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How Come Mirrors Edge Makes Me Wanna Get Fit More Than Wii Fit Does?
In the demo, I can run walls, jump of stuff and essentially be total awesomesauce. In Wii fit, I can work out and weigh myself.
...Okay, I think I answered my own question. I think if the Wii put out Wii Walls and Wii Springboards (but made a whole lot of Wii related word plays and puns) they'd get as much sales as ME. ...Oh, and if Nintendo actually made Wii Fit available. At all. In any store near where I live. |
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The first time I played the demo I died roughly a million times, most of those on the very first jump after the tutorial. Also that FUCKING JUMP where you have to grab one of those pipes. Yargh.
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I believe a LOT of people aren't going to like those pipes...
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I find it kind of difficult to really judge distances in this game so far, which leads to me falling to my death a lot. I think some sort of zoomed out camera view would have been nice. I guess it wouldn't fit in with the whole first person thing though. Also having a portion of the demo locked from people who didn't preorder is kind of a dick move.
HIDDEN SUPER MOVE: Jump, turn around while in midair (RB/R1) and then quickly press Attack (RT/R2) to flip the bird. |
I loved the demo. (Got the pipes first try!)
The level design makes me so happy, I need to buy this title asap. Ran the Demo, and I'm going out tonight to snag it. |
The game is short.
Nine chapters. It is very awesome though. Also, frustrating. But in a good way. |
It's funny, I made it through the demo fine the first time, but died a whole lot the second time. O.o
I really want this game, but not enough to pay $60 for it. |
I bought it today. At first, I thought it was really intense and cool, but after about an hour of playing, I'm finding that the computer's definition of "automatic" is "when I feel like it." This becomes extremely irritating very quickly in long sequences where missing a bar equals death (and it usually does), and doing the whole thing over again.
I'm torn on the whole thing right now. This is my only real complaint about it, but it's a big one. Watching my hand actually pass through the bar I wanted to grab as I plummet to my death yet again is really interfering with my enjoyment of the gameplay. Then there's sometimes where I'll become Mr. Fantastic for a moment and somehow grab a bar/ledge/zipline/pipe/etc that was clearly way too far away, so it seems like there's no consistency to exactly what you need to do to get the computer to kick in and do its job. That said, this happens to me around 20-30% of the time, and it's usually not THAT big of a deal except in long sequences where there's a lot of it to cope with. That problem aside, it's a spectacular game. |
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