The Warring States of NPF

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-   -   Eve Online jumps the shark? (http://www.nuklearforums.com/showthread.php?t=31851)

Amake 10-14-2008 06:11 PM

Quote:

Originally Posted by Melfice (Post 851235)
It does not remove the uniqueness. You still level up when you're offline. Just not when you're not paying for your account.

Still, as I said, there are people who think it's a good thing to make the game less unique. I've seen messages involving some variation of "There's no other game where you could level without playing, about time they fixed it" at least fifty times.

(Keep in mind that maybe 80% of the players seem to have difficulty understanding the difference between not playing and not being subscribed.)

The Wizard Who Did It 10-14-2008 07:09 PM

Quote:

Originally Posted by Loyal2NES (Post 851279)
What I'd like to know is if people are paying $15/month to gain as single skill, at what point and to what effect are they actually playing? I know jack all about EVE, but I imagine there'd be some pretty good gameplay somewhere to justify that kind of money sink.

From how I'm understanding it, the point is that people learned how to get around the money sink to make it worth it. Now that the money sink is mandatory, people are quitting because it isn't.

PhoenixFlame 10-14-2008 07:17 PM

Quote:

Originally Posted by Melfice (Post 851267)
Until you find a new and shinier toy for which you don't have the skills yet and thus you fall back into the not-playing style of playing.

But I guess you're right. You should play it to understand it.
In which case I won't. I mean... buying a game to NOT play it for periods at a time still sounds silly to me.

Actually, it's quite the opposite. The shinier your toys, the less likely you are to use them, unless they're specialist toys, but... I digress. Suffice to say I never fly my Deimos HAC anymore, because it's 4 times more expensive, uninsurable, and performs inferiorally to a Brutix BC except in agility and maneuver, which for a blasterboat is effectively worthless with a few exceptions.

That said, I understand why you think it's silly to play the game for a few months at a time and then quit for a few months at a time with intent to keep playing. Often however, you're not quitting for free skills, you're quitting because you can't stand playing EVE any longer or like me...

You're a pirate who's been a bad girl (Hoo have I been bad with my latest heist.) and needs a few months away from the game so people will stop trying to horribly murder you, but don't want to fall behind them in the interim.

I may need to kill them when I get back, you see?

Fifthfiend 10-14-2008 07:57 PM

Quote:

Originally Posted by Krylo (Post 851282)
You would be surprised, then.

Such interest as I might have had in EVE was killed when I was told that it is basically ruled by the people from Something Awful.

ironymaster 10-14-2008 08:30 PM

I think its a good idea to eliminate the ghost training, BUT also make it easier for people to train, thus removing the need for it. I have never liked internet idling as long as I can remember. As for the game itself, i'm not too interested in it.

Sithdarth 10-14-2008 09:52 PM

I think I've accidentally ghost trained like once in my entire 2-3 year EVE experience. Generally speaking I don't like training and not having my account active because generally speaking I can use that time to make money that I'll need to buy the skill books and shiny new toys I'm training towards.

Like right now I really need to start doing level 4s again so I can get the cash for a Marauder which I am two skills and 50 days away from. In order to make said money I'll need both my accounts to do a one man mining op or to loot and salvage while I move onto the next mission. In short, people like me who hate player corps and have to pay for their toys generally have no use at all for ghost training. Its really not a big deal.

By the way I'm totally going to use that Marauder as a dedicated salvager. That baby is never ever seeing combat.

MasterOfMagic 10-14-2008 10:05 PM

I've only started playing this month, so I might not know too much about it, but I like the fact that I don't have to log in for very long. School, work, and other things take up alot of my time, so its nice to know I'm progressing even if I can't log in everyday. Or every other day. So, meh.

Quote:

Originally Posted by Fithfiend
Such interest as I might have had in EVE was killed when I was told that it is basically ruled by the people from Something Awful.

Considering how big the universe is, it wouldn't be hard to avoid contact with them and play happily, even if they are one of the bigger Alliances. 's my impression anyways.

Mirai Gen 10-15-2008 01:30 AM

In EVE, running out in battleships with three friends, ambushing lone PCs, jamming their warp drives, demanding money from PCs making cargo runs, then killing them anyway is like the point of the game. Of course I also played years ago back towards release.

This basically just slows down the game even more. Weather it's fair or not is practically irrelevant - the game is just too tedious as it is and this is a step backwards.

ironymaster 10-15-2008 02:17 AM

I might give eve online a try someday, not sure though.

Amake 10-15-2008 03:11 AM

Quote:

Originally Posted by Loyal2NES (Post 851279)
Well, judging from IQ's first post,
...this is a fair bit more severe than a few players being whiny and unsubscribing in a fit of rage.

I mean I dunno if this is as bad as it sounds, but "unsubscribing so fast that you crash the servers on the way out" sounds pretty bad to me.

Turns out we can only speculate on the reason for the server malfunction as CCP flat out ignores the question. It could be mass unsubscriptions, or people were all too enthusiastic to resubscribe their lapsed accounts, or the Something Awful goons were up to shenanigans, or they did it themselves to stop people from rashly unsubscribing, or a total coincidence. . .


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