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I wouldn't only play that game. I would make love to it. |
Um... How do I put this.
My understanding is that's practically been the logic behind how every single Mario game functions. Cept they never said so, so it was kinda implied. The ONLY difference is the Mario as a Knight thing and all that crap. |
It's interesting to me that nearly all of the speculation and criticism re: Innovation in Mario and Zelda here revolves around plot and setting, and not gameplay, when I am 100% certain that Nintendo understands innovation exclusively in terms of gameplay.
As fond as I am of Wind Waker's characterization of Ganondorf, I'm pretty sure that Nintendo hasn't ever thought of plot as anything other than an excuse to make a game. |
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They were definitely on the right track with Wind Waker, it innovated the setting by pulling it out of the cliche high fantasy, had a unique visual style (which aged beautifully), and even innovated the gaming with the admittedly unpolished sailing. Twilight Princess was such a disappointment to me, it was like anti-innovation. (UNNOVATION LOLOL)
I would play the shit out of a steampunk Zelda. |
Nah... the new feature in "The legend os Zelda: the Moon Miror" will be "Now link can JUMP with a swift motion of your Nunchuk, opening exciting new levels of gameplay and exploration never seen before in the Sotry of the Legend of Zelda series!"
Seriously... they will kill your dreams, aim low folks... aim real low |
^ Link could jump in all handheld versions of the game, as well as The Adventure of Link and Four Sword Adventure. Nintendo has failed to deliver low quality Zelda/Mario games EVER. Some may not have been miracles, but they beat a lot of other games.
On Midna's turn-around, I thought it was because Zelda imparted part of herself into Midna, hence why she changed. |
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Eh, I thought Twilight Princess was the first Zelda game to seriously bring that third dimension feel to it. That was pretty awesome.
I think a fresh new Zelda game would expand on the Sage system in Wind Waker. You would have a helper character in every dungeon, like a Zora engineer in a Hydro Dam (what? Steampunk?), or a Thief in a Prison level, or something. You'd use the Dominion Rod to fuse the helper's mind with Link to solve puzzles. Also, they'd fight, too, so you wouldn't have to protect them every five minutes. I'd also like to see maybe a larger social system put into the game. |
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