The Warring States of NPF

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Arhra 10-27-2008 10:15 AM

Magical Girl RP Discussion 1: Arhra is bad at titles
 
Hmm, afraid I've had to admit defeat on getting this started tonight. I know what I want to do, but then the dreaded writer's block struck!

Expect it within twenty-four hours!

While I think of it, propose RP names! You probably can come up with a better one than me!

Anyway, to make some useful use of my time, character links!

Verda
Menarker (Menarker Darshiva)
Naqel (Daichi Katsumoto)
Phil (Panko Kowaiza)
POS Industries(Nora Nolan)
Relm (Demi of the No Last Name Given)
Teal (Alexander Silvariss)
Wizardcat (Javier White)
Zilla (Victoria Delacroix)


Autekka
Arhra (Mitsuko Shimizu)
Armored Bishoujo (Shimizu Miyasaki)
Krylo (Rei Shoda)
Lumaes (Roji Riraku)
Mauve (Anzu Yoshitaka)
PhoenixFlame (Akari Shimizu)
PyrosNine (Ashley Ethington)
Red Mage Black (Mika Misamoto)

Things it is assumed you have:
Basic shields and barriers
A sealing method
Search magic (something to figure out where bad things are happening! May just be a sixth sense)
Flight (You don't have to have it, but keep in mind it's quite common!)

Just a few little notes about things to keep in mind. You may still want to give them a special name or have an unusual special version.

Menarker, I'm perfectly fine with the concept of a buff/debuff specialist, I'll just go over one or two potential problems with spells or areas where I'm a little confused.

Reflect: Would probably be subject to overload. Not likely to come up much, seeing the kind of attacks that would cause an overload tend to be things like sustained beam cannons that would break through it anyway but its nice to note its possible. The homing seems like it would be a little strange for some spells, especially ones that already have remote control aspects. Seems potentially odd it would work against touch spells too.

Perhaps if you could give me an example or two, so I can get a clearer idea of how you're planning to use it?

Psych Up: Hmmm, a bit of strangeness with this one. Let's see:
Quote:

Originally Posted by Menarker
Thus enchantments that boost their powers and abilities are stolen, removed from them and buffs Menarker. If the buffs comes from an object the user is wielding, he also gains those.

I assume there's nothing stopping the person recasting the spell? The fact it magically steals equipment seems odd. Perhaps he can generate a sort of replica as a part of the magic?

I'm not so sure about being able to steal shapechanging... I can see it working in some cases, but not in others. Definitely not if it's an inherent ability of the target.

And no, he can't choose to switch off part of a buff. Dreadful side effects are a common balancing element.

Finally, a little common-sense rulings: Effects would be limited to their normal duration, if it's shorter than his cap.

I feel the need to point out this ability is hilariously ineffective against the dreaded magical killer robots.

Expulsion: You know, it might be interesting if he can eject positive effects as well.

I'll also say there may be one or two effects he can't rid of, if they're particularly clingy. I've got nothing like that planned at present, but just to give you a heads up if the issue does arise.

Oh, what happens if it misses?

Storm Crest: Mentions a wall of air, but you no longer have that ability. Copy/paste error?

Myriad of Afflictions: While I've got nothing against a debuff effect, the whole thousand cuts and disease elements seem... off.

Familiar Magic Mimic: Just checking, but the stored effects can be only used once and are then discharged, right?

Familiar Boost: "Menarker can ride his familiar when its in this form, even if Menarker becomes bigger likewise." Huh? Otherwise, fine!

Oh, a little note, you seem to have a lot of trivia in your personality/background details. Perhaps it would be a good idea to cut back on that in the future, unless its a fairly important trait. People tend to skim otherwise.

phil_ 10-27-2008 10:43 AM

Alright, I added some other people to my profile. They're kind of bare bones at the moment, as they don't even have names. I suppose next I'll add a physical description, something for Picky, and a name for her magical form. And names for the peole she knows, I guess.

Naqel 10-27-2008 11:33 AM

Take a look at the character names.

There are like two(2) people on team Verda that are named like native JAPANSLANDers, and it's supposed to be that the Autekka are the ones that transfer in...

Menarker 10-27-2008 12:36 PM

Quote:

Originally Posted by Arhra (Post 855558)


Reflect: Would probably be subject to overload. Not likely to come up much, seeing the kind of attacks that would cause an overload tend to be things like sustained beam cannons that would break through it anyway but its nice to note its possible. The homing seems like it would be a little strange for some spells, especially ones that already have remote control aspects. Seems potentially odd it would work against touch spells too.

