The Warring States of NPF

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Krylo 08-31-2008 07:24 AM

Quote:

Originally Posted by Melfice
Really, guys, if we're going to trip over nuclear powered cars, why the hell are we playing videogames?
Legend of Zelda? Throw it out the window. The Triforce does not exist!
Final Fantasy? Why is that woman throwing around fire, ice and lightning around, with her bare hands?

If I seriously have to explain to you the difference between high fantasy following high fantasy internal logic and a sci-fi game, which any casual look through even the MANUAL will show that it at least ATTEMPTS to follow real-world physics, completely disregarding itself, I'm not sure you'll ever understand. Anything. Ever.

You may as well put Raistlin with all his magic powers as a boss in Mercenaries 2. It's a complete disruption of the INTERNAL LOGIC of the game. Why the fuck am I fighting an omnipotent mage in a mercenary game that is based, excruciatingly, on the real world?

Why are there nuclear powered cars--which are beyond impossible--in a world based, again, on real world physics?

Why does Ganon have an AK-47 in this high fantasy setting?

What the fuck is going on?

But, then, I don't know why I'm sitting here explaining the concept of suspension of disbelief to you, and why internal conflicts within the game, or book, or movie, or television series world can utterly destroy it. When I can just link you:

http://www.mediacollege.com/glossary...disbelief.html

Quote:

Suspension of disbelief only works to a point. It is important that the story maintains its own form of believability and doesn't push the limits too far. There are many factors for the budding story-writer or film-maker to consider, including the following....

The initial premise can be quite outrageous as long as the story maintains consistency within that premise.
http://tvtropes.org/pmwiki/pmwiki.ph...ionOfDisbelief

Quote:

An author's work, in other words, does not have to be realistic, only believable and internally consistent (see Magic A Is Magic A). When the author pushes the audience too far, the work becomes a Wall Banger

Melfice 08-31-2008 07:34 AM

Fine, I suppose you have a point there.
But I still believe you are just nitpicking.
Disregarding high fantasy, there are still a lot of things, I'm sure, one could wave the illogical stick at. None I could name off the top of my head right now, but with some thinking...

Also, I don't think I particularly like being called dumb or retarded for accepting that somehow they made nuclear cars work. In a sci-fi world. A genre where stranger things have happened.
Quote:

(...) I'm not sure you'll ever understand. Anything. Ever.


As for those exerpts you quoted, yes, I accept that.
Then again, those cars are but a small part of the content in the game. Is it that big of a stumbling block for you to fall over? The part that would stop you from enjoying the game?
Unless you'll see those cars piled to the skies everywhere you look, I'm sure you can play the game just fine without ever having to think "Hey, these cars are nuclear powered, that's just stupid!".

Krylo 08-31-2008 08:01 AM

Actually:
Quote:

Originally Posted by http://tvtropes.org/pmwiki/pmwiki.php/Main/WallBanger
Declaring them Discontinuity is a common reaction to Wall Bangers.

I figured I'd just do that, to be honest.

The argument mainly started 'cause I was hoping they were exploding because Bethseda officially retconned them to gas (which would make more sense in every way including the exploding one). If they didn't, they're gas cars in my mind, and you just don't need to buy gas in order to make gameplay less annoying.

Odjn 08-31-2008 08:04 AM

Quote:

Originally Posted by Krylo (Post 831127)
krylo's posts are too long


Because Fallout is the future inspired by the 40-50's view of it, and they really did think there'd be nuklear powered cars and weird robots and super gigantic radioactive mutants.

Melfice 08-31-2008 08:12 AM

Then they're cars that ran on gas.
Why not?
Besides, did they even run on nuclear power?
As I recall the geiger counter went off in the gameplay video when you got near them, but they could have just absorbed some of the radiation, couldn't they?

Unless there's something saying that they actually were nuclear powered.

In any case, I personally find the reaction to nuclear powered cars a bit weird when so many stranger technologies have and will be written, based on real life physics and technologies.
I rest my case, I don't really care. Just saying that somehow, they could have made it work. Explain it with Anti-NukeŽ, for all I care.

