The Warring States of NPF

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-   -   Miyamoto wants shiny new and fresh Mario and Zelda games, totally digs Portal (http://www.nuklearforums.com/showthread.php?t=32077)

secretskull 11-01-2008 03:38 PM

Quote:

Originally Posted by TheSaylesMan (Post 857938)
I severely doubt that it would ever happen, but I'd like a one-shot "realistic" Mario game. It would be a pseudo-medieval fantasy game with Mario as the knight in shining armor with Luigi as his squire. After King Bowser, Lord of the Koopa Clan, launched a surprise attack which wiped out all of the Mushroom Kingdom's monarchy save Princess Peach who was kidnapped, Mario and Luigi go on a quest to rescue her.

It won't be easy though. King Bowser has let loose his army to conquer the Mushroom Kingdom while it is weakened and he is a great and terribly powerful king who has united many of the world's beastly races. Disciplined ranks of Koopa Troopers make up the core of his army and the battalions are led by Koopa Jr. and all of King Bowser's other illegitimate children, but other creatures are in his employ. The debased and barbaric remnants of the Goomba tribe, traitors to the Mushroom Kingdom. Bloopers, a slippery and intelligent race of undersea masters. Pokeys, a hardy and dependable race of desert folk. Shy Guys, the mysterious and unknowable guardians of an ancient civilization. Bob-ombs, the stoic construct-race willing to give anything for their cause, even and especially their own lives. In addition to may other races, King Bowser's army is supplemented by the dark magics of his court magician Kamek, who creates powerful magical constructs, animates the dead and binds the capricious Boos to the service of the Koopas.

It's it's... So lovely...

I wouldn't only play that game. I would make love to it.

The Wizard Who Did It 11-01-2008 04:22 PM

Um... How do I put this.

My understanding is that's practically been the logic behind how every single Mario game functions. Cept they never said so, so it was kinda implied. The ONLY difference is the Mario as a Knight thing and all that crap.

01d55 11-01-2008 05:40 PM

It's interesting to me that nearly all of the speculation and criticism re: Innovation in Mario and Zelda here revolves around plot and setting, and not gameplay, when I am 100% certain that Nintendo understands innovation exclusively in terms of gameplay.

As fond as I am of Wind Waker's characterization of Ganondorf, I'm pretty sure that Nintendo hasn't ever thought of plot as anything other than an excuse to make a game.

phil_ 11-01-2008 07:09 PM

Quote:

Originally Posted by 01d55 (Post 858060)
It's interesting to me that nearly all of the speculation and criticism re: Innovation in Mario and Zelda here revolves around plot and setting, and not gameplay, when I am 100% certain that Nintendo understands innovation exclusively in terms of gameplay.

You don't think having to deal with the incomprehensibility of the subatomic world would affect gameplay? 'Cause it would, and it'd be the best game ever, or at least the best platformer ever.

Kaneda 11-01-2008 07:24 PM

They were definitely on the right track with Wind Waker, it innovated the setting by pulling it out of the cliche high fantasy, had a unique visual style (which aged beautifully), and even innovated the gaming with the admittedly unpolished sailing. Twilight Princess was such a disappointment to me, it was like anti-innovation. (UNNOVATION LOLOL)

I would play the shit out of a steampunk Zelda.

Bells 11-01-2008 08:11 PM

Nah... the new feature in "The legend os Zelda: the Moon Miror" will be "Now link can JUMP with a swift motion of your Nunchuk, opening exciting new levels of gameplay and exploration never seen before in the Sotry of the Legend of Zelda series!"

Seriously... they will kill your dreams, aim low folks... aim real low

Zilla 11-01-2008 08:49 PM

^ Link could jump in all handheld versions of the game, as well as The Adventure of Link and Four Sword Adventure. Nintendo has failed to deliver low quality Zelda/Mario games EVER. Some may not have been miracles, but they beat a lot of other games.

On Midna's turn-around, I thought it was because Zelda imparted part of herself into Midna, hence why she changed.

Professor Smarmiarty 11-01-2008 08:53 PM

Quote:

Originally Posted by phil_ (Post 858091)
You don't think having to deal with the incomprehensibility of the subatomic world would affect gameplay? 'Cause it would, and it'd be the best game ever, or at least the best platformer ever.

Just wait till the k-space room wear you only move in reciprocal distances.

phil_ 11-02-2008 01:28 AM

Quote:

Originally Posted by Smarty McBarrelpants (Post 858127)
Just wait till the k-space room wear you only move in reciprocal distances.

See? It's so awesome, I'd have to go to wikipedia to understand what you just said!
Quote:

Originally Posted by Bellsouth Minion (Post 858109)
Nah... the new feature in "The legend os Zelda: the Moon Miror" will be "Now link can JUMP with a swift motion of your Nunchuk, opening exciting new levels of gameplay and exploration never seen before in the Sotry of the Legend of Zelda series!"

Seriously... they will kill your dreams, aim low folks... aim real low

We're talking about Mario and Zelda, not Sonic.

MFD 11-03-2008 01:07 PM

Eh, I thought Twilight Princess was the first Zelda game to seriously bring that third dimension feel to it. That was pretty awesome.

I think a fresh new Zelda game would expand on the Sage system in Wind Waker. You would have a helper character in every dungeon, like a Zora engineer in a Hydro Dam (what? Steampunk?), or a Thief in a Prison level, or something. You'd use the Dominion Rod to fuse the helper's mind with Link to solve puzzles. Also, they'd fight, too, so you wouldn't have to protect them every five minutes.

I'd also like to see maybe a larger social system put into the game.


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