I mean, yeah, he gets to compete in sporting events and play games with his friends, and enemies, but still, knowing that at least once a month, you're gonna have to save Peach from one damn thing or another has to be frustrating.
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Those aren't his actual adventures. Video games are a storytelling medium, retelling of his heroic adventures. Would you enjoy the game as much is Mario was whiny and pissed off about saving the princess, like he is in real life?
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Heavy in Team Fortress.
All anybody notices are the scowling exterior and the 3000-RPM minigun. Nobody ever even tries to see the delicate wounded flower that grows within. |
You know what's a really shitty gig? Holder of the Tome of Eternal Darkness. Everyone around you is going to die, you're attacked by monsters, you go crazy, and then you die horribly or live you life in constant peril from the god-forsaken abominations chasing you and then you die. And, more likely than not, you become a tortured, restless ghost after that. And those are the lucky ones. Sounds a lot worse than saving the day all the time.
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Yeah, you've got a good point.
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Teleporter has to have the worst job in Team Fortress. First you get stood on by your own team, and then a spy sucks all the life out of you. |
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