EVILNess 08-31-2008 08:29 AM

Did you guys ever think that those might be Nuclear gas sations charging Hydrogen Fuel cell cars? Yeah, I know that Hydrogen cells burn and not explode, but we let Hollywood get away with it all the time.

Also, all of your "realism" arguments are rather unimportant in the grand scheme of things. You guys are trying to refute the "Man that Flies" argument, which is basically bitching about how Superman's ability to fly breaks physics instead of just enjoying it.

You guys are sabotaging your own enjoyment of a game that hasn't come out yet.

Krylo 08-31-2008 08:40 AM

Quote:

Originally Posted by EVILNess (Post 831142)
Did you guys ever think that those might be Nuclear gas sations charging Hydrogen Fuel cell cars? Yeah, I know that Hydrogen cells burn and not explode, but we let Hollywood get away with it all the time.

That's not nuclear... that's not nuclear at all.

I did mention the possibility of electric cars that plug into nuclear energy, but then the complaints about nuclear cars blowing up from a handgun are bunk, because chemical batteries, in some cases, ARE capable of explosion with spark, heat, flame etc.

Quote:

You guys are trying to refute the "Man that Flies" argument, which is basically bitching about how Superman's ability to fly breaks physics instead of just enjoying it.
What part of INTERNAL CONSISTENCY did you not get from the links/quotes I posted? Superman's ability to fly works with the internal consistency of a superhero movie. People have incredible powers with weak/no scientific explanation. It's an entirely different beast than a game based in the near future, after a nuclear fallout.

Quote:

You guys are sabotaging your own enjoyment of a game that hasn't come out yet.
Discontinuity.

Read up on it.

So long as they don't bombard me with "No, really, this car runs on a nuclear reactor," I'll be fine.

Mostly I'm just responding to people saying "What, nuclear cars aren't stupid at ALL," and or, "You should just take it at face value because it's fiction, never mind all the rules about writing GOOD fiction that would make nuclear cars retarded to put into anything ever, unless you very specifically defined that like... nuclear radiation doesn't exist and nuclear bombs don't work" I honestly don't care if you're totally fine with it. I care if people tell ME to be totally fine with it.

I also care that people keep bitching about nuclear cars exploding from being shot. I don't know, it bugs me. Probably because of the aforementioned "So long as they don't bombard me with..." line of reasoning.

Mannix 08-31-2008 08:53 AM

Gas powered cars wouldn't be realistic in this setting either as gasoline evaporates over time in addition to the dilution from the water condensing in the tank among a few other things that makes old gasoline really crappy. Also you can't explode a gas tank by shooting it. Not to mention all of the radiation powered mutants that wouldn't exist as radiation not only kills people but it generally renders them sterile so even if it did mutate them they wouldn't have the ability to reproduce. If I wanted to be a jerk about it I'm sure I could find a hundred things that "aren't realistic" in the Fallout setting, but that's hardly the point. I really don't see what the difference is between a high fantasy setting and a sci-fi setting when it comes to accepting the improbable. Did you guys have a problem with Bioshock's ability to massively modify your genetic structure instantaneously through a single hypodermic injection? As for the consistency thing, I don't know much about Fallout but I can only presume this sort of thing is par for the course. It's like not liking cartoons because that anvil totally would have killed that coyote in real life. This is dealing with a different world with possibly different physics. I dunno.

Amake 08-31-2008 08:58 AM

I don't know where it says that the game is supposed to be realistic or how the nuclear cars are inconsistent with what you've been promised, but how about this explanation: They lied, and the exploding cars are as integral to the world as the ghouls and super mutants and the time-pausing options?

Telephalsion 08-31-2008 09:19 AM

If I can shoot a persons head off with a teddybear, I'm less concerned with volatile nukemobiles. It's all I'm saying.

Anyways, this seems like a fun game. I'm curious about the water and radiation systems though. Keeping your character safe from radiation seems like it could become a bit tricky, what with all the radiating nukemobiles lying around. But maybe things like leather or power armour reduce your radiation intake.


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