| Regulus Tera |
11-01-2008 02:20 AM |
I don't believe difficulty is Twilight Princess' great fall. Ocarina of Time, the most revered game in the franchise, is not really hard by any measure. TP's fault, to me, lies in its atmosphere.
A major problem I had with characters like Midna and Zant was how inconsistent they were. First of all, Midna was a pretty good character at first -very sassy and almost evil. Then her character is completely dropped after one cutscene with Zelda, who gives her life for Midna (only to reappear at the end of the game?), and Midna respects that. I understand that, but then Midna loses everything that made her unique and fun, and she became another Princess Peach (let's help everybody!). That's not character development, that's bad writing. People don't develop like that. Someone like Midna may have respected Zelda after that, but would they really lose their entire personality? How would that effect someone where they'd lose all their sassiness or odd sense of humor?
Zant's probably the worst written villain ever. You first see him where he gives a cliché villain speech to Zelda "live or die?" Then you see him again, and he's all creepy when you meet him after Lakebed. At this point, he has a distinct creepiness to him; he's actually unique and compelling now. Oops, wait, then the little cutscene at Arbiter's Grounds comes along, and Zant is back to his cliché, boring self seen in the first cutscene. Finally, you meet him in his castle near the end of the game, he has a flash back... and now he's.... insane? What?! It's like the writers had absolutely no idea what to do with him.
What Ocarina did much better than Princess was giving you a sense of urgency to save the world. TP doesn't give you a sense of danger after you collect the Master Sword. OoT constantly reminds you that Ganondorf is out there. He meets you and beats you up as a child, and his evil continues to motivate you to stop him, especially after you get the Master Sword. You childhood home, Kokiri, is now overrun by monsters, and Saria is missing. Lon Lon Ranch is taken over by Ganondorf's rule. Ganondorf locks all the Gorons in the Fire Temple to be eaten by a dragon. Zora's Domain is frozen over. Hyrule Market Town is destroyed completely. Ganondorf unleashes a monster that sets fire to Kakariko. You are constantly given new reasons to beat that next dungeon, and when you finally do get to Ganondorf for the final battle, it means something.
Not in Twilight Princess, though. Midna just says "let's get the Mirror Shards!". Then you meet Ganondorf for the first time. He doesn't know who you are, but now you are expected to fight him to the death? The two of you are complete strangers! That's not nearly as compelling as Ocarina of Time. Majora's Mask, Link's Awakening, and The Wind Waker give you more of a reason to save the world than this excuse for a Zelda game.
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