Perhaps if you could give me an example or two, so I can get a clearer idea of how you're planning to use it?

Edited technique to "reflect" those issues.
As for examples...

Verda have the advantage in apply homing effects, right? Menarker enchants and hides behind a large boulder. A bolt of energy hits it, and the energy is redirected to a foe.

Menarker enchants a trinklet and throws it at a healing spell or buff heading toward a foe's ally. It connects and the healing spell heads for Menarker or one of his allies.

A foe spikes a deadly ball of energy toward an innocent target, yet there is no enchantment near the target at all. Menarker however has enchanted a large broken steel pole from a destroyed building from the aftermath of combat. Throwing the pole in the path of the ball, the two collide and the spell is reflected toward the foe.

Menarker's familiar is enchanted and is accosted by a beam effect, which bounces off like a mirror bouncing a laser for 2 seconds, before having its effect like normal. (Imagines insurance rate to sky-rocket when considering the richochet effect hitting buildings.)

A homing spell hits Menarker when he is enchanted. The effect reflects and aims for a foe, since the foe's homing effect is overridden by Menarker.

A foe sends out a massive bomb effect and Menarker is ready to reflect it. A minion hits him with a TINY ray before it hits and Menarker is utterly screwed when that bomb hits him. ^^: Similarily if the foe fires a barrage of hits, and only the first is bounced off.

Menarker is enchanted and is grappled by a foe. The foe attempts to cast a "Weakness" spell through his hand while he has him grappled, to ensure that Menarker can't kick him off. The spell goes off, but the reflect redirects the spell back on the user, thus making the foe weak and allowing Menarker to kick him off.

Thus the reflect ability suffers when dealing with multiple casters or someone who SPAM SPAMS SPAMS abilities. It works best against single strong blows or those who take their time between attacks.

Quote:

Originally Posted by Arhra (Post 855558)

Psych Up: Hmmm, a bit of strangeness with this one. Let's see:

I assume there's nothing stopping the person recasting the spell? The fact it magically steals equipment seems odd. Perhaps he can generate a sort of replica as a part of the magic?

I'm not so sure about being able to steal shapechanging... I can see it working in some cases, but not in others. Definitely not if it's an inherent ability of the target.

And no, he can't choose to switch off part of a buff. Dreadful side effects are a common balancing element.

Finally, a little common-sense rulings: Effects would be limited to their normal duration, if it's shorter than his cap.

I feel the need to point out this ability is hilariously ineffective against the dreaded magical killer robots.

I'm going to add a limit that things like Barrier Jackets and Enchanted Items meant to be their "familiar" can't be copied. Also that trying to copy any enchantment from a sentient item has a chance to fail if its resistant. Any other magical trinklets, I'll follow your suggestion and make a replica. Nothing stops them for recasting the spell on themselves, but I could feasibly steal it again, and if they keep on recasting, they might suffer a loss of momentum in battle, where they are constantly trying to stay up on the power level, while my strength level remains increased.

For Shapeshifting, Menarker will copy the boost in strength and stamina, without actually transforming or causing them to go out of form. Cannot steal techniques.

Removed the ability to remove drawbacks from buffs. And made the duration of buffs to be same as their normal max up to 10 minutes.

And I listed living and astral creatures. Rest assured, that means robots are not effected. I had the same idea in the first place. :3

BUT if you pit me against an army of nothing but magical robots that give curses, I'm calling foul. http://www.nuklearpower.com/daily.php?date=080610

:3


Quote:

Originally Posted by Arhra (Post 855558)

Expulsion: You know, it might be interesting if he can eject positive effects as well.

I'll also say there may be one or two effects he can't rid of, if they're particularly clingy. I've got nothing like that planned at present, but just to give you a heads up if the issue does arise.

Oh, what happens if it misses?

Addressed those. Also added a more restrictive version as a new move to give Menarker a way to seal things, although not a particularlly useful one. But it was up in that list of things you would expect to see.

Quote:

Originally Posted by Arhra (Post 855558)

Storm Crest: Mentions a wall of air, but you no longer have that ability. Copy/paste error?

Yeah, that was a mistake. Rectified.

Quote:

Originally Posted by Arhra (Post 855558)

Myriad of Afflictions: While I've got nothing against a debuff effect, the whole thousand cuts and disease elements seem... off.

Oh, I never said thousands. I said many. :3 And it only lasts the duration of the debuff. I briefly mentioned in the Familiar section that her claws are dirty. Energy Enhanced Cat-Scratch Fever FTW!


Quote:

Originally Posted by Arhra (Post 855558)
Familiar Magic Mimic: Just checking, but the stored effects can be only used once and are then discharged, right?

Well, I was intending for the familiar to act as a mini version of the blue magic side of 8bit's BlackMage. She can only duplicate the effects that the spell has on her. So a fire spell that hit her, will burn her again if she used that one. She's not actually casting a fire spell to aim and hit a foe with. If she gets hit by a buff spell, then when she brings it up in the future, she's buffed again which Menarker can copy. If hit by a healing spell, she is healed and can bring up the healing again. I was thinking of using it more than one, but maybe I should put a limit... Would 4 times be acceptable?

Quote:

Originally Posted by Arhra (Post 855558)

Familiar Boost: "Menarker can ride his familiar when its in this form, even if Menarker becomes bigger likewise." Huh? Otherwise, fine!

Familiar Boost basically makes the familiar bigger and gives her buffed up strength and such, just like how the kitty monster of Inuyasha gets bigger and buffed. If Menarker was to use Psych-up on her, he likewise will also be bigger and buffed in the same manner. But Menarker should be able to ride his familiar when it is in this state regardless. Hope that is easier to grasp.

PhoenixFlame 10-27-2008 12:56 PM

V1.01 patchnotes:

Added omnidirectional shield, disc shield, her sister's reference, and flight thematics to Akari's profile, aswell as switched the name of "Lunar Ray" to "Lunar Flare" in all instances, as adding ray to a ray attack just seemed superfluous, particularly in anime. Lens flare will conquer the pacific ocean!

For extra reference, sealing will involve Lunar Flare, as it wouldn't be right to use anything less than bombardment magic.

Zilla 10-27-2008 02:39 PM

Menarker (Menarker Darshiva) X
Naqel (Daichi Katsumoto) √
Phil (Panko Kowaiza) √
POS Inudstries(Nora Nolan) X
Relm (Demi of the No Last Name Given) X
Teal (Alexander Silvariss) X
Wizardcat (Javier White) X
Zilla (Victoria Delacroix) X

Arhra (Mistsuko Shimizu) √
Armored Bishoujo (Shimzu Miyasaki) √
Lumaes (Roji Riraku) √
Mauve (Anzu Yoshitaka) √
PhoenixFlame (Akari Shimizu) √
PyrosNine (Ashley Ethington) X
Red Mage Black (Mika Misamoto) √

Two Japanese names in Verda. One non-Japanese name in Autekka.

Wizardcat 10-27-2008 02:49 PM

That's 'cause we're not in JAPANSLAND. Not confirmedly, anyway, as the one time it came up was to tell us we were in the 'JAPANSLAND equavilent of Year 11'.

PhoenixFlame 10-27-2008 04:08 PM

Quote:

Originally Posted by Wizardcat (Post 855641)
That's 'cause we're not in JAPANSLAND. Not confirmedly, anyway, as the one time it came up was to tell us we were in the 'JAPANSLAND equavilent of Year 11'.

To be honest, we thought it was kind of obvious, what with the fact that I really... Really can't think of a modern magical girl lead (one that isn't from like, another planet) that isn't japanese.

I mean, there's the TSAB Admiral from MGLN, but he's a guy, 70ish, and English. Presumably he is only english to drive home that he is a bad enough dude(TM)

But in any case, we can all just casually ignore it, like we do all the kids with spiky blue hair.

PyrosNine 10-27-2008 04:20 PM

You can never ignore the kid with the spiky red hair though. I'M IN YO FACE!

Oh, and for ideas on a name:

Autekka X Verda: Fight for Magic.

Laurel's Blade.

Crash Crash Crash.

JaponnsuLaunde.

Regal Wands

In the Name of the?

Mage Works

Sakura Authority.

Chicks in Skirts!

Bamnafiji

MRGE

And last but not least:

Happy Dancing Panda Hour halftime show!

Naqel 10-27-2008 05:26 PM

I'd suggest: "Magic Madness!"

If I knew our general plot a bit more, I could suggest something more appropriate but looking at the variety of magics used by our characters I find this one quite in place.

Maybe "Magic: Trouble Incoming!" or something along those lines could do better with all the awakening stuff.


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